COD maps

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Last updated 1:28 AM on 1/31/26
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18 Terms

1
New cards

Apocalypse

  • Spawn Points: Village (South), Ruins (North)
  • Power Positions: 2-story Center Temple, Bridge overlooking ruins
  • Head-Glitches: Sandbags in center village, Stone walls in ruins
  • Common Routes: Middle lane through Temple, East waterfall route, West ruins flank
2
New cards

Favela

  • Spawn Points: Soccer Field, Bottom Street
  • Power Positions: Blue Building rooftop, Center Building balcony
  • Head-Glitches: Laundry crates, Balcony railings, Window boxes
  • Common Routes: Rooftop parkour paths, Narrow alleys, Soccer field lane
3
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Express

  • Spawn Points: Ticket Hall, Maintenance Shed
  • Power Positions: Control Room (overlooking tracks), Bridge balcony
  • Head-Glitches: Stationed train cars, Concrete pillars, Ticket counters
  • Common Routes: Underpass tunnel, Main tracks, Ticket hall interior
4
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Vacant

  • Spawn Points: Warehouse, Shipping Yard
  • Power Positions: Hallway corners, Control Room
  • Head-Glitches: Office desks, Shipping containers, Crates in the yard
  • Common Routes: Long hallway rush, Shipping yard flank, Office interior
5
New cards

Icebreaker

  • Spawn Points: Submarine A-Side, Ice Field B-Side
  • Power Positions: Submarine deck, Ice ridges overlooking spawn
  • Head-Glitches: Chunks of ice, Submarine hatch openings
  • Common Routes: Underwater swim lanes, Submarine interior, Icy ridge flank
6
New cards

Hacienda

  • Spawn Points: Formal Garden, Vineyard
  • Power Positions: Grand Ballroom (upstairs), Garage balcony
  • Head-Glitches: Low stone walls, Couches in foyer, Fountain edge
  • Common Routes: Central Courtyard, Bedroom/Balcony flank, Garden paths
7
New cards

Firing Range

  • Spawn Points: Back Trailers (North), Firing Booths (South)
  • Power Positions: 2-story Tin Building, Tower, Wooden Trailer
  • Head-Glitches: Sandbags in mid, Wooden crates by trailer, Jeep in alley
  • Common Routes: Long lane past tower, Middle cross by trailers, Back fence flank
8
New cards

Raid

  • Spawn Points: Basketball Court/Garage, Pool/Statues
  • Power Positions: L-Room (Money), Bedroom (Upstairs), Garage Window
  • Head-Glitches: Garden pillars, Courtyard low walls, Pool-side planters
  • Common Routes: Garden/L-Street flank, Central Courtyard, Pool-side rush
9
New cards

Standoff

  • Spawn Points: Gas Station, Statue Side
  • Power Positions: Grandma's House (Upstairs), Deli (Green Building), Gas Station roof
  • Head-Glitches: Tractor in mid, Broken brick walls, Tank near center
  • Common Routes: Back alleyways, Tank/Middle lane, Side park/Statue flank
10
New cards

Crash

  • Spawn Points: Construction Site, Back Alley (Bottom Hill)
  • Power Positions: 3-story Tall Building, Blue Building roof
  • Head-Glitches: Helicopter debris, Sandbags at A-site, Blue barrels
  • Common Routes: Helicopter center lane, Blue house flank, Construction route
11
New cards

Rust

  • Spawn Points: Pipe Corner, Crate Corner
  • Power Positions: Top of the Tower center, Pipe platform
  • Head-Glitches: Blue barrels, Large pipes, Crates in corners
  • Common Routes: Under-pipe tunnels, Outer perimeter circle, Tower ladders
12
New cards

Shipment

  • Spawn Points: Corners behind containers
  • Power Positions: Center intersection (high risk), Inside open containers
  • Head-Glitches: Forklift wheels, Open container doors, Barrels
  • Common Routes: Perimeter square, Cross-mid through center boxes
13
New cards

Terminal

  • Spawn Points: Security Checkpoint, Library
  • Power Positions: Plane cabin interior, Escalator balcony, Rooftop
  • Head-Glitches: Ticket counters, Luggage carts, Plane engines
  • Common Routes: Hallway/Escalator route, Interior plane rush, Outside tarmac
14
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Nuketown (All Variants)

  • Spawn Points: Yellow House backyard, Green House backyard
  • Power Positions: Second floor windows, Lower garage/fences
  • Head-Glitches: Yellow bus center, Green jeep (center), Chimneys
  • Common Routes: Side fence lanes, Middle lane between vehicles
15
New cards

Summit

  • Spawn Points: Front Tram, Back Hangar
  • Power Positions: Control Room (Glass), Catwalks above center
  • Head-Glitches: Computer consoles in mid, Snow-covered crates
  • Common Routes: Tram-side height flank, Central room rush, Back hangar route
16
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Slums

  • Spawn Points: Park, Laundry
  • Power Positions: Blue Room, Fountain center, Laundry building
  • Head-Glitches: Fountain wall, Blue room window, Trash bins
  • Common Routes: Park flank, Fountain/Mid, Graveyard/Laundry side
17
New cards

Shoot House

  • Spawn Points: Alpha Gate, Bravo Gate
  • Power Positions: Office window, Center containers
  • Head-Glitches: Center wall (Junkyard), Car in scrap, Office ledge
  • Common Routes: Main Street (Long), Junkyard flank, Shipping containers lane
18
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Hijacked

  • Spawn Points: Bow (Front), Stern (Back)
  • Power Positions: Captain's Cabin balcony, Side deck railings
  • Head-Glitches: Vent pipes, Kitchen counters, Side boat hull
  • Common Routes: Underground boiler room passage, Side decks, Central pool lane