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PHYSICS A
PHYSICS A
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Kinematics, Dynamics, Energy and Momentum, Circular Motion
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65 Terms
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Mechanics
The branch of physics that deals with the motion of objects and the forces that cause the motion
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Kinematics
The study of motion without considering its causes; describes how objects move
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Kinematic Equations
A set of four equations used to calculate motion variables like displacement, velocity, acceleration, and time
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Displacement
The change in position of an object; a vector quantity (has magnitude and direction)
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Velocity
The rate of change of displacement; a vector quantity (includes direction)
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Speed
The rate of change of distance; a scalar quantity (no direction)
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Acceleration
The rate of change of velocity over time; can be positive (speeding up) or negative (slowing down)
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Uniform Motion
Motion with constant velocity (no acceleration)
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Uniformly Accelerated Motion
Motion with constant acceleration (velocity changes at a constant rate)
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Kinematic Equation 1
v = u + at (final velocity = initial velocity + acceleration × time)
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Kinematic Equation 2
s = ut + ½at² (displacement = initial velocity × time + ½ × acceleration × time²)
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Kinematic Equation 3
v² = u² + 2as (final velocity squared = initial velocity squared + 2 × acceleration × displacement)
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Kinematic Equation 4
s = (u + v)t / 2 (displacement = average velocity × time)
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Motion in One Dimension
Motion along a straight line; described using one coordinate axis (e.g., horizontal or vertical)
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Motion in Two Dimensions
Motion in a plane; requires both x and y coordinates; includes projectile motion
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Projectile Motion
A form of two-dimensional motion where an object moves under the influence of gravity only
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Horizontal Motion
In projectile motion, the horizontal velocity remains constant (no horizontal acceleration)
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Vertical Motion
In projectile motion, vertical motion is affected by gravity and follows kinematic equations
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Free Fall
A special case of vertical motion under gravity; acceleration = 9.8 m/s² downward
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Relative Velocity
The velocity of an object as observed from a particular frame of reference
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Dynamics
The branch of mechanics that deals with the forces and their effect on motion
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Force
A push or pull acting on an object; a vector quantity measured in newtons (N)
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Vector
A quantity that has both magnitude and direction (e.g., force, velocity, acceleration)
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Scalar
A quantity that has only magnitude and no direction (e.g., mass, speed, temperature)
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Newton's First Law
An object remains at rest or in uniform motion unless acted on by an external force (Law of Inertia)
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Newton's Second Law
F = ma (Force = mass × acceleration); describes how force affects motion
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Newton's Third Law
For every action, there is an equal and opposite reaction
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Net Force
The overall force acting on an object after all forces are combined
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Balanced Forces
Forces that are equal in magnitude and opposite in direction; no change in motion
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Unbalanced Forces
Forces that cause a change in motion (acceleration)
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Statics
The study of forces in systems that are in equilibrium (no movement or constant velocity)
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Equilibrium
State in which the net force and net torque on a system are zero
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Friction
A force that opposes the motion of one surface over another
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Static Friction
Friction that prevents an object from starting to move
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Kinetic Friction
Friction between surfaces in relative motion
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Coefficient of Friction
A unitless ratio that describes the strength of friction between two surfaces
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Energy
The capacity to do work; measured in joules (J)
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Kinetic Energy
Energy of motion; KE = ½mv²
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Potential Energy
Stored energy due to position; gravitational PE = mgh
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Mechanical Energy
The sum of kinetic and potential energy in a system
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Work
The transfer of energy through motion; W = F × d × cos(θ)
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Power
The rate at which work is done; P = W/t; measured in watts (W)
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Simple Machine
A device that changes the direction or magnitude of a force (e.g., lever, pulley, inclined plane)
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Mechanical Advantage
Ratio of output force to input force in a machine
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Momentum
A measure of an object’s motion; momentum = mass × velocity
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Impulse
A change in momentum; impulse = force × time
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Law of Conservation of Momentum
Total momentum in a closed system remains constant unless acted on by external forces
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Law of Conservation of Energy
Energy cannot be created or destroyed, only transformed from one form to another
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Elastic Collision
A collision where kinetic energy and momentum are conserved
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Inelastic Collision
A collision where momentum is conserved but kinetic energy is not
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Circular Motion
The motion of an object along a curved path or a circle
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Uniform Circular Motion
Motion in a circle with constant speed but changing direction (thus changing velocity)
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Tangential Velocity
Velocity that is tangent to the circle at any point; v = 2πr / T
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Centripetal Acceleration
Acceleration directed toward the center of the circle; a = v² / r
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Centripetal Force
The net force that causes circular motion; directed toward the center; Fc = mv² / r
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Period (T)
Time it takes to complete one full revolution; measured in seconds
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Frequency (f)
Number of revolutions per second; f = 1 / T
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Radius (r)
The distance from the center of the circle to the moving object
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Relationship of Speed to Radius and Force
As radius increases, for constant speed, less centripetal force is required
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Effect of Mass on Centripetal Force
More mass means more force is needed to maintain circular motion at a given speed and radius
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No Centrifugal Force
“Centrifugal force” is a perceived force due to inertia in the rotating frame; it is not a real force
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Angular Velocity (ω)
Rate of change of the angle; ω = 2π / T
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Unit of Centripetal Force
Newton (N), since it is a force
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