ADPR 3100 Test #2

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50 Terms

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Stages of the product life cycle

Pioneering, Competitive, Retentive (steps are not linear)

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Pioneering stage of the product life cycle

Introducing an idea, create awareness, make consumers feel like they need the item

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Competitive stage of the product life cycle

Acceptance of the product will attract competition, establish superiority over other brands, increase sales and market shares

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Retentive stage of the product life cycle

products are reaching maturity and wide-scale acceptance, attract new customers and keep existing, maintain market share and consumer loyalty

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Objective

The goal of the campaign and what you want to achieve

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Strategy

The plan for reaching the goal and focuses on the overall messaging

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Marketing objective

Focuses on what people do and their buying behavior

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Advertising objective

Focuses on communicating and assists the marketing objective

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Feature

A characteristic of a product

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Benefit

a good thing made possible by the feature. we can all have different benefits based on the same feature

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1st part of strategic planning

Brand equity audit analysis: what/where is our brand now

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2nd part of strategic planning

Strategic options and rec.: how do we change our brand to achieve our goals

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3rd part of strategic planning

Brand equity research: what specific aspects of the brand do we want to change

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4th part of strategic planning

Creative brief: what is our resulting plan of action

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Strengths of OOH advertising

low cost, high frequency, local, strong creative, support other media, provides missing visual for radio campaigns, better graphics than newspaper, high frequency than magazine

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Weaknesses of OOH advertising

exposure is voluntary, brief, viewers normally preoccupied, few premium sites, visual pollution, weather and geographical considerations

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Daily effective circulation (DEC)

the average number of people in cars (or other vehicles) passing and being potentially exposed to an ad display

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OOH GRP calculation

(total DEC for allotment/total market population) x 100

*total DEC for allotment = DEC for each ad x number of ads

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OOH GI calculation

GRPs x DEC x (weekly (7), monthly (30), etc)

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OOH $ per 1,000 GI calculation

total cost of allotment/(GIs in allotment/1,000)

*total cost of allotment = number of ads x how much they cost

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$ per GRP calculation (can be used for all)

total cost of ____ /GRPs

*blank space can be total cost of allotment, print space, ads, bought, TV buys)

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Strengths of Newspapers

High reach with older, upscale, opinion leaders, which can be a desirable target market; immediacy aka. next day publication; credibility

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Weaknesses of Newspapers

Clutter, declining readership, increasing cost of advertising, challenges from online, nobody wants to pay for news anymore

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Categories of newspapers

Classified and Display (all non classified advertising)

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Display forms

Local (retail) businesses: advertising by a merchant who sells directly to the consumer

National advertisers: advertiser of a trademarked product or service, can be sold through different outlets

Co-op: partnership between local retailer and national brand

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Flat rate buying type

no discounts, uniform charge regardless of space bought

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Open rate buying type

discount structure, also refers to the highest rate against which all discounts are applied

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The two types of open rate buying

Bulk: advertiser is charged less as more space is purchased

Frequency: advertiser is charged less as more insertions are purchased

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Strengths of Magazines

Segmenting, strong visuals, long life

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Weaknesses of Magazines

Cost, clutter, long lead time, difficult to reach large audience segments

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Newspaper reach calculation

(total circulation/target market population) x 100

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Newspaper and magazine CPM (cost per thousand) calculation

(cost of space x 1,000)/circulation

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Newspaper and Magazine GRP calculation

reach x number of ads bought

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Magazine weighted CPM calculation

(cost of space x 1,000)/circulation in your target market

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Strengths of TV

High reach (99% of all households), creative flexibility, delivers to large national markets, can deliver to national niche markets

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Weaknesses of TV

Clutter, audiences are smaller and fragmented, viewers avoidance, cost, brief message, media multitasking, less people are using cable

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Categories of TV

Network: National advertisers buy time from national networks

Cable: national advertisers buy time from cable providers and then place the ad on a specific show on a specific channel

*within these, there are Spot networking/cable, which just means it is limited to one specific area (ex. ATL, NYC, etc)

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Rating

Has to do with size, aka how many people are watching

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Share

has to do with popularity, aka how many people are watching this show at this time

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TV rating calculation

(program’s audience/total TV households) x 100

*TV household: a residence with at least one TV in it

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TV share calculation

(program’s audience/total households using TV) x 100

*Household using TV (HUT): houses using a tv at that period of time

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TV GRPs calculation

rating x number of spots bought

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TV GI calculation

program’s audience x number of spots bought

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TV $ per GI

total cost of TV buys/GI

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Digital and Internet advertising spending

Outpaced TV for the first time in 2017, only area to see consistent and substantial growth

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In-game advertising

inclusion of products or brands within an existing digital game for entertainment purposes

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Social network game

Placement of brands or products in digital games that are played via major social network sites

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Advergames

games specifically designed and created to promote a brand, product, or service

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Prominence in digital/internet advetising

depends on location, frequency, and size of the advertising; you want something not too subtle, but not too invasive

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Congruity in digital/internet advertising

game environment and the brand/advertising should match up; context is important