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M7: Usability Testing
M7: Usability Testing
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60 Terms
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1
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true
Efficiency measures the amount of effort to complete the task.
2
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true
Metrics are measured in the context of a task.
3
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Effectiveness
It measures the ability to complete a task.
4
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formative
The \___________ usability goal is to make improvements in the design.
5
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true
Metrics should be observable and quantifiable.
6
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FALSE
SATISFACTION
Effectiveness measures the joy with the experience of using the product.
7
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FALSE
EFFECTIVENESS
Satisfaction measures the ability to complete a task.
8
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Efficiency
It measures the amount of effort to complete the task.
9
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Classic laboratory
In this setup
10
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true
Classic laboratory setup is not suitable for exploratory tests.
11
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Metrics
A way of measuring or evaluating a phenomena or thing.
12
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false
The earlier the formative evaluation
13
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TEST MONITOR SKILLS
To improve timmer skills
14
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FALSE
DATA LOGGER
Video recording operators classify critical activities and events of a test into coded categories.
15
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FORMATIVE
The \___________ usability goal is to make improvements in the design.
16
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In this setup
observers are in different rooms while test monitors and participants remain in the same room.
17
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It is a setup where in the test monitor has a close contact with the participant. Together with observers in one room.
Satisfaction
18
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It measures the joy with the experience of using the product.
Task
19
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Metrics are measured in the context of a \_____.
True
20
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Being comfortable with ambiguity is one of the characteristics of a good product expert.
formative
21
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The earlier the \____________ evaluation
the more impact the usability evaluations will have on the design.
22
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One of the problems encountered by \__________ is leading the participant instead of enabling.
FALSE
UX
23
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Usability is the entire interaction of the user with the design or product.
true
24
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Timers keep track of the beginning and ending time.
FALSE
EFFICIENCY
25
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Satisfaction measures the amount of effort to complete the task.
METRICS
26
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The goal of \___________ usability is to evaluate how well a product or piece of functionality meets its objectives.
true
27
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Will the users like the product? Is one of the questions that usability metrics should answer.
true
28
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Usability metrics reveals something about the user experience.
true
29
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The goal of summative usability is to evaluate how well a product or piece of functionality meets its objectives.
true
30
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User experience is the entire interaction of the user with the design or product.
false
31
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It is a good practice for a test monitor to be too involved with data collection.
TEST MONITOR
32
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It is the most critical role in usability testing.
Product Expert
33
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If there are technical problems encountered with the product being tested
this role might intervene the test.
34
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This setup encourages the participant to think aloud.
true
35
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In classic laboratory setup
observers are in different rooms while test monitors and participants remain in the same room.
36
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The data logger ensures that test materials are visible.
Modified single room
37
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In this kind of setup
observers
38
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Efficiency measures the joy with the experience of using the product.
false
39
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User experience refers to the ability of the user to use the thing to carry out a task successfully.
false
40
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One of the problems encountered by a data logger is leading the participant instead of enabling.
Data Logger
41
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Classifies critical activities and events of a test into coded categories.
Electronic observation
42
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In this setup
observers get to view the test without worrying about interfering.
43
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Usability metrics also measure something about people and their behaviors and attitudes.
Usability
44
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It refers to the ability of the user to use the thing to carry out a task successfully.
true
45
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In the electronic observation room
all advantage of a single-room is carried.
46
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It is the individual's entire interaction with the product
including the thoughts
47
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This environment setup is not suitable for exploratory tests.
FALSE
CLASSIC LAB
48
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In modified single-room
testing st.aff can communicate freely
49
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User experience includes the thoughts
feelings
50
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The one who is familiar with the product under review.
false
51
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Efficiency measures the ability to complete a task.
false
52
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Getting how long it takes for a user to complete a task is an example under satisfaction.
false
53
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Usability and user experience are just the same in definition.
false
54
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Only in single-room setup the test monitor can affect the participant.
FALSE
TEST MONITOR
55
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Test observers are the most critical role in conducting usability testing.
true
56
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Usability refers to the ability of the user to use the thing to carry out a task successfully.
FALSE
CLASSIC LAB
57
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Modified single-room setup might be very impersonal.
timmers
58
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It is often performed by the camera operator.
FALSE
CLASSIC LAB
59
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Single-room setup might be very impersonal.
MODIFIED SINGLE ROOM
60
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In this kind of setup
observers