Design Strategies
Collaboration
The process of working with others to create something.
Brings people together to pool ideas and concepts.
Companies may use a range of designers or collaborate with other successful designers to create a special edition or limited range.
Often happens in the fashion industry.
User-centred Design (UCD)
At each stage of a design process, designers need to focus on the user and their needs.
Involves the user through a series of research and investigative steps.
Systems Approach
Considers all the steps in a process/project and how they affect it.
The system as a whole is analysed, rather than individual steps.
Often uses flowcharts, block diagrams and other visual methods to represent stages of a system.
Iterative Design
Used to continually improve a design/product.
A continual cycle or prototyping, testing, gathering feedback, and making improvements.
Sketching - an important first step, can be roughed out, edited, and developed.
Modelling - low-cost method of seeing how a product works/looks, e.g. using toile or breadboard.
Testing - an ongoing process throughout design and manufacturing.
Testing
Destructive testing: Tests a product to its extreme, helps guide a manufacturer on the appropriate choice of material and construction method.
Non-destructive testing: Identifies areas of weakness, tests the function and usability without destroying the product.
Market testing: Analyses how the product performs with user groups and client testing.
Collaboration
The process of working with others to create something.
Brings people together to pool ideas and concepts.
Companies may use a range of designers or collaborate with other successful designers to create a special edition or limited range.
Often happens in the fashion industry.
User-centred Design (UCD)
At each stage of a design process, designers need to focus on the user and their needs.
Involves the user through a series of research and investigative steps.
Systems Approach
Considers all the steps in a process/project and how they affect it.
The system as a whole is analysed, rather than individual steps.
Often uses flowcharts, block diagrams and other visual methods to represent stages of a system.
Iterative Design
Used to continually improve a design/product.
A continual cycle or prototyping, testing, gathering feedback, and making improvements.
Sketching - an important first step, can be roughed out, edited, and developed.
Modelling - low-cost method of seeing how a product works/looks, e.g. using toile or breadboard.
Testing - an ongoing process throughout design and manufacturing.
Testing
Destructive testing: Tests a product to its extreme, helps guide a manufacturer on the appropriate choice of material and construction method.
Non-destructive testing: Identifies areas of weakness, tests the function and usability without destroying the product.
Market testing: Analyses how the product performs with user groups and client testing.