Ch. 6: Operant Conditioning – Introduction

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60 Terms

1

Thorndike’s Law of Effect

  • Behaviors leading to a satisfying state of affairs are strengthened (“stamped in”), while behaviors leading to an unsatisfying or annoying state of affairs are weakened (“stamped out”)

  • The extent to which the consequences of a behavior are satisfying or annoying determine whether the behavior will be repeated

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Skinner’s Selection by Consequences

  • “Free operant” procedure → the rat freely responds w/ a particular behavior (like pressing a lever) for food and it may do so at any rate

  • 2 categories of behavior:

    • Involuntary, reflexive-type (Pavlov) → can be classically conditioned

    • Voluntary and controlled by their consequences rather than by the stimuli that precede them → operant behavior

  • Response = behavior

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Shaping

Gradual creation of new behavior through reinforcement of successive approximations

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Operant behavior (operants)

  •  Behaviors influenced by consequences

    • Ex: a rat can press a lever food in a hard or soft way or quick or slow

  • These consequences then affect the future frequency (probability) of those responses

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Operant conditioning

  • Effects of those consequences upon behavior

    • Basically Thorndike’s Law of Effect but emphasizes the effect of the consequence rather than satisfaction/annoyance

  • Instrumental conditioning → response is instrumental in producing the consequence

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Operant consequence

  • Refers to the process/procedure in which a certain consequence changes the strength of a behavior

  • Reinforcers + punishers

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Reinforcer (SR)

  • Strengthen a behavior

  • Refer to the specific consequence used to strengthen behavior

  • Increases the future frequency of that behavior

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Punishers (SP)

  • Weaken a behavior

  • Refer to the specific consequence used to weaken behavior

  • Decreases the future frequency of that behavior

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Discriminative stimulus (SD)

  • Stimulus in the presence of which responses are reinforced and in the absence of which they are not reinforced 

  • A signal that indicates that a response will be followed by a reinforcer 

  • The behavior is more likely to occur in the presence of those stimuli → increasing the probability of the behavior happening

  • “Set the occasion for”

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4 types of contingencies

  • Positive reinforcement

  • Negative reinforcement

  • Positive punishment

  • Negative punishment

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Positive reinforcement

  • Present pleasant/rewarding stimulus following response

  • Increase in the future strength of that response

  • Ex: study diligently for a quiz (R) → obtain an excellent mark (SR)

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Negative reinforcement

  • Remove unpleasant/aversive stimulus following response

  • Increase in the future strength of that response

  • Ex: take aspirin (R) → eliminate headache (SR)

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Positive punishment

  • Present unpleasant/aversive stimulus following response

  • Decrease in the future strength of that response

  • Ex: talk back to the boss (R) → get reprimanded (SP)

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Negative punishment

  • Remove pleasant/rewarding stimulus following response

  • Decrease in the future strength of that response

  • Ex: argue w/ boss (R) → lose job (SP)

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Positive reinforcement: more immediate reinforcer

  • Stronger its effect on the behavior

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Positive reinforcement: primary reinforcer/unconditioned reinforcer

Innately reinforcing (i.e. food, water, temperature, sexual contact, stimulation)

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Positive reinforcement: secondary reinforcer/conditioned reinforcer

Reinforcing event because associated w/ other reinforcer (i.e. nice clothes, good grades, certain music)

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Positive reinforcement: generalized reinforcer/generalized secondary reinforcer

Reinforcing because associated w/ several other reinforcers; token economies (i.e. money)

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Intrinsic reinforcement

Provided by mere act of performing the behavior (i.e. reading books for the love of learning)

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Extrinsic reinforcement

Provided by some consequence that is external to the behavior (i.e. reading textbook to get an A on the exam)

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Rewards can undermine intrinsic motivation when:

  • Reward is expected (i.e. person is instructed beforehand that she will receive a reward)

  • Reward is tangible (i.e. consists of money rather than praise)

  • Reward is given for simply performing the activity and not for how well it is performed (i.e. participant trophies)

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Natural reinforcers

  • Typically provided for a certain behavior

  • Expected consequence of the behavior within that setting (i.e. money is a natural consequence of selling merchandise)

  • More efficient → use whenever possible

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Contrived (artificial) reinforcers

  • Reinforcers that have been deliberately arranged to modify a behavior

  • Not a typical consequence of the behavior within that setting

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Fixed ratio schedule (FR)

  • Reinforcement is contingent upon a fixed/predictable # of responses

  • Ex: giving a pet a treat every 3 times it rolls over (FR 3)

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Variable ratio schedule (VR)

  • Reinforcement is contingent upon a varying/unpredictable # of responses

  • VR examples: playing golf, a cheetah chasing prey, gambling

  • Ex: on average, there will be an acknowledgement every 2 times you hold open a door

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Ratio strain

  • A disruption in responding due to an overly demanding response requirement

  • Prevention: gradually increase requirements

  • Ex: low workload in high school (FR-Low) → high workload in college (FR-High) = burnout

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High schedule rate

  • Dense reinforcement

  • Reinforcement is delivered frequently → requires fewer steps

  • Faster learning + high motivation

  • Encourages consistent responding

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Low schedule rate

  • Lean reinforcement

  • Reinforcement requires many responses before being given

  • Can lead to ratio strain if too demanding

  • Response rate may slow or stop if reward feels unattainable

    • Balance is key → too frequent reinforcement can reduce value, while too sparse can lead to extinction of behavior

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Characteristics of FR schedules

  • High response rate

    • People + animals quickly learn that more response leads to rewards

  • Break-and-run pattern

    • Rapid responding until reinforcement, then a pause

  • Post-reinforcement pause

    • A short break after reinforcement before responding resumes

  • Higher FR schedules

    • Longer pauses

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Characteristics of VR schedules

  • High, steady response rate

    • Uncertainty keeps behavior persistent

  • No/minimal post-reinforcement pause

    • Next rewards could be close

  • More resistant to extinction than FR schedules

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Earning a dollar for every carburetor assembled is what kind of schedule?

FR 1 schedule (continuous reinforcement, CRF)

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Earning a dollar for every 10 carburetors assembled is what kind of schedule?

FR 10 schedule

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Response patterns (FR vs. VR schedules)

  • Both have high response rates

  • Post reinforcement pause present w/ FR

  • High ratio is like a long assignment

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Fixed interval schedules

  • Reinforcement is dependent upon the first response after a fixed, predictable period of time

  • Ex: if a mouse presses a lever after 30 secs have passed, it gets a food pellet → learns to press the lever frequently after every 30-sec. interval

  • Real world example: the new mail schedule is for 3pm everyday → over the next several days, you learn to check mail close to 3pm

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The “scalloped” effect

  • Long post-reinforcement pause:

    • No response at the beginning of the interval

    • Gradual increases in responses as the interval progresses

    • High response rate just before reinforcement is available

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Variable interval schedules

  • Reinforcement is dependent on the first response after an unpredictable passage of time

  • Produces a moderate, steady rate of response

  • Usually little to no post-reinforcement pause

  • Ex: the first lever press after an average interval of 30 secs. will result in food for a rat (VI 30 schedule)

  • Real world example: a pop quiz could be given after a week, month, semester, etc. and is unpredictable → you should study at a steady rate

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Duration schedules

Reinforcement is dependent on the continuous performance of a behavior throughout a period of time

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Fixed duration schedule (FD)

  • Behavior is performed within a set period of time

  • Ex: must run on the treadmill for 15 mins before taking a water break

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Variable duration schedule (VD)

  • Behavior is performed continuously over a varying, unpredictable period of time

  • Ex: at random times that average out to around 45 min, a treat is given to a child as the child practices the piano

  • FD and VD are imprecise

    • What constitutes a continuous behavior during the interval can vary widely

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Response-rate schedules

Reinforcement is directly contingent upon the organism’s rate of response

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Differential reinforcement of high rates (DRH)

Reinforcement contingent on emitting at least a certain # of responses in a certain period of time

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Differential reinforcement of low rates (DRL)

Reinforcement contingent on emitting a response after a minimum amount of time has passed

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Differential reinforcement of paced responding (DRP)

Reinforcement contingent upon emitting a series of responses at a set rate

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Noncontingent schedules

  • The reinforcer is delivered independently of what the organism may be doing

  • Fixed time (FT) schedule

  • Variable time (VT) schedule

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Fixed time (FT) schedule

Reinforcer is delivered after a fixed amount of time, regardless of organism behavior

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Variable time (VT) schedule

Reinforcer is delivered after a variable amount of time, regardless of organism behavior

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Why are fixed and variable time schedules not the same as fixed and variable interval schedules?

  • Interval rewards require some sort of behavior to occur after a certain time span

  • FT + VT are NOT contingent on any specific behavior

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How can noncontingent schedules and superstitious behaviors connected?

  • Skinner presented pigeons w/ food every 15 secs. (FT 15-sec) regardless of their behavior

  • 6 of the 8 pigeons began to display ritualistic behaviors

    • These behaviors were coincidentally reinforced during these behaviors

  • Ex: professional athletes + gamblers are prone to developing superstitions

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Superstitious behaviors

  • Superstitious behaviors can sometimes develop as by-products of contingent reinforcement for some other behaviors

  • Ex: a businessman mistakenly believes a firm handshake is impressive but is not received that way in the Asian market

  • Can be seen as an attempt to make unpredictable situations more predictable

    • Do this more often in VT schedules (i.e. games of chance, fishing, gambling, etc.)

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What happens when noncontingent reinforcement is added to a contingent reinforcement schedule?

  • A pigeon receiving free food reinforcement in addition to a VI schedule

  • Its response rate will decrease

  • Professional athletes w/ guaranteed contracts often perform worse

    • Reinforcement is no longer contingent on performance

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Noncontingent reinforcement as a benefit

  • Can reduce maladaptive behaviors

    • Children who act out for attention stop misbehaving when given attention non-contingently

  • Unconditional positive regard

    • The love that one receives from others, regardless of one’s behavior

    • Form of noncontingent social reinforcement

    • Encourages healthy personality development

  • Can reduce motivation in some cases but enhanace wellbeing in others

  • Important in behavior management + child development

  • The right balance between contingent + noncontingent reinforcement is crucial for optimal outcomes

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Complex schedule

  • A combo of 2 or more basic schedules

  • 3 types:

    • Conjunctive schedule

    • Adjusting schedule

    • Chain schedule

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Conjunctive schedules

  • Combine 2 simple schedules

  • Requirements for both must be met before the reinforcer is delivered

  • Ex: FI 5-min FR 100 schedule → 100 lever presses AND 5-min interval since the last reinforcer

  • Real world examples:

    • Earning wages contingent on X hours worked + X amount of work complete

    • Marathon qualifiers contingent on completing 26.2 mile race + being under cutoff time

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Adjusting schedules

  • When the requirements of a wanted behavior to elicit a reinforcement changes as a result of the organism’s previous performance

  • Gradually increases or decreases the required response to elicit a reinforcement

  • Adapts to the organism’s performance to tailor the reinforcement to their needs

  • THINK SHAPING

  • Ex: when a piano student begins to learn pieces very quickly and perform excellently, the teacher decides to lengthen the lessons

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Benefits of adjusting schedules

  • Maintains the behavior throughout time

  • Ensures the behavior is not reliant on constant rewards

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Drawbacks of adjusting schedules

May lower the standards of what the organism is capable of achieving

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Chained schedules

A sequence of 2 or more reinforcement schedules that must be completed in a specific order before receiving a final reward (terminal reinforcer)

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How do chained schedules work?

  • The subject completes the first task (following the first reinforcement schedule)

    • A pigeon in an operant conditioning chamber pecks a green key (VR 20 schedule) → changes key color to red

  • This leads into the next task (following a different reinforcement schedule)

    • Pecks a red key (FI 60 seconds) → earns food as the final reward

  • Completing all required steps in the correct order results in the final reward

    • Food is the terminal reinforcer that maintains the entire chain

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Why are chained schedules beneficial?

  • Helps us understand how complex behaviors are built step by step

  • Useful in training animals, teaching new skills, and developing structured learning processes

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Goal gradient effect

  • Coined by behaviorist Clark Hull

  • Increase in the strength or efficiency of responding as one draws nearer to the goal

  • People are motivated by how much is left to reach their target, not how far they’ve come

  • Ex: a student writing an essay will tend to take fewer breaks and write quickly/more intensely as they approach the end

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