Psych 105 Flashcards

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Flashcards generated from lecture notes to help with exam preparation, focusing on key vocabulary and concepts.

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54 Terms

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Unconditioned Response (UR)

A learned response to an unconditioned stimulus.

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Unconditioned Stimulus (US)

A stimulus that naturally and automatically triggers a response.

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Classical Conditioning

Learning process where a neutral stimulus becomes associated with an unconditioned stimulus, eventually eliciting a conditioned response.

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Acquisition

The initial stage of learning where the connection between the unconditioned stimulus and the conditioned stimulus is formed.

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Generalization

Performing a reinforced behavior in a different situation than where it was learned.

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Discrimination

Responding appropriately to stimuli that signal whether a behavior will be reinforced or not.

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Extinction

The decrease in the frequency of a behavior when it is no longer reinforced.

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Spontaneous Recovery

The reappearance of a conditioned response after a period of extinction without further conditioning.

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Operant Conditioning

A type of learning where behavior is strengthened or weakened depending on its consequences.

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Thorndike's Law of Effect

Behavior is a function of its consequences; behaviors followed by positive consequences are more likely to be repeated.

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Shaping

Reinforcing successive approximations of a desired behavior.

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Positive Reinforcement

Adding something to increase or maintain the strength of a behavior.

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Negative Reinforcement

Removing something to increase or maintain the strength of a behavior.

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Primary Reinforcer

A reinforcer that is not dependent on association with another reinforcer; it is naturally reinforcing.

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Conditioned Reinforcer

A reinforcer that gains its reinforcing power through association with a primary reinforcer; also known as a secondary reinforcer.

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Continuous Reinforcement

Reinforcing a behavior every time it occurs.

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Partial Reinforcement

Reinforcing a behavior only some of the time.

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Fixed-Ratio Schedule

Reinforcement is given after a predictable number of responses.

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Variable-Ratio Schedule

Reinforcement is given after an unpredictable number of responses.

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Fixed-Interval Schedule

Reinforcement is given after a predictable amount of time has passed.

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Variable-Interval Schedule

Reinforcement is given after an unpredictable amount of time has passed.

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Punishment

A consequence that reduces the strength of a behavior.

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Positive Punishment

Adding something to suppress a behavior.

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Negative Punishment

Removing something to suppress a behavior.

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Observational Learning

Learning by observing the behavior of others; also known as vicarious learning.

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Modeling

Observing and imitating the behavior of others.

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Retention Interval

The time between encoding and recall of information.

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Encoding

Transforming physical/sensory input into something that can be stored in memory.

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Storage

Retaining encoded information in memory.

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Retrieval

Gaining access to information stored in memory.

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Short-Term Memory (STM)

Memory system that holds information for about 30 seconds.

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Long-Term Memory (LTM)

Memory system that can hold information for longer periods than STM.

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Chunking

Organizing items into familiar, manageable units; often occurs automatically.

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Explicit Memory

Conscious memories that can be verbally stated; also known as declarative memory.

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Implicit Memory

Unconscious memories that cannot be verbally stated; also known as nondeclarative memory.

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Priming

The activation of information that people already have in storage to help them remember new information better and faster.

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Context-Dependent Memory

Memory retrieval is enhanced when in the same context as when the memory was encoded.

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State-Dependent Learning

Memory retrieval is enhanced when in the same physiological or psychological state as when the memory was encoded.

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Serial Position Effect

The tendency to recall the items at the beginning and end of a list more readily than those in the middle.

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Recency Effect

Better recall for items at the end of a list, as they are still in STM.

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Primacy Effect

Better recall for items at the beginning of a list, as they have been moved to LTM.

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Heuristic

A mental shortcut or rule of thumb used for problem-solving and decision-making.

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Algorithm

A methodical, logical rule or procedure that guarantees solving a particular problem.

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Representativeness Heuristic

Judging the likelihood of something belonging to a category based on how well it matches the prototype of that category.

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Confirmation Bias

The tendency to search for information that supports one's preconceptions and to ignore or distort contradictory evidence.

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Framing

The way an issue is posed; how an issue is framed can significantly affect decisions and judgments.

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Phoneme

The smallest distinctive sound unit in a language.

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Morpheme

The smallest unit that carries meaning in a language.

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General Intelligence (g)

A general intelligence factor that underlies specific mental abilities and is measured by every task on an intelligence test.

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Emotional Intelligence

The ability to perceive, understand, manage, and use emotions.

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Standardization

The process of defining uniform procedures for administering and scoring a test and establishing norms.

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Reliability

The extent to which a test yields consistent results.

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Validity

The extent to which a test measures or predicts what it is supposed to.

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Stereotype Threat

A self-confirming concern that one will be evaluated based on a negative stereotype.