Term Packets Vocab

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73 Terms

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Classical Conditioning

Learning by associating two stimuli

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Unconditioned Stimulus (US)

Stimulus that naturally triggers a response (e.g.

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Neutral Stimulus (NS)

Stimulus that initially has no response

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Conditioned Stimulus (CS)

Previously NS that now triggers a learned response

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Unconditioned Response (UR)

Natural

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Conditioned Response (CR)

Learned response to CS

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Higher-Order (Second-Order) Conditioning

Pairing a new NS with a CS to produce another CS

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Extinction

CR weakens when CS is no longer paired with US

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Spontaneous Recovery

CR reappears after extinction pause

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Generalization

CR occurs to stimuli similar to CS

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Discrimination

Learning to respond only to CS and not similar stimuli

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Operant Conditioning

Learning by associating behavior with consequences

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Shaping

Reinforcing successive steps toward a desired behavior

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Positive Reinforcement

Adding a pleasant stimulus to increase behavior

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Negative Reinforcement

Removing an unpleasant stimulus to increase behavior

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Primary Reinforcer

Naturally reinforcing stimulus (food

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Conditioned (Secondary) Reinforcer

Learned reinforcer (money

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Fixed-Interval Schedule

Reinforce after a fixed amount of time

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Variable-Interval Schedule

Reinforce after unpredictable amount of time

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Fixed-Ratio Schedule

Reinforce after a fixed number of responses

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Variable-Ratio Schedule

Reinforce after an unpredictable number of responses (slot machines)

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Positive Punishment

Add unpleasant stimulus to decrease behavior

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Negative Punishment

Remove pleasant stimulus to decrease behavior

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Instinctive Drift

Tendency of animals to revert to natural behaviors despite conditioning

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Cognitive Map

Mental representation of physical environment

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Latent Learning

Learning that is not demonstrated until there is incentive to show it

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Insight

Sudden realization of solution (“aha moment”)

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Observational Learning

Learning by observing others

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Modeling

Imitating behavior of a model

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Mirror Neurons

Neurons that fire both when performing and observing an action

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Prosocial Behavior

Positive

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Antisocial Behavior

Negative

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Prototype

Best example of a category

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Assimilation

Fitting new info into existing schema

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Accommodation

Modifying schema to fit new info

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Convergent Thinking

Narrowing to one single best solution

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Divergent Thinking

Producing many possible solutions (creativity)

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Executive Functioning

Higher-order processes like planning

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Algorithm

Step-by-step method that guarantees a solution

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Heuristic

Mental shortcut that is quick but error-prone

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Representativeness Heuristic

Judging based on how well something matches a prototype

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Availability Heuristic

Judging based on how easily examples come to mind

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Confirmation Bias

Seeking information that confirms preexisting beliefs

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Mental Set

Tendency to approach problems the same way

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Belief Perseverance

Holding onto beliefs despite contrary evidence

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Framing

How information is presented affects decisions

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Five Components of Creativity

Expertise

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Recall

Retrieving info without cues (free response)

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Recognition

Identifying info from choices (multiple choice)

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Encoding

Getting information into memory

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Storage

Retaining information over time

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Retrieval

Getting information out of memory

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Parallel Processing

Processing many aspects of a problem simultaneously

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Sensory Memory

Immediate

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Iconic Memory

Visual sensory memory (0.5 sec)

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Echoic Memory

Auditory sensory memory (3–4 sec)

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Short-Term Memory (STM)

Holds 7 ± 2 items for ~20 seconds

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Working Memory

Active manipulation of information in STM

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Phonological Loop

Working memory system for verbal/auditory info

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Visuospatial Sketchpad

Working memory system for visual/spatial info

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Long-Term Potentiation (LTP)

Strengthening of synapses after learning

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Explicit Memory

Conscious recall of facts/events (hippocampus)

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Implicit Memory

Unconscious memory of skills/conditioning (cerebellum

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Chunking

Organizing info into familiar groups

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Mnemonics

Memory aids (acronyms

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Retrograde Amnesia

Loss of memories from before injury

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Anterograde Amnesia

Inability to form new memories after injury

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Proactive Interference

Old info blocks recall of new info

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Retroactive Interference

New info blocks recall of old info