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25 Terms

1
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"What is E-Learning?"
"Learning facilitated via electronic and network technologies (e.g.
2
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"What is Personalization in learning?"

Adapting learning content, processes, and feedback based on learner behavior, profile, or needs.

3
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"Define Web-Based Learning"
"Learning using the World Wide Web as the main communication and delivery method. Example: Attending live webinars via Moodle."
4
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"What is Distance Learning?"
"Educational model where teachers and learners are geographically separated. Example: Completing an online degree from another country."
5
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"What is a Learning Management System (LMS)?"

Software that delivers, tracks, and manages educational content. Example: Moodle or Canvas for assignments and course materials.

6
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"What is a Learning Object (LO)?"

Reusable unit of digital learning content (text, video, quiz). Example: Video on the water cycle or a vocabulary exercise.

7
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"Define Metadata in education"
"Data about data; describes learning objects to improve searchability and reusability. Example: Tagging a quiz as 'Biology
8
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"What is SCORM?"

Shareable Content Object Reference Model, a technical standard for eLearning that governs how online learning content and Learning Management Systems (LMS) communicate with each other. It ensures that online training materials can be easily shared and used across different platforms without needing to be reformatted.

9
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"What is Dublin Core?"
"Simple metadata standard for describing digital resources. Example: Tagging a video: 'Title: Climate Change
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"What is IMS Content Packaging (IMS CP)?"
"Standard for how digital learning materials are organized and exchanged. Example: Course ZIP file with lessons
11
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"What is IMS Simple Sequencing (IMS SS)?"
"Standard that defines rules for sequencing learning activities. Example: Completing Lesson 1 before Lesson 2."
12
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"What is IMS Learner Information Package (IMS LIP)?"
"Standard for describing and exchanging learner profiles across systems. Example: Transferring student progress between LMSs."
13
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"What is IEEE LOM (Learning Object Metadata)?"

"Structured metadata categories to describe learning objects. Example: Simulation with detailed technical, educational, and rights metadata

14
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"What is xAPI (Tin Can API)?"

"Modern standard to track learning outside traditional LMSs (apps, games, VR). Example: Logging progress in a VR medical simulation

15
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"What is a Flipped Classroom (FC)?"
"Instructional model where students learn content at home and apply knowledge in class. Example: Watching physiology lectures before group activities."
16
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"Define Blended Learning"
"Combines online learning with face-to-face classroom instruction. Example: Theory online
17
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"What is H5P?"
"Open-source tool that adds interactive features (quizzes
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"What is a Digital Learning Object (DLO)?"

Modular, reusable digital content for educational purposes. Example: Animation about DNA replication used in multiple courses."

19
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"Define Degrowth in EdTech"
"Design philosophy favoring sustainability and mindful tech adoption. Example: Using low-bandwidth tools like H5P instead of costly platforms."
20
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"What is Design-Based Research (DBR)?"

Iterative, evidence-based approach to designing educational tools. Example: Developing a mobile learning app refined through testing.

21
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"What are Situated Learning Systems?"

Systems designed to immerse learners in realistic, contextual tasks. Example: Virtual patients for medical students

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"What is Discovery Learning?"
"Learner-centered approach where knowledge is constructed through exploration. Example: Virtual lab experimenting with chemical reactions."
23
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"Define Interoperability"
"Ability of systems and tools to work together or exchange data. Example: Uploading SCORM content to Moodle without issues."
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"What is the HyFlex Model?"

Students choose in-person, online synchronous, or asynchronous attendance. Example: Lecture livestreamed, recorded, and available later.

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"What is ICT (Information and Communication Technology)?"

Technologies used to handle communication and digital information. Example: Laptops, mobile apps, video conferencing for education.