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Adapting learning content, processes, and feedback based on learner behavior, profile, or needs.
Software that delivers, tracks, and manages educational content. Example: Moodle or Canvas for assignments and course materials.
Reusable unit of digital learning content (text, video, quiz). Example: Video on the water cycle or a vocabulary exercise.
"What is SCORM?"
Shareable Content Object Reference Model, a technical standard for eLearning that governs how online learning content and Learning Management Systems (LMS) communicate with each other. It ensures that online training materials can be easily shared and used across different platforms without needing to be reformatted.
"Structured metadata categories to describe learning objects. Example: Simulation with detailed technical, educational, and rights metadata
"Modern standard to track learning outside traditional LMSs (apps, games, VR). Example: Logging progress in a VR medical simulation
Modular, reusable digital content for educational purposes. Example: Animation about DNA replication used in multiple courses."
Iterative, evidence-based approach to designing educational tools. Example: Developing a mobile learning app refined through testing.
Systems designed to immerse learners in realistic, contextual tasks. Example: Virtual patients for medical students
Students choose in-person, online synchronous, or asynchronous attendance. Example: Lecture livestreamed, recorded, and available later.
Technologies used to handle communication and digital information. Example: Laptops, mobile apps, video conferencing for education.