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Finding the LCM of two numbers when you have the prime factors
- List all the prime factors out
- If a factor appears more than once, list it that many times, e.g. 2, 2, 2, 3, 4 and 2, 2, 3, 4 would be 2, 2, 2, 3, 4
- Multiply these together to get the LCM
Finding the HCF of two numbers when you have the prime factors
- List all the prime factors that appear in both numbers
- Multiply these together
Multiplying fractions
Multiply the top and bottom separately
Dividing fractions
Turn the second fraction upside down then multiply
Rule for terminating and recurring decimals
If the denominator has prime factors of only 2 or 5, it is a terminal decimal
Turning a recurring decimal into a fraction
- Name the decimal with an algebraic letter
- Multiply by a power of ten to get the one loop of repeated numbers past the decimal point
- Subtract the larger value from the single value to get an integer
- Rearrange
- Simplify
Turning a recurring fraction into a decimal when the recurring decimal is not immediately after the decimal, e.g. r = 0.16666...
- Name the decimal with an algebraic letter e.g. r = 0.16666...
- Multiply by a power of ten to get the non-repeating part out of the bracket e.g. 10r = 1.6666...
- Multiply to get the repeating part out of the bracket e.g. 100r = 16.6666...
- Take away the larger value from the smaller one (to get an integer) e.g. 100r - 10r = 90r = 15
r = 15/90
- Simplify e.g. 15/90 = 1/6
Turning a fraction into a decimal
- Make the fraction have all nines at the bottom
- The number on the top is the recurring part, the number of nines is the number of recurring decimals there are
Significant figures
The first number which isn't a zero. This is rounded.
Rules for calculating with significant digits
Estimating square roots
- Find two numbers either side of the number in the root
- Make a sensible estimate depending on which one it is closer to
Truncated units
When a measurement is truncated, the actual measurement can be up to a whole unit bigger but no smaller, e.g. 2.4 truncated to 1 d.p. is 2.4 ≤ x < 2.5
Multiplying and dividing standard form
- Convert both numbers to standard form
- Separate the power of ten and the other number
- Do each calculation separately
Adding and subtracting standard form
- Convert both numbers into standard form
- Make both powers of 10 the same in each bracket
- Add the two numbers and multiply by whatever power of ten; they are to the same power so this can be done
Negative powers
1 over whatever the number to the power was, e.g.
7⁻² = 1 / 7² = 1 / 49
a⁻⁴ = 1 / a⁴
If the number is a fraction, then it is swapped around, e.g.
(3/5)⁻² = (5/3)² = 25 / 9
Fractional powers
Something to the power of 1/2 means square root
Something to the power of 1/3 means cube root
Something to the power of 1/4 means fourth root, e.g.
25^½ = √25 = 5
Two-stage fractional powers
When there is a fraction with a numerator higher than one, spilt it into a fraction and a power and do the root first, then power, e.g.
64^5/6 = (64^1/6)⁵ = (2)⁵ = 32
Difference between two squares
a²-b²=(a+b)(a-b)
Simplifying surds
Split the number in the root into a square number and the lowest other number possible, e.g.
√250 = √(25 × 10) = 5√10
Rationalising the denominator
This is done to get rid of a surd on the denominator. You multiply by the same fraction of the surd, but with the operation the other way round.
Removing fractions when they (the fractions) appear on both sides of an equation
- Multiply by the lowest common multiple of both numbers
- Simplify
Quadratic formula
Completing the square
- Write out in the form ax²+bx+c
- Write out the first bracket in the form
(x + b/2)²
- Multiply out the brackets and add or subtract to make the number outside the bracket match the original
Completing the square when 'a' isn't one
- Factorise with the 'a' value outside the brackets
- Write out in the form a(x+b/2)
- Add or subtract the remaining number
Facts about completing the square
For a positive quadratic,
- The number outside the bracket is the y value of a graph
- The number inside the bracket is the x value multiplied by -1
Adding and subtracting algebraic fractions
- Make both denominators equal by multiplying the numerators by the other denominator
- Simplify
Finding the nth term of quadratic sequence
- Find the difference between the difference in each term (this can be called a second difference)
- Divide the second difference by two to get the coefficient of the n² term
- Take away the n² term from the original sequence to get a linear sequence, which can be easily worked out
Algebra with inequalities exception
Whenever you multiply or divide by a negative number, flip the inequality sign round
Inequalities on number lines
- Open circles for < or >
- Closed circles for ≤ or ≥
Quadratic inequalities general rule
- If x² > a² then x > a or x < -a
- If x² < a² then -a < x < a
(this is because with a square root the number can be positive or negative, and the negative would mean flipping the sign)
Drawing quadratic inequalities
- Factorise the equation when it equals zero to find the x intercepts
- Sketch the graph, paying attention to if the x² coefficient is positive or negative
- Solve the equation using the graph, paying attention to whether the original equation is a < or > (or a ≥ or ≤)
- If the equation asks for x > 0, then solve it for where the quadratic is above the x-axis. On a negative graph, this will give the results as -a < x < b, and on a positive graph it will result in x < -a and x > b
- If the equation asks for x < 0, then solve it for when the quadratic is below the x-axis. On a negative graph, the results will be x < -a or x > b, and on a positive graph it would be -a < x < b
- In the picture, the equation is x² - x - 2, as the x intercepts are -1 and 2. The answer to x² - x - 2 > 0 would be x < -1 and x > 2
- If the inequality has a ≤ or ≥ then the final answer has to include a ≤ or ≥ for both roots
Showing an inequality on a graph
- Convert the inequality into an equation
- Draw the graph for the equation
- Work out which side of the line you want and shade the region which it satisfies (it usually asks in the question)
- If the inequality has a < or >, then draw a dotted line
- If the inequality has a ≤ or ≥, then draw a solid line
Composite functions (e.g. fg(x))
- Always do the function close to x first, e.g. fg(x) would be f(g(x))
Inverse functions (written as f⁻¹(x))
- Write out the equation as x = f(y)
- Rearrange the equation to make y the subject
- Replace y with f⁻¹(x)
Midpoint of two lines
Find the average between the two lines, i.e.
(x₁+x₂/2), (y₁+y₂/2)
Perpendicular lines
These have the gradient -1/m where m is the gradient of the line you are already given
Sketching quadratics
If you have found two roots, you can use symmetry to find out the minimum point or maximum point
Finding the turning point of a circle
Use symmetry of the two x intercepts
Finding the tangent of a circle
- Find the gradient of the point from the centre of the circle to the point on the edge
- This line is perpendicular to the tangent
- Put the values into y = mx + c to find the equation
The equation for a circle
x² + y² = r² where x and y are both points on the circle
Exponential graphs
y = k^x or y = k^-x
Where the y intercept is always 1
Reciprocal graphs
y = a/x or xy = a
A negative reciprocal would be in the opposite quadrants to the image shown
Sine graph (wave)
Cosine graph (bucket)
Tan graph
Solving equations using graphs
The points at which they both intersect are the four values to the equations (two values if they are not quadratic). These values have to go together otherwise they do not solve the equations.
Finding the equation of a line you would need if you were to solve another line when you are already given one line
Example:
You are given the graph of y = 2x² - 3x. Find the equation of the line you would need to draw in order to solve 2x² - 5x + 1 = 0
- Rearrange the second function so that you have 2x² - 3x on one side
2x² - 5x + 1 = 0 (-1)
2x² - 5x = -1 (+2x)
2x² - 3x = 2x - 1
Therefore 2x - 1 is the line needed to solve the equation.
y = f(x) + a means
A translation on the y-axis (where a positive a value means the graph goes up)
y = f(x-a) means
A translation on the x-axis (where a positive a value means you go left, or down the x-axis)
y = -f(x) means
A reflection on the x-axis
y = f(-x) means
A reflection on the y-axis
Distance time graphs
- Gradient = speed
- The steeper the graph, the faster
- Flat sections mean it has stopped
- A positive gradient means it is going away from the starting point and vice versa
Velocity time graphs
- Gradient = acceleration
- A negative gradient means deceleration
- Flat sections mean a steady velocity
- The area under the graph is the distance travelled
Estimating the area under a graph
- Divide the area into trapeziums of equal length
- Work out the area of each individually
The gradient of a graph represents
The rate (when time is on the x-axis). It is the number of y-axis units over the x-axis units
Finding the average gradient of a curve
Draw a straight line between the two points and find the gradient of that
Estimating the rate at a given point
Draw a tangent at the point required on the curve and work out the gradient
Changing ratios
- Write the ratios as equations
- Write the ratios as fractions
- Solve simultaneously
If y is proportional to x
y = kx
If y is inversely proportional to x
y = k/x
If y is proportional to the square root of x
y = k√x
Simple interest
This means it increases at the same rate each year (the percentage of the original amount)
Compound interest formula
N (amount after n length of time) =
Initial amount × (multiplier)^n number of (unit)
The multiplier is something like 5% = 1.05 etc.
The 'n' (power) is whatever the unit it asks for in the question is
Converting m² into cm²
1 m² = 100 cm × 100 cm = 10 000 cm²
Converting m³ into cm³
1 m³ = 100 cm × 100 cm × 100 cm = 1000000 cm³
Speed formula
Speed = distance / time
Density formula
Density = mass / volume
Pressure formula
Pressure = force / area
Alternate angles
These are found in a z shape (angle 4 = angle 5)
Corresponding angles
These are found in an f shape
Allied angles
These are found in a c or u shape (angle x + angle z = 180)
Sum of interior angles
(n - 2) × 180°
Where n is the number of sides
Sum of exterior angles
360°
(In a regular polygon one exterior angle = 360°/n)
Circle geometry rules
- A tangent and radius meet at 90°
- Two radii form an isosceles triangle
- The perpendicular bisector of a chord passes through the centre
- The angle at the centre a circle is twice the angle at the circumference
- The angle in a semicircle is 90°
- Angles in the same segment are equal
- Opposite angles in a cyclic quadrilateral add up to 180°
- Tangents from the same point are the same length
- Alternate segment theorem
Dumb way of remembering them
RACCROBATS:
R - two Radii form an isosceles
A - Angle in a semicircle is 90 degrees
CC - angle at the Centre is twice that at the Circumference
R - Radius and a tangent meet at 90 degrees
O - Opposite angles in a cyclic quadrilateral add up to 180 degrees
B - perpendicular Bisector of a chord goes though the centre
A - Alternate segment theorem
T - Tangents from the same point are the same length
SS - angles in the Same Segment are equal
Alternate segment theorem
Congruent rules in a triangle
- SSS
- AAS
- SAS
- RHS
Similarity rules in a triangle
- All the angles are the same
- All three sides are proportional
- Any two sides are proportional and the angle between them is the same
Translations
This is written as a vector in the form
( x )
( y )
Where x means along the x-axis and y along the y-axis
Rotations
To describe a rotation you need three things:
- The angle of rotation
- The direction of rotation
- The centre of rotation
Reflections
To describe this you need to give the equation of the line it is reflected on.
An invariant point is one that doesn't change, for example on one the mirror line.
Enlargements
To describe an enlargement, you need:
- A scale factor
- A centre of enlargement
Scale factors
- If the scale factor is bigger than one, the shape gets bigger
- If the scale factor is smaller than one (but more than zero), the shape gets smaller
- If the scale factor is negative then it goes then the shape comes out of the other side of the centre of enlargement
- The factor given is relative distance from the centre of enlargement
Area of a triangle
0.5 × base × height
Area of a parallelogram
base × vertical height
Area of a trapezium
0.5 × (a + b) × height
Where a and b are the top and bottom lengths
Area of a rectangle
length × width
Area of a circle
πr²
Circumference of a circle
πd, 2πr
Volume of a cuboid
length × width × height
Volume of a prism
cross sectional area (triangle area) × length
Volume of a cyclinder
πr²h
Volume of a pyramid
1/3 × area of base × height
Area of a sector (of a circle)
x/360 × area of the cull circle
Where x is the angle
Length of an arc (of a circle)
x/360 × circumference of full circle
Volume of frsutrum
Volume of original cone - volume of removed cone
Scale factors with enlargements in other dimensions
For a scale factor n:
- The sides are n times bigger
- The areas are n² times bigger
- The volumes are n³ times bigger
Locus definition
A line or region which satisfies all the points which fit a given rule
Bearings
In order to describe a bearing you need:
- Where you are coming from
- A north line
- The angle clockwise from the north line
Pythagoras theorem
a² + b² = c²