Organizational Behavior - Motivation

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Extended Chapter 5

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51 Terms

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Motivation

Set of forces that leads people to behave in particular ways.

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Job Performance Equation

Job performance depends upon motivation, ability, and environment: P = M × A × E.

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Need

Anything an individual requires or wants.

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Scientific Management

Approach to motivation that assumes that employees are motivated by money.

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Human Relations Approach

Suggests that fostering a false sense of employees’ inclusion in decision making will result in positive employee attitudes and motivation to work hard.

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Human Resource Approach

Assumes that people want to contribute and are able to make genuine contributions.

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Task-Specific Self-Efficacy

A person’s beliefs in their capabilities to do what is required to accomplish a specific task.

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Magnitude (Self-Efficacy)

Beliefs about how difficult a task can be to accomplish.

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Strength (Self-Efficacy)

Beliefs about how confident the person is that the specific task can be accomplished.

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Generality (Self-Efficacy)

Beliefs about the degree to which similar tasks can be accomplished.

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Need-Based Theory

Assumes that need deficiencies cause behavior.

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Hierarchy of Needs

Assumes that human needs are arranged in a hierarchy of importance.

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Basic (Deficiency) Needs

Physiological, Security, Belongingness.

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Growth Needs

Esteem and Self-actualization

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Deficiency Needs

Must be satisfied for the individual to survive and be fundamentally comfortable.

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Growth Needs

Focus on personal growth and development.

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ERG Theory

Describes existence, relatedness, and growth needs.

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Two-Factor Theory

Identifies motivation factors, which affect satisfaction, and hygiene factors, which determine dissatisfaction.

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Motivation Factors

Are intrinsic to the work itself and include factors such as achievement and recognition.

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Hygiene Factors

Are extrinsic to the work itself and include factors such as pay and job security.

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Acquired Needs Framework

Centers on the needs for achievement, affiliation, and power.

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Need for Achievement

The desire to accomplish a task or goal more effectively than was done in the past.

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Need for Affiliation

The need for human companionship.

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Need for Power

The desire to control the resources in one’s environment.

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Process-Based Perspective

Focuses on how people behave in their efforts to satisfy their needs.

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Equity Theory

Focuses on people’s desire to be treated with what they perceive as equity and to avoid perceived inequity.

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Equity

The belief that we are being treated fairly in relation to others.

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Inequity

The belief that we are being treated unfairly in relation to others.

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Expectancy Theory

Suggests that people are motivated by how much they want something and the likelihood they perceive of getting it.

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Effort-to-Performance Expectancy

The perceived probability that effort will lead to performance.

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Performance-to-Outcome Expectancy

The perceived probability that performance will lead to certain outcomes.

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Outcome

Anything that results from performing a behavior.

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Valence

The degree of attractiveness or unattractiveness (value) that a particular outcome has for a person.

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Learning

A relatively permanent change in behavior or behavioral potential resulting from direct or indirect experience.

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Classical Conditioning

A simple form of learning that links a conditioned response with an unconditioned stimulus.

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Reinforcement Theory

Based on the idea that behavior is a function of its consequences.

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Operant Conditioning

People consciously explore different behaviors and systematically choose those that result in the most desirable outcomes.

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Social Learning

When people observe the behaviors of others, recognize the consequences, and alter their own behavior as a result.

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Behavior Modification

The application of reinforcement theory to influence the behaviors of people in organizational settings.

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Positive Reinforcement

Uses rewards or other desirable consequences that a person receives after exhibiting behavior.

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Negative Reinforcement (Avoidance)

Involves opportunity to avoid or escape from an unpleasant circumstance after exhibiting behavior.

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Punishment

Is the application of unpleasant or aversive consequences to decrease the likelihood of a behavior.

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Extinction

Decreases the frequency of behavior by eliminating a reward or desirable consequence that follows a behavior.

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Fixed-Ratio

Behavior is reinforced according to the number of behaviors exhibited, with the number of behaviors needed to gain reinforcement held constant.

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Fixed-Interval

Behavior is reinforced according to some predetermined, constant schedule based on time.

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Variable-Ratio

Behavior is reinforced according to the number of behaviors exhibited, but the number of behaviors needed to gain reinforcement varies from one time to the next.

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Variable-Interval

Behavior is reinforced after periods of time, but the time span varies from one time to the next.

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Dimensions of Self-Efficacy

Magnitude, Strength, Generality.

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ERG Theory Needs

Existence, Relatedness, Growth

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Acquired Needs

achievement, affiliation, and power

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Equity Comparison

Outcomes self/Inputs self compared with Outcomes other/Inputs other