Motor behavior Exam 1

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Chapters 1, 2, 3, & 5

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94 Terms

1
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Why Study Motor Learning?

Dependent on our capacity to learn

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What is Motor behavior?

how motor skills are learned, controlled, and developed

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what are motor skills?

activities or tasks that require voluntary control over movement of the joints and body segments to achieve a goal.

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Motor Skill - Person

height, motivated vs unmotivated, weight, etc.

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Motor skill - performance Environment

indoor vs outdoor, temp., weather, fans vs little fans, floor dusty or clean

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Motor skill - skill

What are we asking them to do?

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Contraints

What the individual brings to the table, not always bad, ex: volleyball (normally tall)

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What is the First Level of Study?

Skills/actions - “action goal”, need to be learned - movement of joints and body to achieve a goal.

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What determines Skill?

consistency achieve goal or not, under different conditions (practice vs game), and the degree of effiency.

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What’s the second level of study?

Movements/Locomotion! - many to one (many actions to achieve one goal), one to many (one action for many goals - walking, running, etc.)

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What is the third level of study?

neuromotor processes! - nerves and muscular system that underlie control of movements and actions. Activity inside of us - muscles fibers, ect.

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One-Dimension Taxonomy

open vs closed skills, fine vs gross movements, discrete/continuous/serial

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Define Gross motor skill

requires large musculature to achieve goal

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define fine motor skill

control of small sucles to achieve goal of skill, manipulative by nature, ex: dysgraphia

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True or false: most skills require a combined effort of fine and gross movements (aka continuum)

true

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Discrete motor skills

speficied beginning and end points, simple movement, ex: flipping a switch, stiking a match

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Continous motor skills

speficied beginning but arbiturary end points, repetitive movements, ex: walking, swimming, ending in -ing

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serial motor skills

involeves (different movements) a series of discrete skills (two or more) linked together creating a larger activity, Sequential, ex: playing a song, changing a gear shift

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Environmental Context - Open

supporting surfaces, and'/or other people/animals, objects are IN MOTION, environmental context determines when to start. ex: driving a car, catching a thrown ball, walking on crowded street, stepping on moving escalator, surfing

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Environmental Context - Closed

involved STATIONARY supporting surface, object, and/or other people/animal; performer determines when to start. Ex: shooting a free throw, buttioning a shirt,

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Gentile’s Two-demensional taxonomy

Regulatory vs Nonregulatory, intertrial variability or no, body stability vs body tranport, object manipulation - yes or no, 16 box table!

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Regulatory

environment context to which movements must conform to achieve the action goal. open skill, temporal (timing) and spatial (physical location), ex: objects, surfaces, and other people may be it

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nonregulatory

environemtn that has NO INFLUENCE or only an indirect influene on movement, ex: ball being red

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Intertrial variabilty

does the action change between each trial/test? yes or no

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Body stability

no change in body location

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body transport

active or passive (riding a boat, escalator, elevator) changes body location

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object manipulation

Maintaining/change the position of moveable abjects. Am I holding something?

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what are the four 2-dimension Questions?

Stationary vs motion (aka do I start the action or not), does my movement change each time?, Do I end where I started?, am I holding somthing?

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Performance Outcome

If the goal was achieved or not? ex: a goal in soccer, free throw percentage, etc. DOES NOT tell us how!

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Performance production

Things we can’t see - how brain and muscle/body produce the outcome ex: force, speed, limb kinematics

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Reaction Time

Time before movement = time between go signal and first observable movement ex: noise, buzzers, verbal, eyes, light (driving).

DOES NOT predict movement very well

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Response time

Reaction time + Movement time (RT+MT)

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Simple RT

one stimulus and one action

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Choice RT

Multiple stimulations, multiple response - each stim has own response (one to one), takes longer, card activity

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Discrimaination RT

multiple stimulus but one response - requires inhibitory control ex: softball - swing or don’t swing, stoplights - green = go, yellow = slow down, red = stop ONLY!

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Error

difference between observable behavior and desired behavior (target)

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Error - Spatial accuracy

space dimensions aka distance, ex: reaching a cup, throwing a dart @ target

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Error - Temporal accuracy

situations that involve time dimensions aka how late or early?

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Error - Repetitive movements

due to consistency and bias

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Consistency

how often can you replicate it accurately? how different is on trial to next? tells us that they don’t have the skills for the task

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Bias

particular direction ex: too far left or right gives direction of the performance tells us how they adapt

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Absolute Error

difference between the actual performacne on each trail and the Criteriorn for each trial. DOES NOT INFORM IS OF BIAS! Provides general index on accuracy (magnitude of error)

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Constant Error

signed (+/-) deviation from the target or criterion. direction of error and serves as measure or perforance bias. Easier to predict and correct. Directional BIAS!

Target example!

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Variabke error

error score representing a variablilty of performance (consistency)

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Continuous Skills error

Use ROOT-MEAN-SQUARED ERROR! amount of error between the displacemtn curve produced by the subject and displacement curve of the specificed pathway.

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Kinematics

Description of motion WITHOUT regard to force or mass

Displacement, velocity, acceleration

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Displacement

Change in spatial postion of limb or joint during a movement (physical movement - change in space)

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Velocity

rate of change of an object’s postion withthe respect of time (how fast?)

V = displacement/time

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Acceleration

Change in velocity during movement (how quikly did the chnage in velocity happen?)

A = change in velocity/change in time

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Kinetics

CONSIDERATION OF FORCE in the study of motion

cannot be seen with your eyes

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Electromyography (EMG)

electric activity in muscles

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near infrared spectroscopy (NIRS)

oxygenation in muscles

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electroenphalography (EEG)

electrical brain activity

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PET scan

blood flow in brain

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fMRI

blood flow changes by detecting oxygenation while action is performed (Brain)

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Ability

general trait or capacity of a person, aligned with psychology

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Functional Ability

reffered to by OT/PT

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Game Abilty

reffered to by a coach

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Cognitive Ability

reffered to by a teacher

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Individual differences

Constraits - something limiting or promoting how we do a certian action (positive or negative) Bidirectional!

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Individual Constraints

structural - height. weight, muscle mass, leg length

functional - motivation, anxiety, experience, attentional focus, cognitive capacity

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Environmental Constraints

physical - temp, lighting, surface type, built environment

sociocultural - apperances, access to opportunities

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Task Constriants

purpose or goal of movement or activity

goals of task, rules of activity, equipment used, instructions given ex: 5 by 5 or 3 by 3 basketball

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atypical development

development is different in its pattern - not within normla development milestones

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Motor Ability

related to performance of a motor skill

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Psychomotor ability

able to do the skill

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perceptual motor ability

how you see the skill?

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General motor ability hypothesis

motor abilities are highly related and can be grouped as a singular, global motor ability, skilled at one thing = skilled at all things - weakly backed up

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specificty motor ability hypothesis

motor abilities in an indivdual are relatively independent, little relationship between abilites, Franklin Henry - strongly backed up!

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Balance

postural stability - needed across lifespan

Static - equilibrium while stationary ex: sit or stand

Dynamic - equilibruim while in motion ex: move without falling

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timing

external - movement timing based on external source = anticipation

Internal - based on person’s individual representation of time (self-paced)

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correlation table - static and dynamic balance

WEREN’T RELATED TO ONE ANOTHER!

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True or Fasle? Do All Around Athletes exsit?

FALSE!

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Fleishman’s Taxonomy

Idenifiying motor abilities

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F-Taxonomy Perceptual Abilites

Control Perception, Multi-limb coordination, response time, reaction time, speed of arm movement, rate control, manual dexterixy, finger dexterity, arm-hand steadiness, wrist finger speed, and aiming

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F-taxonomy Physcial Abilites

Static strength, dynamic strength, explosive stregth, thrunk strength, extent flexibility, dynamic flexibility, gorss body coordination, gross body equilibrium, stamina.

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Aptitude tests

used by military and industry to test motor abilities to select people to train or work in specific jobs

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Evaluation Tests

evaluates cuases of performance deficiencies: test rehab progress

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Theory of Motor Control (overall)

explains how nervous system provides coordinated movements ina way we are able to successfully perform a variety of motor skills in a variety of environments and contexts (based on individual, tasks, environmental constraints)

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Coordination

relationship between head, body, and/or limbs at a SPECIFIC POINT IN TIME during the skill performance. (in relation to the context)

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Control Systems

Open or closed loop control systems (not environemtn) Brain is center control system and the EFFECTORS are the muscles

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Open-loop control system

ALL information needs to be initiate action is contained in INITIAL INSTRUCTION of muscles ex: tennis serve, darts

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Closed-lopp control system

FEEDBACK is compared DURING ACTION to MODIFY MOVEMENTS ex: dribbling, snowbarding

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Motor program theory

memory based construct that controls coordinated movements

Generalized Motor Programs (GMP)!!!

ex: Schmidts Scheme Thoery

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Dynamical systems theory

emphasizes the role of information in the environemtn and mechanical properties of the body and limbs

nonlinear behavior

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GMPs

Invariant features - cannot change (Rhythm)

parameters - change (tempo/time)

ex: waltz → 1-2-3 step count (invariant) and the music can speed up (parameter)

WALKING AND RUNNING HAVE DIFFERENT GMP SCHEMA

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Schmidt’s schema Theory

a ruleor set of rules that serves to provide the basic of a decision

rule 1 - GMP controls coordination for classes of actions (throwing, kicking, running) Invariant features!

rule 2 - motor response schema (parameters)

WALKING AND RUNNING HAVE DIFFERENT GMP SCHEMA!!!

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DST - Nonlinear behavior

changes abrupt, changes in walking gait, running gair at specific speed to increase gait velo.

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DST - Self organization

the movement and GMP is picked for us by the constraints, we don’t have to choose

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DST - Attractors

stable nehavioral steady states of systems - perferred state, energy effiecient

ex: tredmil - set at 3mph (walking is picked, running would be uncomfortable) set at 6mph (physically can’t walk so we have to jog)

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Order parameters

varibales that define overall behavior of the system

schema - invairant feature, rule one!

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Control Parameter

varibles manipuated or changed during movement

schema - parameter feature, rule 2!

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Perception-Action Coupling

how we percieve the environemtn determines with action we use - learning something causes us to be unstable ex: walking on a sidewalk then moving leg up to step over a curb (cupled part)

Perception - detection and ultilaztion of critical info for control of action

Action - movement control features that are regulated and which enable the person to achieve the action goal

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Affordanced

reciprocal fit between characteritic of the individual and environment that allow certain actions to happen ex: ratio of leg length to stair heigh - baby vs adult going up the stairs

CONSTRAINTS!!!