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Chapters 1, 2, 3, & 5
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Why Study Motor Learning?
Dependent on our capacity to learn
What is Motor behavior?
how motor skills are learned, controlled, and developed
what are motor skills?
activities or tasks that require voluntary control over movement of the joints and body segments to achieve a goal.
Motor Skill - Person
height, motivated vs unmotivated, weight, etc.
Motor skill - performance Environment
indoor vs outdoor, temp., weather, fans vs little fans, floor dusty or clean
Motor skill - skill
What are we asking them to do?
Contraints
What the individual brings to the table, not always bad, ex: volleyball (normally tall)
What is the First Level of Study?
Skills/actions - “action goal”, need to be learned - movement of joints and body to achieve a goal.
What determines Skill?
consistency achieve goal or not, under different conditions (practice vs game), and the degree of effiency.
What’s the second level of study?
Movements/Locomotion! - many to one (many actions to achieve one goal), one to many (one action for many goals - walking, running, etc.)
What is the third level of study?
neuromotor processes! - nerves and muscular system that underlie control of movements and actions. Activity inside of us - muscles fibers, ect.
One-Dimension Taxonomy
open vs closed skills, fine vs gross movements, discrete/continuous/serial
Define Gross motor skill
requires large musculature to achieve goal
define fine motor skill
control of small sucles to achieve goal of skill, manipulative by nature, ex: dysgraphia
True or false: most skills require a combined effort of fine and gross movements (aka continuum)
true
Discrete motor skills
speficied beginning and end points, simple movement, ex: flipping a switch, stiking a match
Continous motor skills
speficied beginning but arbiturary end points, repetitive movements, ex: walking, swimming, ending in -ing
serial motor skills
involeves (different movements) a series of discrete skills (two or more) linked together creating a larger activity, Sequential, ex: playing a song, changing a gear shift
Environmental Context - Open
supporting surfaces, and'/or other people/animals, objects are IN MOTION, environmental context determines when to start. ex: driving a car, catching a thrown ball, walking on crowded street, stepping on moving escalator, surfing
Environmental Context - Closed
involved STATIONARY supporting surface, object, and/or other people/animal; performer determines when to start. Ex: shooting a free throw, buttioning a shirt,
Gentile’s Two-demensional taxonomy
Regulatory vs Nonregulatory, intertrial variability or no, body stability vs body tranport, object manipulation - yes or no, 16 box table!
Regulatory
environment context to which movements must conform to achieve the action goal. open skill, temporal (timing) and spatial (physical location), ex: objects, surfaces, and other people may be it
nonregulatory
environemtn that has NO INFLUENCE or only an indirect influene on movement, ex: ball being red
Intertrial variabilty
does the action change between each trial/test? yes or no
Body stability
no change in body location
body transport
active or passive (riding a boat, escalator, elevator) changes body location
object manipulation
Maintaining/change the position of moveable abjects. Am I holding something?
what are the four 2-dimension Questions?
Stationary vs motion (aka do I start the action or not), does my movement change each time?, Do I end where I started?, am I holding somthing?
Performance Outcome
If the goal was achieved or not? ex: a goal in soccer, free throw percentage, etc. DOES NOT tell us how!
Performance production
Things we can’t see - how brain and muscle/body produce the outcome ex: force, speed, limb kinematics
Reaction Time
Time before movement = time between go signal and first observable movement ex: noise, buzzers, verbal, eyes, light (driving).
DOES NOT predict movement very well
Response time
Reaction time + Movement time (RT+MT)
Simple RT
one stimulus and one action
Choice RT
Multiple stimulations, multiple response - each stim has own response (one to one), takes longer, card activity
Discrimaination RT
multiple stimulus but one response - requires inhibitory control ex: softball - swing or don’t swing, stoplights - green = go, yellow = slow down, red = stop ONLY!
Error
difference between observable behavior and desired behavior (target)
Error - Spatial accuracy
space dimensions aka distance, ex: reaching a cup, throwing a dart @ target
Error - Temporal accuracy
situations that involve time dimensions aka how late or early?
Error - Repetitive movements
due to consistency and bias
Consistency
how often can you replicate it accurately? how different is on trial to next? tells us that they don’t have the skills for the task
Bias
particular direction ex: too far left or right gives direction of the performance tells us how they adapt
Absolute Error
difference between the actual performacne on each trail and the Criteriorn for each trial. DOES NOT INFORM IS OF BIAS! Provides general index on accuracy (magnitude of error)
Constant Error
signed (+/-) deviation from the target or criterion. direction of error and serves as measure or perforance bias. Easier to predict and correct. Directional BIAS!
Target example!
Variabke error
error score representing a variablilty of performance (consistency)
Continuous Skills error
Use ROOT-MEAN-SQUARED ERROR! amount of error between the displacemtn curve produced by the subject and displacement curve of the specificed pathway.
Kinematics
Description of motion WITHOUT regard to force or mass
Displacement, velocity, acceleration
Displacement
Change in spatial postion of limb or joint during a movement (physical movement - change in space)
Velocity
rate of change of an object’s postion withthe respect of time (how fast?)
V = displacement/time
Acceleration
Change in velocity during movement (how quikly did the chnage in velocity happen?)
A = change in velocity/change in time
Kinetics
CONSIDERATION OF FORCE in the study of motion
cannot be seen with your eyes
Electromyography (EMG)
electric activity in muscles
near infrared spectroscopy (NIRS)
oxygenation in muscles
electroenphalography (EEG)
electrical brain activity
PET scan
blood flow in brain
fMRI
blood flow changes by detecting oxygenation while action is performed (Brain)
Ability
general trait or capacity of a person, aligned with psychology
Functional Ability
reffered to by OT/PT
Game Abilty
reffered to by a coach
Cognitive Ability
reffered to by a teacher
Individual differences
Constraits - something limiting or promoting how we do a certian action (positive or negative) Bidirectional!
Individual Constraints
structural - height. weight, muscle mass, leg length
functional - motivation, anxiety, experience, attentional focus, cognitive capacity
Environmental Constraints
physical - temp, lighting, surface type, built environment
sociocultural - apperances, access to opportunities
Task Constriants
purpose or goal of movement or activity
goals of task, rules of activity, equipment used, instructions given ex: 5 by 5 or 3 by 3 basketball
atypical development
development is different in its pattern - not within normla development milestones
Motor Ability
related to performance of a motor skill
Psychomotor ability
able to do the skill
perceptual motor ability
how you see the skill?
General motor ability hypothesis
motor abilities are highly related and can be grouped as a singular, global motor ability, skilled at one thing = skilled at all things - weakly backed up
specificty motor ability hypothesis
motor abilities in an indivdual are relatively independent, little relationship between abilites, Franklin Henry - strongly backed up!
Balance
postural stability - needed across lifespan
Static - equilibrium while stationary ex: sit or stand
Dynamic - equilibruim while in motion ex: move without falling
timing
external - movement timing based on external source = anticipation
Internal - based on person’s individual representation of time (self-paced)
correlation table - static and dynamic balance
WEREN’T RELATED TO ONE ANOTHER!
True or Fasle? Do All Around Athletes exsit?
FALSE!
Fleishman’s Taxonomy
Idenifiying motor abilities
F-Taxonomy Perceptual Abilites
Control Perception, Multi-limb coordination, response time, reaction time, speed of arm movement, rate control, manual dexterixy, finger dexterity, arm-hand steadiness, wrist finger speed, and aiming
F-taxonomy Physcial Abilites
Static strength, dynamic strength, explosive stregth, thrunk strength, extent flexibility, dynamic flexibility, gorss body coordination, gross body equilibrium, stamina.
Aptitude tests
used by military and industry to test motor abilities to select people to train or work in specific jobs
Evaluation Tests
evaluates cuases of performance deficiencies: test rehab progress
Theory of Motor Control (overall)
explains how nervous system provides coordinated movements ina way we are able to successfully perform a variety of motor skills in a variety of environments and contexts (based on individual, tasks, environmental constraints)
Coordination
relationship between head, body, and/or limbs at a SPECIFIC POINT IN TIME during the skill performance. (in relation to the context)
Control Systems
Open or closed loop control systems (not environemtn) Brain is center control system and the EFFECTORS are the muscles
Open-loop control system
ALL information needs to be initiate action is contained in INITIAL INSTRUCTION of muscles ex: tennis serve, darts
Closed-lopp control system
FEEDBACK is compared DURING ACTION to MODIFY MOVEMENTS ex: dribbling, snowbarding
Motor program theory
memory based construct that controls coordinated movements
Generalized Motor Programs (GMP)!!!
ex: Schmidts Scheme Thoery
Dynamical systems theory
emphasizes the role of information in the environemtn and mechanical properties of the body and limbs
nonlinear behavior
GMPs
Invariant features - cannot change (Rhythm)
parameters - change (tempo/time)
ex: waltz → 1-2-3 step count (invariant) and the music can speed up (parameter)
WALKING AND RUNNING HAVE DIFFERENT GMP SCHEMA
Schmidt’s schema Theory
a ruleor set of rules that serves to provide the basic of a decision
rule 1 - GMP controls coordination for classes of actions (throwing, kicking, running) Invariant features!
rule 2 - motor response schema (parameters)
WALKING AND RUNNING HAVE DIFFERENT GMP SCHEMA!!!
DST - Nonlinear behavior
changes abrupt, changes in walking gait, running gair at specific speed to increase gait velo.
DST - Self organization
the movement and GMP is picked for us by the constraints, we don’t have to choose
DST - Attractors
stable nehavioral steady states of systems - perferred state, energy effiecient
ex: tredmil - set at 3mph (walking is picked, running would be uncomfortable) set at 6mph (physically can’t walk so we have to jog)
Order parameters
varibales that define overall behavior of the system
schema - invairant feature, rule one!
Control Parameter
varibles manipuated or changed during movement
schema - parameter feature, rule 2!
Perception-Action Coupling
how we percieve the environemtn determines with action we use - learning something causes us to be unstable ex: walking on a sidewalk then moving leg up to step over a curb (cupled part)
Perception - detection and ultilaztion of critical info for control of action
Action - movement control features that are regulated and which enable the person to achieve the action goal
Affordanced
reciprocal fit between characteritic of the individual and environment that allow certain actions to happen ex: ratio of leg length to stair heigh - baby vs adult going up the stairs
CONSTRAINTS!!!