Unit 6 - Learning Terms

0.0(0)
studied byStudied by 3 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/65

flashcard set

Earn XP

Description and Tags

fuck psych why am i shit

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

66 Terms

1
New cards
Behaviorism
The school of thought that focuses on *Observable Behaviors* and how they are learned rather than introspection.
2
New cards
Shaping
The process of reinforcing *Each Successive Step* that gets *Closer* to the desired behavior until the behavior is learned (AKA Successive Approximation).
3
New cards
Chaining
A type of *Shaping* where lots of *Individual Behaviors* are shaped and then *Strung* together.
4
New cards
Tabula Rasa
The idea that we are born with a *Blank Slate* and everything we *Do* and *Are* is shaped through interaction with our environment. (Locke)
5
New cards
Operant Conditioning
Learning that focuses on *Connecting Behaviors With Consequences*.
6
New cards
(Thorndike's) Law of Effect
If you do a pleasant behavior and get a *Pleasant Result*, you'll *Do It Again*. If the outcome is unpleasant, you won't.
7
New cards
Instrumental (Learning)
*Thorndike* called *Operant Learning* __________________ Learning.
8
New cards
(BF) Skinner
A Harvard psychologist who conducted thorough tests on pigeons and rats only through *Behaviorism*.
9
New cards
Skinner Box
A controlled environment where *Operant Conditioning* can be studied (AKA - Operant Chamber).
10
New cards
Acquisition
The *Moment* when the learner *Demonstrates* the desired behavior.
11
New cards
Generalization
When the learner applies a behavior in situations *Other Than* the *Taught Situation* to get reinforcement.
12
New cards
Discrimination
When the learner *Only* applies a behavior in the *Taught Situation* and not even in *Similar* situations.
13
New cards
Extinction
When the learner *No Longer* gives the taught behavior in response to the stimulus.
14
New cards
Spontaneous Recovery
When the learner gives the taught behavior to a stimulus even *After* they have been *Debriefed*/the behavior has become *Extinct*.
15
New cards
Reinforcement
Any consequence in *Operant Condition* where the learner is *More Likely* to *Repeat* the behavior.
16
New cards
Punishment
Any consequence in *Operant Condition* where the learner is *Less Likely* to *Repeat* the behavior.
17
New cards
Positive
In *Operant Conditioning*, a ____________(Positive/Negative) *Consequence* is one where something is *Added*.
18
New cards
Negative
In *Operant Conditioning*, a ____________(Positive/Negative) *Consequence* is one where something is *Subtracted*.
19
New cards
Positive Punishment
The *Consequence* in *Operant Conditioning* where an *Undesirable Stimulus* is *Added*.
20
New cards
Negative Punishment
The *Consequence* in *Operant Conditioning* where an *Desirable Stimulus* is *Subtracted*.
21
New cards
Positive Reinforcement
The *Consequence* in *Operant Conditioning* where an *Desirable Stimulus* is *Added*.
22
New cards
Negative Reinforcement
The *Consequence* in *Operant Conditioning* where an *Undesirable Stimulus* is *Subtracted*.
23
New cards
Corporal (Punishment)
Physical punishment used in schools.
24
New cards
Escape (Learning)
A type of *Negative Reinforcement Learning* that has the learner running away from a *Negative* stimulus *Once They Receive It*.
25
New cards
Avoidance (Learning)
A type of *Negative Reinforcement Learning* that has the learner running away from a *Negative* stimulus *Preemptively* since they have learned that it will come.
26
New cards
Primary (Reinforcer)
A *Reinforcer* that is *Naturally* and *Innately* reinforcing (Ex: Food, Water, Sex, Sleep).
27
New cards
Secondary (Reinforcer)
A *Reinforcer* whose value must be *Learned* (AKA Conditioned Reinforcer).
28
New cards
Token (Economy)
An *Economy* where *tokens (coupons, poker chips...)* are given for *Good Behavior*, which can later be *Traded In* for prizes/desirable reinforcers.
29
New cards
Continuous (Schedule)
A *Schedule* in *Operant Conditioning* where the consequence is delivered after *Every* instance of the goal behavior.
30
New cards
Intermittent/Partial (Schedule)
A *Schedule* in *Operant Conditioning* where a learner may have to perform a goal behavior *Multiple Times* or over some *Length of Time* before being reinforced.
31
New cards
Fixed Ratio (Schedule)
A type of *Intermittent Schedule* in *Operant Conditioning* where reinforcement is delivered after a *Specified Number* of *Desired Responses*.
32
New cards
Variable Ratio (Schedule)
A type of *Intermittent Schedule* in *Operant Conditioning* where reinforcement is delivered *On Average* a defined number of times (but not necessarily *Exactly* that many times).
33
New cards
Fixed Interval (Schedule)
A type of *Intermittent Schedule* in *Operant Conditioning* where reinforcement is delivered the *First Time* after a *Specified Amount of Time* has passed.
34
New cards
Variable Interval (Schedule)
A type of *Intermittent Schedule* in *Operant Conditioning* where reinforcement is delivered after some *Interval of Time* that can *Change* from one trial to the next.
35
New cards
Partial
_________________(Partial/Continuous) *Schedules* in *Operant Conditioning* are much more *Resistant* to *Extinction*.
36
New cards
Continuous
Learners learn a behavior *More Rapidly* with a ___________________(Intermittent/Continuous) *Schedule* of *Reinforcement* in *Operant Conditioning*.
37
New cards
Instinctual Drift
The tendency for learners to, when in doubt, *Revert* to *Natural Behaviors* and not those that are learned.
38
New cards
Premack Principle
This states that one should find what is reinforcing for a subject and *Use That* to reinforce *Desired Behaviors* that the subject is *Not Likely* to do *On Their Own*.
39
New cards
Contingency in operant conditioning
This states that in order for the most *Reliable* learning to occur, the *Consequence* must *Reliably* come after the *Behavior*.
40
New cards
Overjustification
The phenomenon where offering an *Extrinsic Reward* for a behavior an individual *Already Enjoys* can reduce their original, *Intrinsic Motivation*.
41
New cards
Operant
*Superstitions* are examples of ______________ *Conditioning* because they have been reinforced.
42
New cards
Classical Conditioning
A form of *Reflexive* learning based on making new *Associations*.
43
New cards
Unconditioned (Stimulus)
A *Naturally* occurring *Stimulus* in *Classical Conditioning*.
44
New cards
Unconditioned (Response)
A *Naturally* occurring *Response* in *Classical Conditioning*.
45
New cards
Conditioned (Stimulus)
A *Learned* stimulus that is often *Paired* with an unconditioned stimulus in *Classical Conditioning*.
46
New cards
Conditioned (Response)
A new, *Learned* response to a *Conditioned Stimulus* in *Classical Conditioning*.
47
New cards
(Ivan) Pavlov
The *Father of Classical Conditioning* who famously classically conditioned *Dogs* to *Salivate* at the sound of a *Metronome*.
48
New cards
John B(.) Watson
The *Father of Behaviorism* who famously performed the *Little Albert* experiment.
49
New cards
(Little) Albert
The *Subject* of John B. Watson's famous experiment with *Phobias*, *Rats*, and *Classical Conditioning*.
50
New cards
Taste Aversion
The *Avoidance* of a certain *Taste* altogether because it was previously paired with an unpleasant stimulus.
51
New cards
Biological Preparedness
The phenomenon where organisms have a *Predisposition* to form certain *Connections* considered to be *Conditioned* because it gives the organism an evolutionary *Advantage* (Ex: Taste Aversion).
52
New cards
Second Order (Conditioning)
The *Classical Conditioning* phenomenon of pairing an *Unknown Conditioned Stimulus* with a *Learned Conditioned Stimulus* to teach a new behavior with *No Innate Stimuli* directly involved.
53
New cards
Cognitive (Learning)
A type of *Learning* that involves *Thinking* and *Mental Processes* (other than Operant and Classical).
54
New cards
Insight (Learning)
A type of *Cognitive Learning* where, when *Considering A Problem*, an organism will *Suddenly* come up with the *Solution* seemingly out of nowhere.
55
New cards
(Wolfgang) Kohler
The 1920's psychologist who observed *Insight Learning* in *Chimps*.
56
New cards
Latent (Learning)
A type of *Cognitive Learning* where a behavior has been *Acquired*, but will not be *Demonstrated* until *Reinforced*/Given some other reason to do so.
57
New cards
Learned Helplessness
A type of *Cognitive Learning* where when one tries to do something and *Continually Fails*, they will quit trying altogether. A lack of *Self Efficacy*.
58
New cards
Social (Learning)
A type of *Learning* that comes from *Watching* others be reinforced for some action, then *Performing* that action *Yourself* (AKA - Observational Learning).
59
New cards
Self Efficacy
The sense that, after watching someone else do something, *You Too* could *Successfully* carry out that act and *Control Its Outcomes* to some extent - Confidence in your abilities.
60
New cards
Modeling
The act of *Showing Some Behavior* that others may learn with respect to *Social Learning*.
61
New cards
(Albert) Bandura
The psychologist who, in 1963, demonstrated *Social Learning* through his famous *Bobo* experiment with children observing adult models.
62
New cards
(Martin) Seligman
The psychologist who coined the term *Learned Helplessness*.
63
New cards
Cognitive Map
A *Mental Representation* of something that can be *Called Up* if there is incentive to do so (Like a map of a rat maze).
64
New cards
(Edward) Tolman
The psychologist who coined the term *Latent Learning* after his experiment involving different *Reinforcement Patterns* across three groups of rats navigating a maze.
65
New cards
Vicarious (Learning)
A type of *Observational Learning* that describes learning through the *Consequences* that other people get, and not merely through what they do.
66
New cards
Aversive (Conditioning)
A type of *Classical Conditioning* that seeks to *Train Away* an *Unwanted Behavior* by creating *Negative* associations with it.