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Binary
A way of representing information using only two options.
Bit
A contraction of “Binary Digit”; the single unit of information in a computer,typically represented as a 0 or 1
Byte
8 bits
Overflow error
Error from attempting to represent a number that is too large
Round-off Error
Error from attempting to represent a number that is too precise. The value is rounded.
Analog Data
Data with values that change continuously, or smoothly, over time. Some examples of analog data include music, colors of a painting, or position of a sprinter during a race
Digital Data
Data that changed discretely through a finite set of possible values
Sampling
A process for creating a digital representation of analog data by measuring the analog data at regular intervals called samples
Lossless compression
A process for reducing the number of bits needed to represent something without losing any information
Lossy Compression
A process for reducing the number of bits needed to represent something in which some information is lost of thrown away. This process is not reversible
Intellectual Property
A work of invention that is the result of creativity, such as a piece of writing or a design, to which one has rights and for which one may apply for a patent, copyright, trademark, etc
Creative Commons
A collection of public copyright licenses that enable the free distribution of an otherwise copyrighted work, used when an author wants to give people the right to share, use, and build upon a work that they have created
Computing Devices
A machine that can run a program, including computers, tablets, servers, routers, and smart sensors
Computing System
A group of computing devices and programs working together for a common purpose
Computing Network
A group of interconnected computing devices capable of sending or receiving data
Path
The series of connections between computing devices on a network starting with a sender and ending with a receiver
Bandwidth
The maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second
Protocol
An agreed-upon set of rules that specify the behavior of some system
IP Address
The unique number assigned to each device on the internet
Internet Protocol (IP)
A protocol for sending data across the internet that assigns unique numbers (IP addresses) to each connected device
Router
A type of computer that forwards data across a network
Packet
A chunk of data sent over a network. Larger messages are divided into packets that may arrive at the destination in order, out-of-order, or not at all
Redundancy
The inclusion of extra components so that a system can continue to work even if individual components fail, for example by having more than one patch between any two connect devices in a network
Fault Tolerant
Can continue to function even in the event of individual component failures. This is important because elements of complex systems like a computer network fail at unexpected times, often in groups.
HTTP
HyperText Transfer Protocol- the protocol used for transmitting web pages over the internet
Internet
A computer network consisting of interconnected networks that use standardized, open (nonproprietary) communication protocols
World Wide Web
A system of linked pages, programs, and files
Digital Divide
Differing access to computing devices and the internet, based on socioeconomic, geographic, or demographic characteristics
User Interface
The inputs in the outputs that allow a user to interact with this piece of software. User interfaces can include a variety of forms such as buttons, menus images, text and graphics
Input
Data that are sent to a computer for processing by a program. Can come in a variety of forms such as tactile interaction, audio, visuals, or text
Output
Any data letter sent from a program to a device. Can come in a variety of form such as tactile interaction, audio, visual, or text
Program Statement
A command or instruction. Sometimes also referred to as a code statement
Program
A collection of programs statements. Programs run (or “execute”) one command at a time
Sequential Programming
Programs statements, run in order, from top to bottom
Event Driven Programming
Some pro statements run one triggered by an event, like a mouse click or a key press
Documentation
A written description of how command or piece of code works or was developed
Comment
Form of program documentation written into the program to be read by people in which do not affect how a program runs
Pair programming
A collaborative programming style in which two programmer switch between the rules of writing code and tracking or planning high-level progress
Debugging
Finding and fixing problems in an algorithm or program
Development Process
The steps are phases are used to create a piece of software. Typical phases include investigating, designing, prototyping, and testing
Event
Associated with an action and supplies input data to a program. Can be generated when key is pressed, a mouse is clicked, a program is started, or by any other define action that affects the flow of execution.
Expression
A combination of operators and values that evaluates to a single value
Assignment Operator
Allows a program to change the value represented by a variable
Variable
A name the reference to a valley that can be used repeatedly throughout a program
String
In ordered sequence of characters
Boolean Value
A data type that is either true or false
Comparison Operators
<, >, <=, >=, ==, ≠, indicate a Boolean expression
Logical Operator
NOT, AND , and OR, which evaluate to a Boolean value
Conditional Statement
Affect the sequential flow of control by executing different statements based on the value of a bion expression
Function
The name program of a programming instructions also referred to as ”procedure”
Function Call
A command execute the code within a function
List
An ordered collection of elements
Element
And individual value in a list that is assigned a unique index
Index
A common method for referencing the elements in a list or string using numbers
Iteration
A repetitive portion of an algorithm which your pieces specified number of times or until a given condition is met
Infinite Loop
Occurs when the ending condition will never evaluate to true
Transversal
The process of assessing each item in a list, one at a time
Data Abstraction
Manage complexity and programs by giving a collection of data a name without referencing the specific details of the representation
Parameter
A variable and a function defined used as a placeholder for values that will pass through the function
Argument
The valley pass to the parameter
Return
Used to return the flow of control to the point where the procedure (also known as a function) was called and to return the value of expression
Procedural Abstraction
The process and allows a procedure to be used, only knowing what it does, not how it does it. Procedural abstraction allows a solution to a large problem to be based on the solution of smaller sub problems. This is accomplished by creating procedures to solve each of the sub problems.
Library
A group of functions (procedures) that may be used in creating new programs
API
Application program interface-specifications for a house functions in the library behaving can be used