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These are 20 devices we will encounter frequently
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Simile
A comparison using "like" or "as" (e.g., "as brave as a lion").
Metaphor
A direct comparison saying one thing is another (e.g., "Time is a thief").
Personification
Giving human qualities to non-human things (e.g., "The wind whispered").
Alliteration
Repetition of consonant sounds at the beginning of words (e.g., "Peter Piper picked").
Hyperbole
An extreme exaggeration for effect (e.g., "I'm so hungry I could eat a horse").
Onomatopoeia
Words that imitate sounds (e.g., "buzz," "clang").
Imagery
Descriptive language that appeals to the senses (e.g., "The golden sunset warmed the sky").
Symbolism
Using symbols to represent ideas or qualities (e.g., a dove representing peace).
Irony
When the opposite of what is expected happens or is meant (e.g., a fire station burns down).
Foreshadowing
Hints or clues about what will happen later in the story.
Flashback
A scene that takes the story back in time to explain something.
Dialogue
Conversation between characters.
Tone
The author’s attitude toward the subject or audience.
Mood
The feeling or atmosphere the reader experiences.
Theme
The main message or lesson of a story.
Allegory
A story with two meanings: a surface story and a deeper symbolic meaning.
Allusion
A reference to another work, person, or event.
Oxymoron
Two opposite words put together (e.g., "jumbo shrimp").
Pun
A play on words that have similar sounds but different meanings.
Repetition
Repeating words or phrases for emphasis.