122 Kinesiology Final - Motor Learning

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39 Terms

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Motor skills

Activities in which there is a goal to achieve and are performed voluntarily, require body and/or limb movement, and need to be learned.

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Motor control

The neural, physical, and behavioural aspects of movement.

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Motor performance

The act of executing a motor skill that results in a temporary, non-permanent change.

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Motor learning

How people acquire motor skills in a way that results in a relatively permanent change in someone’s ability to execute those motor skills.

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Motor development

Age-related changes that occur over a lifetime.

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Key to any successful motor performance

Our ability to process information in the environment.

Recognize and utilize external factors.

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Information processing model

  • input

  • environmental information, sensory system

  • perceptual system, differenciating information

  • interchange between processor and memory, determine how to react to the situation and recognize elements and usage.

  • response organization, the actual reaction

  • effectors, result of the response

  • feedback goes back to the sensory system

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Performance

Observable behaviour.

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Learning

Must be inferred from behaviour, we cannot observe learning directly.

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Other factors that effect performance

  • reflexes

  • maturation

  • luck

  • strong teammates

  • motivation

  • incentives

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Indications that learning has occurred

  • change over time - need for observation

  • more consistent performance - the same movement patterns are performed consistently

  • change is relatively permanent

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3 stages of learning

  • cognitive stage

  • associative stage

  • autonomous stage

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Cognitive stage of learning

  • a large number of errors occur

  • gross errors (large, catastrophic)

  • high variable performance (new strategies are attempted)

  • high cognitive involvement (information processing demands are very high)

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Associative stage of learning

  • fewer errors

  • ability to detect own errors and detect the reason for the error

  • basic fundamentals have been learned

  • decreased variability, even the types of errors made are more consistent

  • cognitive shift to higher order components, especially during open skills

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Autonomous stage of learning

  • skill becomes automatic, little to no cognitive involvement is needed to produce the skill

  • little error, the errors that are made are usually decisional rather than technical

  • there is also a well established internal standard of performance that allows for the detection and correction of errors

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Transfer of learning

The influence of having previously practiced a skill on the learning of a new skill.

The mechanical process is the same.

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3 types of transfer of learning

  • positive transfer

  • negative transfer

  • zero transfer

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Positive transfer of learning

When the experience with a previous skill facilitates the learning of a new skill.

More likely when:

  • the components of the skills are similar (similar environment)

  • there are similarities between the learning processes required (similar to the individual)

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Negative transfer of learning

When the experience with a previous skill interferes with the learning of a new skill.

More likely when:

  • there are changes in spatial location required

  • there are changes in timing required

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Zero transfer of learning

When the experience with a previous skill has no effect, or little effect, on the learning of a new skill.

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3 instructional methods for promoting learning transfer

  • provide contextual interference - promotes the development of cognitive strategies that are less dependent on skill or context (practice several different skills during a practice)

  • vary the type of practice - practice many variations of one skill in a variety of contexts

  • reduce the frequency of feedback - forces the learner to engage in active problem-solving and rely more on their own internal feedback (in competition, certain types of external feedback won’t be there)

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Practicing as a whole

Help learners get a feel for the flow and timing.

Done when a skill is low in complexity but high in organization.

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Practicing in parts

Emphasizes performing each part correctly before putting the whole skill together.

Done when a skill is high in complexity but low in organization.

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Things to consider when practicing

  • task complexity - the number of parts in the task and the information processing demands

  • task organization - how the components are interrelated

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Blocked practice

The task is practiced on many consecutive trials before the next task.

Enables learners to correct specific problems and refine skills one at a time.

Especially important for beginners when correct habits need to be learned and established.

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Random practice

The ordering of tasks is randomized during practice.

Effective once a skill has become more developed.

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Practice variability

Can lead to an increase in errors, but usually enhances learning.

Depends on the skill.

  • closed skills - practice conditions should be similar to those that will prevail under competition conditions, hold the regulatory conditions, vary the non-regulatory conditions.

  • open skills - requires movement patterns that can be used in a variety of situations, vary the regulatory conditions, vary the non-regulatory conditions.

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Augmented feedback

Information about performance that comes from an outside source.

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Knowledge of results

Information about the outcome.

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Knowledge of performance

Information about the production of the movement pattern.

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Purpose of augmented feedback

  • provide information for error identification and correction - direct attention to most important information

  • acts as a form of reinforcement - strengthen correct responses

  • serves to motivate the learner - provides information about progress

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Things to consider when using augmented feedback

  • precision of feedback - feedback can either be too precise or too general

  • content of feedback - feedback can contain information about errors and/or correct performance, can be quantitative or qualitative

  • forms of feedback

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Forms of feedback

  • verbal

  • kinematic and kinetic visual displays

  • video

  • augmented sensory feedback

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Prescriptive verbal feedback

Identifies the error and tells the learner what to do to correct it.

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Descriptive verbal feedback

Describes the error made.

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3 types of feedback that minimize dependency

  • faded feedback

  • bandwidth feedback

  • summary feedback

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Faded feedback

Gradually withdrawing feedback as the degree of skill increases.

Benefit - the coach can tailor feedback to respect individual difference.

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Bandwidth feedback

There is a range of correctness, if within range then no feedback will be given, if outside the range then feedback is provided.

Benefits - eventually faded feedback occurs, lack of feedback = positive reinforcement, movement consistency develops because the learner is not encouraged to change movement with each trial.

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Summary feedback

Periodic feedback.

Benefits - generates movement consistency, avoids overloading the learner.