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Motor skills
Activities in which there is a goal to achieve and are performed voluntarily, require body and/or limb movement, and need to be learned.
Motor control
The neural, physical, and behavioural aspects of movement.
Motor performance
The act of executing a motor skill that results in a temporary, non-permanent change.
Motor learning
How people acquire motor skills in a way that results in a relatively permanent change in someone’s ability to execute those motor skills.
Motor development
Age-related changes that occur over a lifetime.
Key to any successful motor performance
Our ability to process information in the environment.
Recognize and utilize external factors.
Information processing model
input
environmental information, sensory system
perceptual system, differenciating information
interchange between processor and memory, determine how to react to the situation and recognize elements and usage.
response organization, the actual reaction
effectors, result of the response
feedback goes back to the sensory system
Performance
Observable behaviour.
Learning
Must be inferred from behaviour, we cannot observe learning directly.
Other factors that effect performance
reflexes
maturation
luck
strong teammates
motivation
incentives
Indications that learning has occurred
change over time - need for observation
more consistent performance - the same movement patterns are performed consistently
change is relatively permanent
3 stages of learning
cognitive stage
associative stage
autonomous stage
Cognitive stage of learning
a large number of errors occur
gross errors (large, catastrophic)
high variable performance (new strategies are attempted)
high cognitive involvement (information processing demands are very high)
Associative stage of learning
fewer errors
ability to detect own errors and detect the reason for the error
basic fundamentals have been learned
decreased variability, even the types of errors made are more consistent
cognitive shift to higher order components, especially during open skills
Autonomous stage of learning
skill becomes automatic, little to no cognitive involvement is needed to produce the skill
little error, the errors that are made are usually decisional rather than technical
there is also a well established internal standard of performance that allows for the detection and correction of errors
Transfer of learning
The influence of having previously practiced a skill on the learning of a new skill.
The mechanical process is the same.
3 types of transfer of learning
positive transfer
negative transfer
zero transfer
Positive transfer of learning
When the experience with a previous skill facilitates the learning of a new skill.
More likely when:
the components of the skills are similar (similar environment)
there are similarities between the learning processes required (similar to the individual)
Negative transfer of learning
When the experience with a previous skill interferes with the learning of a new skill.
More likely when:
there are changes in spatial location required
there are changes in timing required
Zero transfer of learning
When the experience with a previous skill has no effect, or little effect, on the learning of a new skill.
3 instructional methods for promoting learning transfer
provide contextual interference - promotes the development of cognitive strategies that are less dependent on skill or context (practice several different skills during a practice)
vary the type of practice - practice many variations of one skill in a variety of contexts
reduce the frequency of feedback - forces the learner to engage in active problem-solving and rely more on their own internal feedback (in competition, certain types of external feedback won’t be there)
Practicing as a whole
Help learners get a feel for the flow and timing.
Done when a skill is low in complexity but high in organization.
Practicing in parts
Emphasizes performing each part correctly before putting the whole skill together.
Done when a skill is high in complexity but low in organization.
Things to consider when practicing
task complexity - the number of parts in the task and the information processing demands
task organization - how the components are interrelated
Blocked practice
The task is practiced on many consecutive trials before the next task.
Enables learners to correct specific problems and refine skills one at a time.
Especially important for beginners when correct habits need to be learned and established.
Random practice
The ordering of tasks is randomized during practice.
Effective once a skill has become more developed.
Practice variability
Can lead to an increase in errors, but usually enhances learning.
Depends on the skill.
closed skills - practice conditions should be similar to those that will prevail under competition conditions, hold the regulatory conditions, vary the non-regulatory conditions.
open skills - requires movement patterns that can be used in a variety of situations, vary the regulatory conditions, vary the non-regulatory conditions.
Augmented feedback
Information about performance that comes from an outside source.
Knowledge of results
Information about the outcome.
Knowledge of performance
Information about the production of the movement pattern.
Purpose of augmented feedback
provide information for error identification and correction - direct attention to most important information
acts as a form of reinforcement - strengthen correct responses
serves to motivate the learner - provides information about progress
Things to consider when using augmented feedback
precision of feedback - feedback can either be too precise or too general
content of feedback - feedback can contain information about errors and/or correct performance, can be quantitative or qualitative
forms of feedback
Forms of feedback
verbal
kinematic and kinetic visual displays
video
augmented sensory feedback
Prescriptive verbal feedback
Identifies the error and tells the learner what to do to correct it.
Descriptive verbal feedback
Describes the error made.
3 types of feedback that minimize dependency
faded feedback
bandwidth feedback
summary feedback
Faded feedback
Gradually withdrawing feedback as the degree of skill increases.
Benefit - the coach can tailor feedback to respect individual difference.
Bandwidth feedback
There is a range of correctness, if within range then no feedback will be given, if outside the range then feedback is provided.
Benefits - eventually faded feedback occurs, lack of feedback = positive reinforcement, movement consistency develops because the learner is not encouraged to change movement with each trial.
Summary feedback
Periodic feedback.
Benefits - generates movement consistency, avoids overloading the learner.