CS Chapter 14: Simulation, Graphics, Gaming, and Other Applications

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7 Terms

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Simulation

The development of a model of a complex system, and the experimental manipulation of that model to observe the results.

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Continuous Simulation

Simulations that treat time as continuous.

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Discrete-Event Simulation

Simulations that are made up of entities, attributes, and events.

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Queuing System

A discrete-event model that uses random numbers to represent the arrival and duration of events.

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Computer Gaming

A computer simulation of a virtual world that draws players into the world as participants.

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Gameplay

The type of interactions and experiences a player has during the interaction within the game.

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Game Engine

A software system where games can be created in.