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Simulation
The development of a model of a complex system, and the experimental manipulation of that model to observe the results.
Continuous Simulation
Simulations that treat time as continuous.
Discrete-Event Simulation
Simulations that are made up of entities, attributes, and events.
Queuing System
A discrete-event model that uses random numbers to represent the arrival and duration of events.
Computer Gaming
A computer simulation of a virtual world that draws players into the world as participants.
Gameplay
The type of interactions and experiences a player has during the interaction within the game.
Game Engine
A software system where games can be created in.