Lecture 3b - Design Methods + Prototyping

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11 Terms

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Describe → Interactive System Development Process

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What is the Interactive System Development Process?

• problem solving procedure, driven by user requirements and intended use of product + defined by the application area, materials, cost, technical feasibility studies
• about technical steps + creativity + decision-making on trade-offs + compromising
• representation of how concrete + precise system will be built + what alternatives will be followed + at what sequence

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What is a Human Centric Design?


User responses can be registered and analyzed through

• Co-creation activities + System simulation
• Usability analysis activities on advanced prototypes
• Such procedures must be repetitive + should allow for gradual improvement of system features

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Prototyping

  • gathering info

  • we need them to test user reactions, propositions, and then organise revision plans

    • good basis for testing, if seen as intermediary products, aim is to have something be test by users

  • prototyping can be embedded in a system’s development lifecycle or can be performed independently as an alternative

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Cost of prototyping

Cheaper than not doing it, usability work (including prototyping) should amount to 5-10% of budget

testing early + iterating often makes the product cheaper, prototyping is a cheap way to test a product early in its lifecycle

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Horizontal Prototyping

Shows the entire interface (broad but shallow)
Limited real functionality
Helps visualize the full system + shows top-level functionality

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Vertical Prototyping

Focuses on a small part but in-depth
Helps test real user tasks
Users can’t navigate freely + limited # of functionalities

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What is fidelity in prototyping?

Fidelity = How realistic a prototype is, judged by how it appears to the person viewing it

High Fidelity – Looks like the final product, uses similar media
Low Fidelity – Basic sketches or paper models, proof of concept, low-cost; produces prototype early during requirements specification phase

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High fidelity prototyping: WOz

User thinks they are interacting with a device, but a human is responding to output rather than the system; often done early in design to understand users’ expectations

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Low fidelity prototyping methods

Storyboards – Step-by-step sketches of user interaction
Sketching – Simple drawings of the interface
Videos – Animated/narrated walkthroughs
Index Cards – Each card represents a screen in the system (used slightly later in design process when content + functionalities have been defined)

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Why is prototyping important?

Saves money – Fixing mistakes early is cheaper
Tests usability – Helps create a better user experience
Guides development – Ensures final product meets needs
Encourages iteration – Continuous improvements make it better