curved mirrors & lenses

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34 Terms

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2 types of curved mirrors

Concave & Convex

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Concave

Converging mirrors

To meet in a common place

<p>Converging mirrors</p><p>To meet in a common place</p>
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Convex

Diverging mirrors

To spread apart

<p>Diverging mirrors</p><p>To spread apart</p>
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Center of curvature

Center of the larger sphere (circle) of the mirror

<p>Center of the larger sphere (circle) of the mirror</p>
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Principal axis

Line thru the center of curvature to the midpoint of the mirror

<p>Line thru the <strong>center of curvature</strong> to the midpoint of the mirror</p>
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Focus

Point where light parallel to the principal axis meets

<p>Point where light parallel to the principal axis meets</p>
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Vertex

Point where the principal axis meets the mirror

<p>Point where the principal axis meets the mirror</p>
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Concave rules

  1. Parallel ray bounces thru the focus

  2. Thru the focus bounces parallel

  3. Thru the center reflects back to the way it came

  4. Thru the vertex reflects like a flat mirror

<ol><li><p>Parallel ray bounces thru the focus</p></li><li><p>Thru the focus bounces parallel</p></li><li><p>Thru the center reflects back to the way it came</p></li><li><p>Thru the vertex reflects like a flat mirror</p></li></ol>
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Convex rules

  1. ray parallel to the principal axis is as if it had come through the focus

  2. ray aimed to the centre of curvature on the other side is reflected

  3. ray aimed to the focus is reflected parallel to principal axis

<ol><li><p>ray parallel to the principal axis is as if it had come through the focus </p></li><li><p>ray aimed to the centre of curvature on the other side is reflected</p></li><li><p>ray aimed to the focus is reflected parallel to principal axis</p></li></ol><p></p>
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The law of reflection states that…

When an object hits a surface, its angle of incidence will equal the angle of reflection. Only true when the object is light and the surface is a flat smooth mirror

<p>When an object hits a surface, its angle of incidence will equal the angle of reflection. Only true when the object is light and the surface is a flat smooth mirror</p>
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Transparent

All light goes thru

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Translucent

Some light goes thru

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Opaque

No light goes thru

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Normal line

Imaginary line perpendicular to the surface

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Angle of incidence

Angle in which the light enters

angle in between the normal and the incident ray

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Angle of reflection

Angle in which the reflected ray bounces off the surface

Angle in between the normal and the reflected ray

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Virtual image

Image formed by light coming to an apparent

Upright

<p>Image formed by light coming to an apparent</p><p>Upright</p>
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Real image

Reproduction of an object, produced by an optical device

Inverted

<p>Reproduction of an object, produced by an optical device</p><p>Inverted</p>
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Lateral Inversion

Placement of image in a plane mirror that is backwards and in reverse order

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SALT

S - Size of an image (size, smaller, larger)

A - Attitude of an image (upright/inverted)

L - Location of image

T - Type of image (real/virtual)

<p>S - Size of an image (size, smaller, larger)</p><p>A - Attitude of an image (upright/inverted)</p><p>L - Location of image</p><p>T - Type of image (real/virtual)</p>
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2 types of lenses

converging and diverging

<p>converging and diverging</p>
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converging lens rules

  1. ray parallel to the principal axis passes thru focal point on the other side

  2. ray passes thru center of lens doesn’t get reflected

  3. ray passes thru focal point in front of lens emerges parallel to the principal axis on the other side

can make both real and virtual images

<ol><li><p>ray parallel to the principal axis passes thru focal point on the other side</p></li><li><p>ray passes thru center of lens doesn’t get reflected</p></li><li><p>ray passes thru focal point in front of lens emerges parallel to the principal axis on the other side</p></li></ol><p>can make both real and virtual images</p>
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diverging lens rules

  1. ray parallel to the principal axis deflects and appears to come from the focal point in front of lens

  2. ray passes thru center of lens doesnt deflect

  3. ray would pass thru focal point on the other side of lens but instead emerges parallel to the principal axis

always produces same image characteristics.

S - small

A - upright

L - same side of lens as object

T - virtual

<ol><li><p>ray parallel to the principal axis deflects and appears to come from the focal point in front of lens</p></li><li><p>ray passes thru center of lens doesnt deflect</p></li><li><p>ray would pass thru focal point on the other side of lens but instead emerges parallel to the principal axis</p></li></ol><p>always produces same image characteristics.</p><p>S - small</p><p>A - upright</p><p>L - same side of lens as object</p><p>T - virtual</p>
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refraction

bending/change in direction of light when it travels to one medium to another

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angle of refraction

angle between the refracted ray and the normal

<p>angle between the refracted ray and the normal</p>
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rules of refraction

  1. incident ray, refracted ray, normal are all in the same plane. incident and refracted ray are on the opposite sides of the line that separates the two media

  2. light bends towards the normal when speed of light in 2nd medium is slower than the speed of light in the first medium

  3. light bends away from the normal when speed of light in the 2nd medium is faster

slower towards, faster away

<ol><li><p>incident ray, refracted ray, normal are all in the same plane. incident and refracted ray are on the opposite sides of the line that separates the two media</p></li><li><p>light bends <strong>towards </strong>the normal when speed of light in 2nd medium is <strong>slower </strong>than the speed of light in the first medium</p></li><li><p>light bends <strong>away </strong>from the normal when speed of light in the 2nd medium is <strong>faster</strong></p></li></ol><p>slower towards, faster away</p>
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lens equation

1/f = 1/do + 1/di

<p>1/f = 1/do + 1/di</p>
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magnification equation

how big image is compared to the object

m = hi/ho = -di/do

<p>how big image is compared to the object</p><p>m = hi/ho = -di/do</p>
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conventions of lens equation

do = ALWAYS positive

di = positive is real img, negative is virtual img

ho & hi positive = upright, negative = inverted

f = positive for converging, negative for diverging

magnification equation = if negative, image is inverted

<p>do = ALWAYS positive</p><p>di = <strong>positive </strong>is <strong>real </strong>img, <strong>negative </strong>is <strong>virtual </strong>img</p><p>ho &amp; hi positive = <strong>upright</strong>, negative = <strong>inverted</strong></p><p>f = <strong>positive </strong>for <strong>converging</strong>, <strong>negative </strong>for <strong>diverging </strong></p><p></p><p>magnification equation = if <strong>negative</strong>, image is <strong>inverted</strong></p>
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what are the 2 conditions needed for total internal reflection

  1. light must travel to more dense medium to less dense medium

  2. angle of incidence is large enough that refraction does not occur in the 2nd medium (angle of incidence is greater than the critical angle)

<ol><li><p>light must travel to <strong>more </strong>dense medium to <strong>less </strong>dense medium</p></li><li><p>angle of incidence is large enough that refraction does not occur in the 2nd medium (angle of incidence is greater than the critical angle)</p></li></ol><p></p>
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critical angle

the angle of incidence that produces a 90° refracted ray

symbol: θc

θc = θi

<p>the angle of incidence that produces a 90° refracted ray</p><p>symbol: θc</p><p>θc = θi</p>
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with a _____ critical angle, you will get more internal reflection

with a small critical angle, you will get more internal reflection

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with a ___ critical angle, you will get less internal reflection

with a big critical angle, you will get less internal reflection

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when angle of incidence is ____ ____ the critical angle, light ray is reflected like a mirror

when angle of incidence is greater than the critical angle, light ray is reflected like a mirror