Exam 3 sport management (14,15,17,19)

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74 Terms

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sport marketing

all activities designed to meet the needs and wants of sport consumers through an exchange

  • getting consumers to purchase product at price theyre willing to pay

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sport consumers

players, officials, viewers, listeners, readers, etc

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two major “thrusts” of sport marketing

  1. the marketing of the sport product to sport consumer

    • ex: nike markets shoes; NFL markets to sell tickets

  2. The marketing of sport or nonsport products through sport

  • ex: sponsors (chevy logo on soccer jersey)

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Sales

professionals who convince people to get involved in their company (ex: CEO of WNBA)

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marketing is a …

complex function

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Unique characteristics in sport

  • aspects are intangible (memories)

  • involves emotions

  • subjective/heterogeneous (everyone has different feelings

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branding

using name, image, design or symbol to differentiate a product

  • brand awareness, image, equality, loyalty

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4 P’s of marketing

  • product

  • price

  • place

  • promotion

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product

  • differenciate product from competitors

  • create distinctive image of

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Intellectual Property

logos; names, etc.

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price

  • easiest thing to change

  • analyze and target an audience

  • determine value of product

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place

  • where product is made (starting point) all the way to how it gets on shelves

  • may focus on geographic location of target market (for a team)

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promotion

  • “advertising” is last step

  • outbound communication

  • educating/informing target audience

  • persuading customers to purchase

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advertising

any paid, not directed to individuals; clearly sponsored message conveyed through media

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4 p’s example

product: chipotle food

price: cost of food

place: chipotle locations

promotion: buy one get one free if wearing jersey on specific date/ tied to NHL

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category exclusivity

only one in category associated with league/team

  • moes or qdoba won’t sponsor the same team chipotle does

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Title/ naming rights sponsorship

  • signage

  • suites

  • activation

  • local ads

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intellectual property

  • NIL

  • logos

  • color schemes

  • style

  • trademarks/patents

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SWOT Analysis

  • Assessing internal strengths and weaknesses

  • assessing external oppertunities and threats

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The sport consumer

participant; spectator; purchaser of sport

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segmentation

grouping customers based on common characteristics

  • market segment

  • target segment

  • segment based on their motives, attitudes and perceptions

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pro volleyball market segmentation example

characteristics: young volleyball players and families

demographics: bigger cities, middle and highschool girls

attitudes: big fans of volleyball; followers of top college volleyabll; new and exciting

history of purchases/activity: club volleyball; college volleyball game tickets/merch

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3 key participation motives

  1. achievement → extrinsic

  2. social → run clubs; beer league hockey

  3. mastery → intrinsic; golf; trying to get better at something

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extrinsic vs. intrinsic

  • extrinsic → rewards, money, prizes

  • intrinsic → social, enjoyment, hard work

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spectator motivation

diversion → a fun distraction

eustress → good stress; typically when you watch your favorite team

social interaction → making friends; interacting with others

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“all things, to all people”

  • marketers want to make something for everyone, address different motivations

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consumer motivations

  • varies depending on age (singles, couples, families, etc)

  • motivates each group to buy different products (singles night; family packages)

  • buy the same products but for different reasons

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consumer perceptions

  • perceiving sport as meeting particular need or motive

    • ex: location, safety, risk, waste of time

  • satisfaction = benefit - cost

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consumer attitudes

based on feelings, experiences and beliefs

  • ex: football fans only liking football, not wanting to watch soccer

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group influences on the sport consumer

external factors influences buying behavior

  • people closest to us, groups associated us

  • direct, indirect, and aspirational reference groups

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reference groups

chosen based on what consumer has learned; can affect what a consumer has learns subsequently

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socialization process

modeling, prompting and reinforcement

can produce → national pride and positive social interaction OR negative behaviors (disputes)

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situational influences on sport consumer

  • isolating influences of internal or external forces

  • different contexts and situations result in different decisions

  • a situation set on factors

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differentiation

something that sets it apart from how it normally appears (ex: glow in the dark baseball)

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situational influences

  • physical or social surroundings

  • task requirements

  • time pressures

  • antecedent states

ex: misters on fruits and vegetables in the grocery store

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common progression in consumer decision making process

  • recognizes a need or problem

  • seek information to resolve problem

  • determines purchase options

  • evaluates alternatives

  • makes purchase decision

  • engages in post purchase evaluation

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Sales is the lifeblood of business

ticket sales drive attendance and in stadium revenue; attendance drives sponsorship sales

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all about “buts in seats”

ticket sales should be priority

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sales

process of moving goods and services from hands of those who produce them into hands of thos ewho will benefit most from their use

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building customer relationships

  • listen to customers needs

  • do what you say

  • under promise and over deliver

  • customize payment terms and timing

  • show your appreciation

  • always be in contact

  • MAKE IT EASY

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sport communication

methods for communicating about sports in a variety of formats, media and context

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media relations

  • facilitating coverage of sport properties and brands

  • initiating, guiding and pitching stories

  • all about developing relationships with media thats mutually beneficial

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two types of media

payed media → buying coverage

earned media → covered by choice (good stories)

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public relations

  • team or brand communicates directly to public and fans

  • may use company blog, social media, etc

  • all media relations is also pubic relations!

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community relations

  • create positive attention for team or brand through charity or community area

  • makes you “look good”

  • ex: players going to read at elementary school

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communications model

sender → (encode) → channel → (decode) → receiver

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encode

the message; put it in a way people will understand

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sender

who wants publicity; the source

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channel

(media); social media; the news; ect

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decode

seeing the image and interpreting/ understanding it

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receiver

the audience

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noise

all the extra information and distraction

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feedback

how does the receiver respond

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case study: commanders going DC

  • drives economy in DC

  • win for DC gov

  • access to NFL in metro district

  • establishes surrounding area (apartments, shopping, hotels, etc)

  • roofed stadium → can host major events

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communication channels

everyone consumes media in all different ways

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traditional medai

newspapers, radio, television

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new media

internet, social media

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sport communication

many marketing functions are typically grouped with communications functions → advertising, PR, research, community relations

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one way models

“spray and pray” → traditional media

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two way models

consumers can talk back → new media (likes, reposts)

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media relations

coverage generated by community efforts

  • writing news releases

  • plan news conferences

  • managing press box

  • stats

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case study: world cup host city bid process

  • rights holder: FIFA

  • goal for host city: economic development

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why do countries want to host major events?

economic development and impact; defending building infrastructure

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single purpose facility

designed for one sport (tennis court; golf course)

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Specialized facility

designed for specialized event (ice arena)

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multi purpose facility

designed to host a variety of events (football stadium)

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Non Traditional Facility

may not have traditional aspects, like a roof or seating area (skate park)

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what do all facilities have in common

  • seating

  • concessions and merch

  • restrooms

  • parking

  • hospitality

  • ticketing

  • security/PA system

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what does hospitality look like in sports

  • food and beverage

  • ticketing

  • private space

Ex: sponsored tents; luxury suites

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Safety

Always number one priority

  • crowd control

  • communication

  • facility set up

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event management

event is PRODUCT: similar structure to pro team’s business side

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staging event - alcohol policies

  • PRICING

  • stop selling at certain point during event

  • limit number you can purchase

  • always having insurance and COPS

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Case study event management

SoFi stadium

  • influences surrounding neighborhood

  • popular and thriving market in LA

  • multi - purpose stadium