1/30
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
|---|
No study sessions yet.
Software designers often
assume
their user is like themselves or a member of majority
What is flawed about software designers assumptions
if assume user is like themselves or a member of majority
Can exclude people
Material Harm
real, tangible damage that affects something important, like finances, safety, property, loss of happiness, health, freedom, oppotunites
It’s like a cracked phone screen that stops it from working properly—real damage you can see and feel
Language is a typical way to communcation what are other things that communicate
artifacts
actions
decisions
Some kinds of communcation do more than ___ infomration
convey
Speech acts
action performed through speaking or writing, not just conveying information
apologies, promisses, offical declarations
Relation equality
the quality of relationships between people rather than just outcomes like wealth or resources
Democratic equality
equal participation and rights in political and social decision-making
Some design decisions that _____ people are speech acts
exclude
Some design decisions that exclude people are speech acts
What does this represent
express people are less than equal
have power to demote those people’s status
(could be in/unintentional)
Relational Harms
affect the quality of social relationships, such as disrespect, exclusion, or domination
like a friendship being strained by constant gossip—the harm isn’t material, but it damages the bond
Material Harms
physical or tangible injuries or losses, such as property damage, financial loss, or bodily injury
dropping your phone and cracking the screen—the damage is real and measurable
factors that may contribute to relational harms
1) Person making decision have authority
2) Subject matter of exlcusion, closely connected to personal dignity or more trival
3) Who is being excluded, do they belong to a senstive group
Disability
physical or mental impairment that is associated with a persnal or social limitation on the acitivies
cause defintion (medical)
another specific event that occurred before it
background conditions (medical)
other factors, reqruired for the event to happen, but not part of cause
(medical) Physical or mental impairment CAUSES ______
personal/social limitation
social model
Envirnoment CAUSES ____
personal / social limitation
causes by something in or soemthing absent from the environment
Impairment is background condition
Medical model (Disability)
easier/better to reduce the impairent if possible
impairment causes limitation in wide variety of environments
Social Model (Disability)
easier/better to change environment if possible
Impariment cause sthe limitation in a smaller variety of environments
Limtation only arises because of assumpation about “normalness”
Medical model intervention reduces the impairment
“closer” to the impairment
Designed with a particular impairment in mind
Can work for one person without working for everyone
Social Model, intervention prevents impairment from causing limitations
“further” from the impairment
Applies to everyone; cannot apply to just one person
Reqquires little work for hte person with impairment to “install” or “trigger”
7 principles of univerisal design
Equitable Use
Flexiability in use
Simple and Intuitive Use
Perceptible information
Tolerance for Error
Low Physical Effort
Size and Space for Approach and Use
Equitable Use
Design is useful and marketable to people with diverse abilities
Avoid segregating or stigmatizing any users
Flexability in Use
accommodates a wide range of individual preferences and abilities
Provide choice in methods of use
Simple and Intuitive Use
easy to understand, regardless of user’s expereince knowledge, language skills or current concentation level
Eliminate unnecessary complexity
Perceptible information
communicates necessary information effectively to the user, regardless of ambient conditions or user’s sensory abilities
Provide adequate contrast between essential information and its surroundings
Tolerance for Error
minimizies hazards and adverse consequences of accidental or unintened actions
Provide warnings of hazards and errors
Low Physical Effort
Used efficiently and comfortably and with a minimum of fatigue
Minimize repetitive actions
Size and Space for Approach and Use
Appropriate size and space is provided for approach, reach, manipulation, and use regardless of user’s body size, posture, or mobility
Make reach to all components comfortable for any seated or standing user
Universial Design
Universal design is the practice of creating products, environments, or systems that are usable by everyone, regardless of ability or age.
It’s like a ramp at a building entrance—helpful for wheelchair users, parents with strollers, and anyone carrying heavy bags.