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Learning
A relatively enduring change in behavior, resulting from experience
Learning v. Memory
Learning: how we adjust our behavior based on associations between stimuli, actions/behaviors, or consequences, or based on repeated exposure to stimuli
Memory: how we acquire, store, and retrieve knowledge (facts/information, events, places, skills)
Associative learning
develops through conditioning, a process in which environmental stimuli and behavioral responses become connected
Classical conditioning
a form of learning where some event (a stimulus) which produces a behavior (a reflexive response) becomes associated with a new (previously neutral) stimulus; when the neutral stimulus becomes conditioned through association, it acquires the power to elicit essentially the same response reflexive response
Classical conditioning examples
UNconditioned Stimulus (passionate kiss) → UNconditioned Response (sexual arousal)
Neutral Stimulus (bad breath) + UNconditioned Stimulus (passionate kiss) →
UNconditioned Response (sexual arousal)
Conditioned Stimulus (bad breath) → Conditioned Response (sexual arousal)
Prior to conditioning (example)
Unconditioned stimulus (UCS) - romantic partner
→
unconditioned response (UCR) - excitement/attraction
Conditioning (example)
Neutral stimulus (CS) - phone ringtone + unconditioned stimulus (UCS) - romantic partner
→
unconditioned response (UCR) excitement/attraction
After conditioning (example)
Conditioned stimulus (CS) - phone ringtone
→
conditioned response (CR) - excitement/attraction
Extinction
the weakening of a conditioned response (CR) in the absence of the unconditioned stimulus (UCS)
Spontaneous recovery
The reappearance of an extinguished conditioned response after a time delay
Generalization
a tendency to produce a conditioned response (CR) to a stimulus that is similar to the original conditioned stimulus (CS)
ex. the shaking of a box of cereal or crackers (rather than cat/dog food)
Discrimination
involves learning to distinguish between stimuli that are similar to— but not the same as — the conditioned stimulus (CS)
ex. training dog to respond to “sit” only when spoken with a particular tone (or volume or pitch)
Conditioned food aversions
biological tendency in which an organism learns to avoid food with a certain sight, smell, or taste after a single experience, if eating it is followed by illness
Introspection
structuralism (Wundt & Titchener)
functionalism (James)
1879 →
Behaviorism
Pavlov (1900→)
Watson & Skinner (1920-1970)
Cognitive Revolution
Cognitive psychology and neuroscience (late 1950s→)
How do we learn new behaviors by operant conditioning?
the consequences of behavior (ex. rewards and punishments) influence the probability of the behavior increasing or decreasing in the future
BF Skinner believed
that the most powerful influences on behavior are its consequences
Reinforcement
any consequence to an action that strengthens the action (i.e. increases its frequency, makes it more likely to occur in the future)
Punishment
any consequence to an action that weakens the action (i.e., decreases its frequency makes it less likely to occur in the future
Positive reinforcers
a pleasant stimulus presented after a response that increases the probability of that response happening again
positive = add or apply
in this case, adding something pleasant
Negative reinforcers
removal of an unpleasant stimulus that increases the probability of that response in the future
negative = subtract or remove
in this case, removing something unpleasant
_______ is the process where a learned response is weakened by the absence or removal of pairing
extinction
Anna is afraid of spiders. When she sees a very small spider, she has the same reaction she would have if it were huge. This is an example of:
generalization
A researcher decides to classically condition a rabbit by presenting a sound each time before delivering a puff of air to the rabbit’s eye. He finds that the rabbit starts to blink upon hearing the sound. The air puff serves as the:
unconditioned stimulus
Positive punishment
an unpleasant stimulus presented after a response that decreases the probability of that response happening again
positive = add or apply
in this case, adding something unpleasant
Negative punishment
removal of a pleasant stimulus that decreases the probability of that response in the future
negative = subtract or remove
in this case, removing something pleasant
Continuous reinforcement
reinforcement schedule in which all correct responses are reinforced
often employed when shaping behavior: reinforcing desired behaviors in step-by-step fashion (successive approximations) toward some final desired behavior
continuous reinforcement produces fast learning, but also quick extinction if/when reinforcement stops
Partial (intermittent) reinforcement
reinforcement schedule in which some (but not all) correct responses are reinforced
schedules of partial reinforcement may be either ratio or interval, and either fixed or variable
learning emerges more slowly, but there is much greater resistance to extinction with continuous reinforcement
Fixed: ratio
every so many: reinforcement after a specified number of behaviors, such as “buy 10 coffees, get 1 free,” or paying workers for every x number of products produced/sold
Fixed: interval
every so often: reinforcement for behavior after a fixed time, such as “Tuesday discounts”, checking the oven to see if the pizza is ready, paychecks every 2 weeks
Variable: ratio
after an unpredictable many: reinforcement after a variable number of behaviors, as when playing slot machines or fishing
Variable: interval
unpredictably often: reinforcement for behavior after a random amount of time, as when checking our phone for a message; also elevators? crosswalks?
Challenges with punishment
behavior often reappears when the threat of punishment is removed
punished behavior is suppressed, not forgotten
children may simply learn that the behavior isn’t okay here/now but is okay elsewhere (ex. discrimination learning)
may inhibit learning new/better responses
may teach fear (ex. generalization to the parent/punisher as well as the behavior)
rewards may overpower the punishment
may teach the use of aggression
To be effective, punishment must be
reasonable, unpleasant, and immediate so the relationship between the punishment and the unwanted behavior is clear
But overall, it is better (i.e., more successful) to reinforce the desired behavior than to punish the undesired behavior.
Instead of: “If you’re still in bed at 7:30am, then you won’t get to use your iPad tonight.”
Try: “If you’re ready for school by 8:00am then you can use your iPad tonight!”
Classical conditioning involves
the association of two stimuli (CS + UCS) before the response or behavior
Operant conditioning involves
associating a behavior with what comes after a: a particular consequence (reward or punishment)
While classical conditioning emphasizes old responses to new stimuli
operant conditioning encourages new behavior
Basic idea of
CC: learning associations between events we do not control
OC: learning associations between our behavior and its consequences
Response of
CC: involuntary, automatic
OC: voluntary, operates on environment
Acquisition of
CC: associating events; NS is paired with US and becomes CS
OC: Associating a response with a consequence (reinforcer or punisher)
Extinction of
CC: CR decreases when CS is repeatedly presented alone
OC: responding decreases when reinforcement stops
Spontaneous recovery of
CC: the reappearance, after a rest period, of an extinguished CR
OC: the reappearance, after a rest period, of an extinguished response
Generalization of
CC: the tendency to respond to stimuli similar to the CS
OC: responses learned in one situation, occurring in other, similar situations
Discrimination of
CC: learning to distinguish between a CS and other stimuli that do not signal a US
OC: learning that some responses, but not others, will be reinforced
If having your license suspended for driving over the speed limit makes you less likely to speed when you get your license back, then the suspension would be an example of
negative punishment
Marcia is a sophomore in high school who hates washing dishes. When she began to study more (and started earning better grades in her classes), her mother decided to reward Marcia for her pro- academic behavior by no longer making her wash dishes every day.
negative reinforcement
A young child who is spanked after running into the street without checking for cars learns not to repeat this behavior.
operant conditioning
Spanking a child is a case of __________
positive punishment
After several painful vaccinations, a child becomes frightened every time she sees a needle.
classical conditioning
In the case of a child getting a vaccination, the needle would be the ____ and the child’s fear would be the _____.
conditioned stimulus
conditioned response
Biological preparedness
what an organism learns (and how easily) is influenced by its evolutionary history
Garcia & Koelling (1966) findings
selective CS-UCS connection
Innate disposition to form some associations more readily than others
Biological preparedness*
Martin Seligman has argued that animals (including humans) are genertically “prepared” to learn specific fears: the fear may not be automatic, but easily learned
Cognitive psychology
some forms of learning must be explained via changes in mental processes; according to sociallearning, we can learn from others without directly receiving reinforcement or punishment
Cognitive maps
a mental image/representation used to navigate through a familiar environment
Latent learning
learning that occurs without any reinforcement and without any hint that learning took place
Insight learning
problem solving occurs by suddenly perceiving new forms or relationships
Cognitive and behaviorist explanations are
complementary NOT antagonistic
Social (observational) learning
new responses are acquired after watching others’ behavior (modeling) as well as the consequences of their behavior (vicarious reinforcement and vicarious punishment) without having to directly experience consequences ourselves
Disliking the sight, smell, & taste of brussels sprouts when you become sick after eating it
classical conditioning
Your little brother behaves more aggressively than usual after watching a movie about karate
social/observational learning
Your little sister keeps asking to play games on your phone, and her begging is so annoying that you keep giving in just to stop the begging
operant conditioning
Your mother normally drives you to soccer, but tonight your father is driving you; when he prepares to turn into the park, you say, “No, not here. Wait and turn at the next stop.”
latent learning
What is memory?
Human memory is an information processing system that works constructively to encode, store, and retrieve information and experience
How does memory work?
Human memory is not like a video recorder
Human memory is an interpretive, reconstructive enterprise more like an artist’s rendering than a faithful objective representation of the past
information undergoes systematic changes as it is processed
we reconstruct the past
Memory’s 3 basic functions
encoding
storage
retrieval
Encoding
Registering experience and information in the mind
Effortful processing
a type of elaborative encoding that requires attention and conscious effort: processing where meaning is added to information which enhances storage and retrieval
Retrieval
involves locating and recovering information from memory
information may be available but not accessible
How do we measure memory
Basic memory = recall, recognition, relearning
Ebbinghaus (1885/1913)
Read a list of nonsense syllables (ex. DAX, WUD) aloud to determine the number of repetitions necessary to repeat the entire list once without errors
After taking a “break” he relearned the list
Learned many different lists at many different retention intervals
Relearning savings
original time to learn list — time to relearn list after delay
savings curve shows savings as a function of the retention interval
Relearning (Ebbinghaus cont.)
the decrease in savings (i.e. remembering) with increasing delays indicates that forgetting occurs rapidly over the first two days but then occurs more slowly after that
Savings curve
forgetting curve
Savings
is a measure of the amount remembered
How do we form memories?
Three different “memory stages” encode and store memories in different ways, working together to transform sensory experience into a lasting, durable record (neural trance) that is meaningfully connected to other things we know
Stages of memory
sensory input
sensory memory - unattended information is lost
attention
short-term memory (working memory) - unrehearsed information is lost
encoding
long-term memory - some information may be lost over time
Working memory stages
stimulation
sensory memory
central executive
behavior
Parts of the working memory that transfer to long term memory
episodic buffer (events) → episodic LTM
sketchpad (visual image) → visual LTM for words
phonological loop (sounds) → LTM for sounds (language)
semantic buffer (word meanings) → visual LTM for words
Stage 1: Sensory Memory Stages
sensory input
sensory memory
encoding
long-term memory
Stage 1: Sensory Memory Definition
sensory memory preserves very brief sensory impressions of stimuli
Stage 1: Sensory Memory
the actual capacity of sensory memory can be 12 or more items
all but 3 or 4 items disappear before they can enter consciousness or working memory
there is a separate sensory register for each sense
Stage 2: Working Memory Definition
preserves recently perceived events or experiences for less than minute (without rehearsal)
Stage 2: Working Memory
mental workspace where we sort, process, and encode information before adding it to enduring storage (KTM)
capacity = the “magic” number of 7 (+- 2)
info stored for approx 20 seconds
rehearsal leads to longer duration
Maintenance rehearsal
process in which information is repeated or reviewed to keep it from fading while in working memory
Chunking
organizing pieces of information into smaller number of meaningful units
Effortful processing
a process of elaborative rehearsal in which information is actively reviewed and related to information already in the LTM
Levels of processing theory (Craik & Tulving, 1975)
explanation for the fact that information that is more thoroughly connecting to meaningful terms in LTM will be better remembered
Study words
does it have the letter “a” in it?
does it rhyme with chair?
is it a mammal?
Effortful processing and attention
memory goes where attention goes, because you can’t have effortful processing without attention
Effortful Processing (i.e. encoding with deep, elaborative rehearsal) typically benefits memory in two ways
thinking about the meaning of the TBR (to be remembered) information
Forming associations between TBR information and other information already stored in LTM
Cramming
learning without remembering
The spacing effect
distributed study leads to improved retention (also called the practice effect or distributed learning effect)
Massed repetition
repeated presentations that occur closely together in time (“cramming”)
Distributed repetition
repeated presentations that are spread out over time
Retrieval practice (the testing effect)
a learning strategy that involves actively recalling information from memory to improve long-term retention and understanding
The finding that it is easier to remember items presented at both the beginning of a list and at the end of a list (rather than items in the middle) is referred to as
the serial position effect
You are deeply immersed in the book you are reading, when a friend walking by asks you a question. You start to ask, “What was that?” when you realize you actually heard the question, since most of the question lingers in memory like an echo. This effect is due to the ultra-short-term storage of information in your ______________, and more specifically the form of that memory for hearing/audition, which is _____________.
sensory memory
echoic memory
The knowledge that you are able to serve a ball in tennis involves ___________, whereas your proficient physical ability to serve a tennis ball involves __________.
semantic memory
procedural memory