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blueline chapter reading summary
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scientific research
seeks to describe, predict, explain, and modify phenomena
descriptive research
research that aims to describe “what” is happening, not “why”
descriptive research methods
naturalistic observation, case studies, and self-reports
naturalistic observation
observing behavior in its natural setting (ex. kohler observing chimps solve problems and making inferences)
case studies
in-depth research and interpretation of one single or small number of cases (flaw: generalizability, not applicable to majority of people)
self-report
participants report on their own knowledge, attitudes, feeling or opinions in a questionnaire or interview (improves metacognition: understanding of one’s own processing)
experimental research
systematic manipulation and measurement of variables and observing their effects on one another in controlled settings
importance of the computer
vital to conducting cognition research, allows for precision in stimuli presentation and recording responses
what happens in an experiment
researchers manipulate factors they believe influence some mental process
independent variables
what is being manipulatedan
dependent variable
what is being measured
advantages of an experiment
they allow researchers to make statements about the “hows” and “whys” of mental process
disadvantages of an experiment
artificial nature, uncontrolled variables, participant expectations, and unintentional researcher influence
internal validity
the extent to which a study accurately demonstrates that changes in the dependent variable are caused by the independent variable and not by other factors
external validity
the extent to which the results of a study can be generalized to other people, settings, or situations beyond the study
ecological validity
the extent to which the conditions and tasks used in a study reflect real-world situations and behaviors
expectancy effects
when the participant knows the purpose of the study and as a result, doesn’t act how they typically would
operational definition
defining a variable in terms of precise measurable procedures that can be repeated by other researchers
reaction time
the speed at which someone engages in a particular cognitive process
donders
discovered people’s reaction times could be used to estimate the amount of time required to perform the component processes of a particular task
A reactions (simple reactions)
involves one stimuli and one possible response (reaction as soon at the stimulus appears, ex. goosebumps when it’s cold outside)
B reactions (choice reaction)
involves multiple stimuli and multiple possible responses (choosing which response is correct based off the stimuli shown, ex. what you do if a light is red, green, or yellow)
C reactions (go-no-go reaction)
involves actively responding to one stimuli but not another (driving when a light is green, not red)
speed-accuracy trade-off
as responses get faster, the accuracy of those responses sometimes suffers
participant variables
unique aspects of the participant that the experimenter does not assign and can’t change
material variables
physical objects, tools, or stimuli that participants interact with in a study
experimental context variables
things about the environment or setting that can affect participants behavior (ex. room temp, noise, lighting, or time of day)
performance measure variables
the behaviors or responses you actually measure in an experiment (ex. reaction time, number of correct answers, errors, or heart rate)
confounding variables
things that might influence the results other than the independent variable (ex. if some participants are super tired and others aren’t)
single factor experiment
an experiment that manipulates only one independent variable (ex. testing the effect of light color on mood)
within subject design
each participant experiences all levels of a single IV
practice effects/carryover effects
changes in performance because participants get better or worse over time from repeating tasks (ex. doing a memory test twice)
between subject design
each participant experiences only one condition (ex. half the participants do simple reaction, the other half do choice reaction)
factorial design
an experiment with two or more independent variables, allowing researchers to see their separate and combined effects (ex. impact of light color and sound on reaction time)
within subjects factorial
participants experience all combinations of all independent variables
between subjects factorial
different participants experience different combinations of the IV
mixed factorial design
all participants experience all combinations of one IV
descriptive statistics
represent, summarize, or describe the characteristics of a data set
central tendency
the middle or “typical” value of a dataset
statistical significance
determines if results in a study are unlikely to have occurred by chance alone
main effects
overall effect of one IV on the DV
interactions
when the effect of one IV on the DV changes depending on other IV’s
effects of interaction on research
help refine analysis of data by revealing hidden relationship