YEAR 12- SPORT PSYCH A01

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104 Terms

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STSS to STM

  • attention

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STM to LTM

  • rehearsal

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LTM to STM

  • retrieval

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encoding

  • conversion of information into code

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ways to improve memory

  • chunking

  • rehearsal

  • give meaning

  • avoid overload

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Craig and Lockheart- shallow processing occurs…

  • physical or sensory features

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Craig and Lockheart- shallow processing , 2 processes

  • structural- what it looks like

  • phonetic- what it sounds like

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Craig and Lockheart- shallow processing , what it leads to

  • weak memory and STM

  • maintenance rehersal

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Craig and Lockheart- deep processing, occurs

  • when we understand the meaning of the stimulus

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Craig and Lockheart- deep processing, key features

  • semantic processing- importance of skill

  • how the stimulus related to previously learnt stimuli

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Craig and Lockheart- deep processing, leads to

  • elaborate rehearsal

  • deep memory trace and LTM

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operant conditioning

  1. postive negative or punishment

  2. linking stimuli to learned response

  3. manipulating environment

  4. stronger or weaker SR bonds

  5. learns through trial and error

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4 steps of observational learning

  1. attention

  2. retention

  3. motor reproduction

  4. motivation

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what makes us more likely to copy

  • model is praised

  • model is similar to us in age, level, gender

  • significant other

  • friendly

  • clear demo

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key features of cognitive learning

  • problem solving through insight learning

  • thinking and understanding

  • gestaltists

  • whole learning

  • previous experinces

  • intervening variables

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Massed practice

skill is repeated continuously with no breaks

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distributed practise

practise in short bursts with regular intervals

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varied practise

changes regularly in different environments

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fixed practise

happens in the same, stable environment

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part practise

breaks movement into subroutines and practised separately

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whole practise

don’t break into subroutines

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progressive practise practise

take a part, isolate it and practise then isolate a second part to practise then add both together

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whole- part-whole practise

practise as whole and identify errors then isolate them to practise. Put it all back into 1

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Cognitive stage of learning characteristics

  • lot of gross mistakes

  • extrinsic feedback that is positive to the correct response to stimulus

  • clear demonstration with CLEAR verbal explanation

  • manual to help guide

  • inconsistent and low fluidity levels

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Associative stage of learning characteristics

  • more fluent

  • beginning to refine skills

  • can start to use kinaesthetic feedback

  • still benefit from technique feedback from coach

  • faults need to be corrected to stop bad habits

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autonomous stage of learning characteristics

  • fluent and can conc on other things

  • few and minor errors

  • trust dominant response and they are correct

  • aesthetically pleasing

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mechanical guidance

use of equipment to help or support the learner

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manual guidance

physically moving the performer into correct positioning or supporting them as they perform the skill

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verbal guidance

coach explains how to do the skill. better for auto and assos

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visual guidance

Show performer the whole action and let them interpret it. Best for cog stage

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factors effecting guidance

  • personality

  • skill level

  • situation

  • nature of skill being taught

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feedback

involves using information during or after the performance of a skill to alter how its performed

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intrinsic

information from within arising from sensory information

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extrinsic

from an external source

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positive feedback

often from extrinsic and reward the performer via praise

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negative feedback

information about an unsuccessful outcome often criticism

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knowledge of results

external, seeing the outcome of the movement

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knowledge of performance

feedback about the movement pattern

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bilateral transfer

transfer from limb to limb on other side of the body from predominately side to weaker

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retroactive transfer

where a newly learned skill affects the learning of an old skill

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proactive transfer

where a previously learned skill effects the learning of a new skill

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how to stop negative transfer

  • be aware what transfers neg

  • conflicting skills not to follow

  • learn skill in the real environment

  • simplify task

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how to optimise positive transfer

  • build on similar skills

  • clear demo

  • original skill over learned

  • praise learner when transfer was successful

  • have practise similar to the completive environment

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trait theory

  • personality is innate and born with it

  • type A or B

  • Introvert or extrovert

  • stable throughout life

  • Eysenck- stable or unstable and introvert to extrovert

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Extroverts RAS

  • inhibits the effect of external stimuli leading to lower levels of arousal, therefore they seek more external stimulation to get internal arousal from social situations

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Social learning thoery- personality

  • personality is learned and shaped through role models and our environment

  • built from our experiences

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interactionist approach

  • a compromise of traits and our experiences

  • behaviour is unpredictable

  • made from our genetics and environment

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Hollandser persoanlity structure

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attitude

  • A predisposition to act in a particular way towards something or someone in a person's environment

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what forms attitudes

  • friends, family, peers, past, socialisation

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stereotype

  • A belief held by a collection of people about traits shared by a certain category of person.

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how to improve attitudes

  • positive reinforcement

  • set golas

  • role models & peer pressure

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The triadic model

1- beliefs, cognitive element

2- emotions, affective element

3- behaviour, behavioural element

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what makes our attitudes stable

all elects of the triadic model being consistent

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change attitudes depends on

  • the person persuading

  • the quality of message

  • characterises of the person being persuaded

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why do we set goals

  • increase motivation & self confidence

  • reduces anxiety

  • increases focus

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how does setting goals improve performance

  • directs attention

  • regulates amount of effort

  • ensures effort is sustained

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SMART GOALS

S – Specific

M – Measurable

A – Achievable

R – Recorded

T – Time Bound

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the type of goals

  • performance, outcome and process

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motivation

  • The internal mechanisms and external

    stimuli which arouse and direct our

    behaviour

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drive

  • Directed, motivated or energised behaviour that an

    individual has towards achieving a certain goal.

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motivation…

  • involves inner drive

  • depends on external pressures

  • concerns the intensity

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intrinsic motivation

  • Internal drive or willpower to participate or perform well for

    ones self

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extrinsic motivation

  • External influences on the performer to participate or perform well

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arousal

  • The state of readiness. Arousal is our level of

    alertness/readiness to perform our activity.

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drive theory

  • linear relationship, arousal and performance increase

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inverted U theory

  • both increase to reach optimal level but if A increases P decreases

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Catastrophe theory

  • Once again, as arousal increases, so does performance, but only up to an optimal level.

  • Once athletes arousal reaches above the optimum level there is a massive decline in performance or athletes ‘go to pieces’ in the game.

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peak flow experience

  • Achieving optimum arousal levels optimum performance is achieved as a result

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somatic anxiety

  • Anxiety experienced physiologically or of the body – for example sweating

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cognitive anxiety

  • Anxiety experienced by the mind – for example worrying about failing.

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how is anxiety and catastrophe linked

  • high arousal leads to increase somatic and cognitive anxiety which dramatically reduces performance

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trait anxiety

  • personality, Stable, Innate

  • General disposition to see certain situations at threatening. 

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state anxiety

  • A person’s temporary condition of Anxiety in one situation

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SCAT

  • sports completive anxiety test

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Cue utilisation and Inverted U

  • If arousal is low then the performer will attend to all cues (relevant and irrelevant). This will mean they may miss relevant cues due to distractions

  • As arousal increases to optimal, irrelevant cues are blocked out and relevant cues are concentrated on (optimal performance)

  • If arousal increase past optimal (high arousal) then all cues will be ignored.

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instinct aggression

  • an emotion we are born with that must be released

  • better to relate in sports then in anti social acts

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SLT agression

  • copying others

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frustation —> agression

- we need to relase anxiety to calm down

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agressive cue

  • States that when an individual is frustrated there is an increase in arousal levels. 

  • places, objects and people can affect this level

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social facilitation

Positive influence of others who may be watching or competing in sports performances

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social inhibition

the negative influence of others who may be watching or competing which leads to decrease in performance

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evaluation apprehension

increase in arousal caused by having judges, can be positive to negative

  • can be useful in spite of its tendeccy to increase anxiety

  • helps them focus and less distracted

  • however highetend anxiety can be negative

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what effects social facilitation

  • home/ away

  • introverst/ extroverts

  • beginners/ elite

  • simple/ complex skills

  • gross/ fine skills

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SF, type A or B

  • A have high personal stress so observers will stress them more and push over the curve (inverted U)

  • B have lower stress so the arousal from observes push them to optimal

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SF, extroverts or introverts

  • Extroverts seek higher arousal situations so do better with audience

  • introverts shy away from social situations so performance would be worse with crowd

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SF, beginners or elite

  • elite do better with crowd because they can trust their dominant response and the crowd wont cause distractions. The crowd gives them a sense of pride to help performance

  • beginner would do worse as dominant reposes are incorrect and the crowd will cause distractions interfering with performance

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SF other

  • people you know= worse

  • practising in a corwd= better

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SF, simple/ complex

  • simple requires more concentration and complex decision so audience would be bad

  • gross is helped by high arousal and do not require much concentration

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Group

2 or more individuals interacting with each other to share a common goal

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group integration

how individual members of the group feel about the team as a whole

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steiners model

actual productivity= potential productivity- losses due to fault processes

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2 faulty processes

  • lack of coordination

  • lack of motivation

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Ringelmann effect

when the performance of each individual in a group decreases as group size increases

this is also due to coordination and motivation problems and social loafing

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social loafing

when individuals in a group lose motivation apparently causes by an individual loosing identity when place in a group. There efforts are not recognised

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how to minimise faulty processes

  • positive feedback to those trying

  • negative feedback to those not trying

  • support from others in the team

  • team bonding

  • peer pressure

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what is cognitive dissonance theory

a situation that involves conflicting attitudes beliefs or behaviours

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how to change an attitude based on CD

must change one or more elements on the triadic model

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define agression

intent to harm someone outside of the laws of the game

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assertion

no intent to harm and completely legal within the game