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STSS to STM
attention
STM to LTM
rehearsal
LTM to STM
retrieval
encoding
conversion of information into code
ways to improve memory
chunking
rehearsal
give meaning
avoid overload
Craig and Lockheart- shallow processing occurs…
physical or sensory features
Craig and Lockheart- shallow processing , 2 processes
structural- what it looks like
phonetic- what it sounds like
Craig and Lockheart- shallow processing , what it leads to
weak memory and STM
maintenance rehersal
Craig and Lockheart- deep processing, occurs
when we understand the meaning of the stimulus
Craig and Lockheart- deep processing, key features
semantic processing- importance of skill
how the stimulus related to previously learnt stimuli
Craig and Lockheart- deep processing, leads to
elaborate rehearsal
deep memory trace and LTM
operant conditioning
postive negative or punishment
linking stimuli to learned response
manipulating environment
stronger or weaker SR bonds
learns through trial and error
4 steps of observational learning
attention
retention
motor reproduction
motivation
what makes us more likely to copy
model is praised
model is similar to us in age, level, gender
significant other
friendly
clear demo
key features of cognitive learning
problem solving through insight learning
thinking and understanding
gestaltists
whole learning
previous experinces
intervening variables
Massed practice
skill is repeated continuously with no breaks
distributed practise
practise in short bursts with regular intervals
varied practise
changes regularly in different environments
fixed practise
happens in the same, stable environment
part practise
breaks movement into subroutines and practised separately
whole practise
don’t break into subroutines
progressive practise practise
take a part, isolate it and practise then isolate a second part to practise then add both together
whole- part-whole practise
practise as whole and identify errors then isolate them to practise. Put it all back into 1
Cognitive stage of learning characteristics
lot of gross mistakes
extrinsic feedback that is positive to the correct response to stimulus
clear demonstration with CLEAR verbal explanation
manual to help guide
inconsistent and low fluidity levels
Associative stage of learning characteristics
more fluent
beginning to refine skills
can start to use kinaesthetic feedback
still benefit from technique feedback from coach
faults need to be corrected to stop bad habits
autonomous stage of learning characteristics
fluent and can conc on other things
few and minor errors
trust dominant response and they are correct
aesthetically pleasing
mechanical guidance
use of equipment to help or support the learner
manual guidance
physically moving the performer into correct positioning or supporting them as they perform the skill
verbal guidance
coach explains how to do the skill. better for auto and assos
visual guidance
Show performer the whole action and let them interpret it. Best for cog stage
factors effecting guidance
personality
skill level
situation
nature of skill being taught
feedback
involves using information during or after the performance of a skill to alter how its performed
intrinsic
information from within arising from sensory information
extrinsic
from an external source
positive feedback
often from extrinsic and reward the performer via praise
negative feedback
information about an unsuccessful outcome often criticism
knowledge of results
external, seeing the outcome of the movement
knowledge of performance
feedback about the movement pattern
bilateral transfer
transfer from limb to limb on other side of the body from predominately side to weaker
retroactive transfer
where a newly learned skill affects the learning of an old skill
proactive transfer
where a previously learned skill effects the learning of a new skill
how to stop negative transfer
be aware what transfers neg
conflicting skills not to follow
learn skill in the real environment
simplify task
how to optimise positive transfer
build on similar skills
clear demo
original skill over learned
praise learner when transfer was successful
have practise similar to the completive environment
trait theory
personality is innate and born with it
type A or B
Introvert or extrovert
stable throughout life
Eysenck- stable or unstable and introvert to extrovert
Extroverts RAS
inhibits the effect of external stimuli leading to lower levels of arousal, therefore they seek more external stimulation to get internal arousal from social situations
Social learning thoery- personality
personality is learned and shaped through role models and our environment
built from our experiences
interactionist approach
a compromise of traits and our experiences
behaviour is unpredictable
made from our genetics and environment
Hollandser persoanlity structure
attitude
A predisposition to act in a particular way towards something or someone in a person's environment
what forms attitudes
friends, family, peers, past, socialisation
stereotype
A belief held by a collection of people about traits shared by a certain category of person.
how to improve attitudes
positive reinforcement
set golas
role models & peer pressure
The triadic model
1- beliefs, cognitive element
2- emotions, affective element
3- behaviour, behavioural element
what makes our attitudes stable
all elects of the triadic model being consistent
change attitudes depends on
the person persuading
the quality of message
characterises of the person being persuaded
why do we set goals
increase motivation & self confidence
reduces anxiety
increases focus
how does setting goals improve performance
directs attention
regulates amount of effort
ensures effort is sustained
SMART GOALS
S – Specific
M – Measurable
A – Achievable
R – Recorded
T – Time Bound
the type of goals
performance, outcome and process
motivation
The internal mechanisms and external
stimuli which arouse and direct our
behaviour
drive
Directed, motivated or energised behaviour that an
individual has towards achieving a certain goal.
motivation…
involves inner drive
depends on external pressures
concerns the intensity
intrinsic motivation
Internal drive or willpower to participate or perform well for
ones self
extrinsic motivation
External influences on the performer to participate or perform well
arousal
The state of readiness. Arousal is our level of
alertness/readiness to perform our activity.
drive theory
linear relationship, arousal and performance increase
inverted U theory
both increase to reach optimal level but if A increases P decreases
Catastrophe theory
Once again, as arousal increases, so does performance, but only up to an optimal level.
Once athletes arousal reaches above the optimum level there is a massive decline in performance or athletes ‘go to pieces’ in the game.
peak flow experience
Achieving optimum arousal levels optimum performance is achieved as a result
somatic anxiety
Anxiety experienced physiologically or of the body – for example sweating
cognitive anxiety
Anxiety experienced by the mind – for example worrying about failing.
how is anxiety and catastrophe linked
high arousal leads to increase somatic and cognitive anxiety which dramatically reduces performance
trait anxiety
personality, Stable, Innate
General disposition to see certain situations at threatening.
state anxiety
A person’s temporary condition of Anxiety in one situation
SCAT
sports completive anxiety test
Cue utilisation and Inverted U
If arousal is low then the performer will attend to all cues (relevant and irrelevant). This will mean they may miss relevant cues due to distractions
As arousal increases to optimal, irrelevant cues are blocked out and relevant cues are concentrated on (optimal performance)
If arousal increase past optimal (high arousal) then all cues will be ignored.
instinct aggression
an emotion we are born with that must be released
better to relate in sports then in anti social acts
SLT agression
copying others
frustation —> agression
- we need to relase anxiety to calm down
agressive cue
States that when an individual is frustrated there is an increase in arousal levels.
places, objects and people can affect this level
social facilitation
Positive influence of others who may be watching or competing in sports performances
social inhibition
the negative influence of others who may be watching or competing which leads to decrease in performance
evaluation apprehension
increase in arousal caused by having judges, can be positive to negative
can be useful in spite of its tendeccy to increase anxiety
helps them focus and less distracted
however highetend anxiety can be negative
what effects social facilitation
home/ away
introverst/ extroverts
beginners/ elite
simple/ complex skills
gross/ fine skills
SF, type A or B
A have high personal stress so observers will stress them more and push over the curve (inverted U)
B have lower stress so the arousal from observes push them to optimal
SF, extroverts or introverts
Extroverts seek higher arousal situations so do better with audience
introverts shy away from social situations so performance would be worse with crowd
SF, beginners or elite
elite do better with crowd because they can trust their dominant response and the crowd wont cause distractions. The crowd gives them a sense of pride to help performance
beginner would do worse as dominant reposes are incorrect and the crowd will cause distractions interfering with performance
SF other
people you know= worse
practising in a corwd= better
SF, simple/ complex
simple requires more concentration and complex decision so audience would be bad
gross is helped by high arousal and do not require much concentration
Group
2 or more individuals interacting with each other to share a common goal
group integration
how individual members of the group feel about the team as a whole
steiners model
actual productivity= potential productivity- losses due to fault processes
2 faulty processes
lack of coordination
lack of motivation
Ringelmann effect
when the performance of each individual in a group decreases as group size increases
this is also due to coordination and motivation problems and social loafing
social loafing
when individuals in a group lose motivation apparently causes by an individual loosing identity when place in a group. There efforts are not recognised
how to minimise faulty processes
positive feedback to those trying
negative feedback to those not trying
support from others in the team
team bonding
peer pressure
what is cognitive dissonance theory
a situation that involves conflicting attitudes beliefs or behaviours
how to change an attitude based on CD
must change one or more elements on the triadic model
define agression
intent to harm someone outside of the laws of the game
assertion
no intent to harm and completely legal within the game