Copy of Chapter 1: Basic Programming Concepts

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16 Terms

1

Program

The planned structure or content of a leisure experience.

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2

Programming

The process of creating and organizing a program.

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3

Program Development

Continuous improvement and structuring of programs.

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4

Leisure

Human behavior characterized by perceived freedom, intrinsic satisfaction, and positive affect.

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5

Symbolic Interactionism

A sociological view that reality is created through interpersonal interactions.

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6

Needs Assessment

Process to understand participant desires to guide program development.

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7

Benefits-Based Programming (BBP)

Approach to create purposeful leisure experiences, focusing on positive participant outcomes.

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8

Outcome-Based Programming (OBP)

Focuses on achieving specific outcomes through leisure experiences.

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9

Program Design Standards

Standards ensuring program quality and consistency across different locations.

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10

SMART Goals

Goals that are Specific, Measurable, Achievable, Relevant, and Time-bound.

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11

Comprehensive Evaluation

A complete evaluation system using different models to assess program effectiveness.

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12

Program Life Cycle

Stages a program goes through: Introduction, Growth, Maturation, Saturation, Decline.

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13

Service Continuum

A range of service offerings from full-service to self-service.

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14

Animation

The flow of a program that fosters social interaction among participants.

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15

Market Mix

The combination of elements used in marketing programs to attract participants.

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16

Participant Autonomy

The ability of individuals to construct their own experience within a program.

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