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Program
The planned structure or content of a leisure experience.
Programming
The process of creating and organizing a program.
Program Development
Continuous improvement and structuring of programs.
Leisure
Human behavior characterized by perceived freedom, intrinsic satisfaction, and positive affect.
Symbolic Interactionism
A sociological view that reality is created through interpersonal interactions.
Needs Assessment
Process to understand participant desires to guide program development.
Benefits-Based Programming (BBP)
Approach to create purposeful leisure experiences, focusing on positive participant outcomes.
Outcome-Based Programming (OBP)
Focuses on achieving specific outcomes through leisure experiences.
Program Design Standards
Standards ensuring program quality and consistency across different locations.
SMART Goals
Goals that are Specific, Measurable, Achievable, Relevant, and Time-bound.
Comprehensive Evaluation
A complete evaluation system using different models to assess program effectiveness.
Program Life Cycle
Stages a program goes through: Introduction, Growth, Maturation, Saturation, Decline.
Service Continuum
A range of service offerings from full-service to self-service.
Animation
The flow of a program that fosters social interaction among participants.
Market Mix
The combination of elements used in marketing programs to attract participants.
Participant Autonomy
The ability of individuals to construct their own experience within a program.