RIM 3 nbtea

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66 Terms

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Signal Processing

A cornerstone of modern audio engineering, offering techniques and tools to manipulate sound.

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Dynamic Range

Difference between the loudest and quietest moments in an audio source.

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Compression

Reduces output level as input level increases, managing loud parts in a performance.

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Threshold (Compression)

The input level at which compression starts.

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Ratio (Compression)

The amount of gain reduction applied once the threshold is exceeded; higher ratios result in more compression.

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Limiting

A form of compression with a high ratio (typically 10:1 or greater) to prevent the output level from exceeding a set threshold.

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Ceiling (Limiting)

The maximum output level that is capped by limiting.

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Expansion

Reduces gain as input levels drop, making quiet sounds quieter.

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Threshold (Expansion)

Level below which expansion begins.

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Ratio (Expansion)

Defines how much the signal is attenuated; ratios of 10:1 or greater are categorized as gating.

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Gating

Effectively eliminates unwanted sounds like drum resonance or tape hiss in analog recordings.

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Side Chain Processing

Incorporates an external input to trigger processing, useful in applications like de-essing or ducking.

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De-Essing

Targets sibilant frequencies in vocals to reduce harsh 's' sounds.

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Ducking

Used in broadcasting and electronic dance music to lower the volume of certain elements dynamically.

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Equalization (EQ)

Allows specific frequency ranges to be boosted or cut, helping to shape the tonal balance of audio sources.

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Applications of Compression

Reducing wide dynamic ranges, useful for amateur singers or instruments prone to volume spikes.

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Applications of Expansion

Increasing small dynamic ranges, appropriate for reducing background noise from amplifiers without affecting the main performance.

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Controls of Gating

Useful for noise removal.

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Advanced Editing Features

Less necessary in digital recording due to inherent lower noise levels.

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Spectral Balance

Focuses on the tonal balance of audio sources.

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Low-Pass/High-Cut

Removes frequencies above the cutoff point.

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High-Pass/Low-Cut

Removes frequencies below the cutoff point.

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Band-Pass

Allows frequencies within a specific range to pass through while attenuating frequencies outside this range.

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Notch Filter

Attenuates a narrow band of frequencies.

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Shelving EQ

Boosts or cuts frequencies above or below a certain point and then flattens out.

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Peaking (Parametric) EQ

Can boost or cut a specific frequency range, with controls for the amount of boost/cut, center frequency, and bandwidth (Q factor).

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Phase Shift

Timing variations between different frequencies caused by equalization.

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Impact of Phase Shift

The amount of phase shift depends on filter design, amount of boost/cut, filter slope, and bandwidth.

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Reverb

Simulates the sound of reflections in a physical space, adding depth and richness to audio.

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Types of Reverb

Different types include spring reverb, plate reverb, and digital reverberation.

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Delay

Creates an echo effect by repeating the audio signal after a short period.

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Types of Delay

Tape delays and digital delays are common types.

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Phasing

Uses phase shift filters to create frequency notches and add movement to sounds.

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Flanging

Combines a delayed signal with the original to produce a comb filter effect, creating sweeping sounds.

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Chorus

Simulates multiple performers by slightly varying pitch and timing.

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Automatic Double Tracking (ADT)

Uses slight variations in pitch and time to create a doubled recording effect.

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Pitch Shifting

Changes the pitch of a recording without altering the tempo.

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Early Methods of Pitch Shifting

Involved tape speed variations, but modern techniques use digital algorithms for more precise control.

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Pitch Correction

Software tools like AutoTune and Melodyne can correct the intonation of performances, making it possible to adjust pitch without affecting the overall sound quality.

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Analog Consoles

Handle audio as an electrical signal.

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Digital Consoles

Process audio as digital signals.

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DAW (Digital Audio Workstation)

Computer-based mixing with software control surfaces for tactile adjustments.

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Input and Output

Consoles are defined by their I/O capabilities, often denoted in formats like '32 x 24 x 2' (32 inputs, 24 groups, 2 program outputs).

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Block Diagrams

Essential for understanding how signals move through a console. Signal paths are usually illustrated from input to output, showing processing blocks and routing flexibility.

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Channel Strip

Individual channel modules in a console that contain preamps, EQ, dynamics, and routing controls.

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Auxiliary Sends

Routes audio to external effects or monitor mixes, which can be pre- or post-fader.

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Patch Bay

Central hub for routing signals within and outside the console, allowing flexibility in signal flow.

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Automation

Systems that capture and playback console changes over time, synchronized with timecode for precision in editing.

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Solo Modes

Allow isolation and monitoring of individual channels, differing in whether they monitor pre- or post-fader signals.

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Talkback System

Facilitates communication between the control room and talent during recording sessions.

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Impedance (Z)

A measure of opposition that a circuit presents to a current when a voltage is applied.

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Ohms (Ω)

The unit of measurement for electrical resistance.

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DI Box (Direct Box)

A device used to connect high-impedance instrument signals to low-impedance microphone inputs.

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XLR Microphone Connector

A type of electrical connector used for balanced audio signals.

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¼ Inch Phone Plug - TS (Unbalanced)

A type of audio connector used for unbalanced mono signals.

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¼ Inch Phone Plug - TRS (Balanced)

A type of audio connector used for balanced mono or unbalanced stereo signals.

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Bantam or TT (Tiny-Telephone) Plug

A smaller version of the ¼ inch phone plug, used for patch bays.

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3.5mm (1/8") Mini Plug

A common audio connector used for headphones and portable devices.

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RCA Connector

A type of electrical connector commonly used for audio and video signals.

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Speakon® Connector

A type of connector used for loudspeakers, designed to prevent accidental disconnection.

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Channel Fader

A control used to adjust the volume level of an individual audio channel.

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Master Fader

A control used to adjust the overall output level of a mixer or console.

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Phantom Power (48V)

A method of providing power to condenser microphones through the microphone cable.

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Compressor vs. Limiter

A compressor reduces the dynamic range of audio, while a limiter prevents audio from exceeding a certain level.

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RT60 - Decay Time

The time it takes for sound to decay by 60 decibels in a given space.

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Reverberation

The persistence of sound in a space after the original sound has stopped.