Unit 3: Development and Learning

0.0(0)
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/58

flashcard set

Earn XP

Description and Tags

Unit three pt. 2

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

59 Terms

1
New cards

Stranger Anxiety

fear and apprehension infants commonly display around those unfamiliar to them (starts at around 8 months of age)

2
New cards

Temperament

a person’s characteristic emotional reactivity and intensity

3
New cards

Parallel Play

a type of play where children play alongside each other without actively engaging or interacting with one another

4
New cards

Imaginary Audience

where an individual imagines and believes that multitudes of people are enthusiastically listening to or watching him or her

5
New cards

Personal Fable

6
New cards

Social Clock

a culture’s preferred timing for social events, such as marriage, parenthood, and retirement.

7
New cards

emerging adulthood

a period from about age 18 to the mid-20s when many in Western cultures are no longer adolescents but have not yet achieved full independence as adults

8
New cards

Psychological stages of development

9
New cards

Trust v. Mistrust

If needs are dependably met, infants develop a sense of basic trust.

10
New cards

autonomy v. shame

Toddlers learn to exercise their will and do things for themselves, or they doubt their abilities.

11
New cards

initiative v. guilt

Preschoolers learn to initiate tasks and carry out plans, or they feel guilty about their efforts to be independent.

12
New cards

industry v inferiority

Children learn the pleasure of applying themselves to tasks, or they feel inferior.

13
New cards

identity v role confusion

Teenagers work at refining a sense of self by testing roles and then integrating them to form a single identity, or they become confused about who they are.

14
New cards

intimacy v isolation

Young adults struggle to form close relationships and to gain the capacity for intimate love, or they feel socially isolated.

15
New cards

generativity v. stagnation

Middle-aged people discover a sense of contributing to the world, usually through family and work, or they may feel a lack of purpose.

16
New cards

integrity v. despair

Reflecting on their lives, older adults may feel a sense of contentment or failure.

17
New cards

adverse childhood expiriences

18
New cards

identity

our sense of self gained through testing and integrating various roles as an adolescent

19
New cards

achievement of identity

a developmental stage where an individual has actively explored various options and made a committed decision about their personal values, beliefs, and goals, essentially forming a strong and stable sense of self after considering different possibilities

20
New cards

diffusion of identity

a state where individuals lack a clear sense of self and have not made commitments to any particular identity or life direction.

21
New cards

foreclosure of identity

a psychological state where individuals make commitments to certain beliefs, values, or roles without fully exploring or considering other options

22
New cards

moratorium of identity

developmental stage characterized by an individual actively exploring various options related to their identity, while not yet committing to any particular path or identity.

23
New cards

assosiative learning

realizing that certain events occur together.

24
New cards

behavioral perspective

all behavior is learned through conditioning and can

be understood without reference to internal mental

processes

25
New cards

unconditioned stimulus

unlearned, naturally occurring cause of behavior

26
New cards

unconditioned response

unlearned, naturally occurring behavior

27
New cards

conditioned response

learned behavior

28
New cards

conditioned stimulus

learned cause of behavior

29
New cards

extinction

diminishing of a conditioned response

30
New cards

higher-order conditioning

a procedure in which the conditioned stimulus is paired with a new neutral stimulus (as if it were the unconditioned stimulus) creating a second (often weaker) conditioned stimulus

31
New cards

Counterconditioning

using the principles of learning to change an existing

behavior

32
New cards

one-trial conditioning

a type of learning where a strong association between a neutral stimulus and an unconditioned stimulus is formed after only one pairing

33
New cards

Biological preparedness

Environments are not the whole story. Biology matters.

34
New cards

habituation

decreasing responsiveness with

35
New cards

operant conditioning

a type of learning in which a behavior becomes more likely to recur if followed by a reinforcer or less likely to recur if followed by a punisher.

36
New cards

the law of effect

the principle that behaviors followed by favorable consequences become more likely, and behaviors followed by unfavorable consequences become less likely.

37
New cards

reinforcement

any event that strengthens (or increases the likelihood) the behavior that follows.

38
New cards

punishment

any event that tends to decrease the behavior that it follows.

39
New cards

positive reinforcement

increasing behaviors by presenting rewarding stimuli

40
New cards

negative reinforcement

increasing behaviors by stopping or reducing aversive stimuli

41
New cards

positive punishment

administration of an aversive stimulus

42
New cards

negative punishment

removal of a pleasant/rewarding stimulus

43
New cards

primary reinforcers

44
New cards

secondary reinforcers

45
New cards

reinforcement generalization

46
New cards

shaping

47
New cards

Instinctive drift

48
New cards

learned helplessness

49
New cards

continous reinforcement

50
New cards

partial reinforcement

51
New cards

fixed-interval schedule

52
New cards

variable-interval schedule

53
New cards

fixed-ratio schedule

54
New cards

social learning theory

55
New cards

vicarious conditioning

56
New cards

model

57
New cards

insight learning

58
New cards

latent learning

59
New cards

cognitive maps