Economics of Public Goods, Tragedy of the Commons, and Collective Action

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16 Terms

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Public Goods

Goods that are non-excludable (cannot prevent people from consuming them) and non-rivalrous (one person's use doesn't reduce another's ability to use it)

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Excludable Goods

Goods where the manager can restrict consumption to certain consumers

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Non-Rivalrous Goods

Consumption by one consumer does not prevent or reduce the ability of another to consume it

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Club Goods

Examples include cinemas and private parks — excludable but non-rivalrous

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Common-Pool Resources

Examples include fish stocks in the sea and coal — non-excludable but rivalrous

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Private Goods

Examples include food and clothing — both excludable and rivalrous

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Olson - Free Rider Problem

All members share a common interest in obtaining a collective benefit but have no common interest in paying the cost. Each person prefers others to pay while still receiving the benefit

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Tragedy of the Commons

When individuals, acting in their own rational self-interest, overuse a shared resource, leading to its depletion

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Rational Herdsman Example (Tragedy of the Commons)

Each herdsman seeks to maximize gain by adding more cattle to the shared pasture, even though it leads to overgrazing and depletion

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Marginal Benefit - Marginal Cost

Each additional animal provides a near +1 benefit to the herdsman but only a fraction of -1 cost due to shared overgrazing effects

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Outcome of the Tragedy

All rational herdsmen add more animals, leading to destruction of the commons despite individual rationality

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Modern Examples of the Tragedy of the Commons

Climate change and pollution

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Nash Equilibrium

A situation where no player can gain by changing their strategy while others keep theirs unchanged

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Collective Action (Basic Setup)

Two citizens can choose to challenge or not challenge a regime. Challenging is costly, but if both challenge, they can force regime change (B > M > 0)

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Two Pure-Strategy Nash Equilibria (Two-Citizen Game)

Both challenge or neither challenge

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Multiple-Citizen Game (Generalized Collective Action)

A large population game where each citizen chooses whether to challenge. Benefit = B if more than k citizens challenge; cost = M for each

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