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Variable
A symbol that represents a value in computer memory, which can be changed during program execution.
Function
A named section of a program that performs a specific task.
Loop
A programming construct that repeats a block of code until a certain condition is met.
Conditional
A statement that performs different actions depending on whether a condition is true or false.
String
A sequence of characters, typically used to represent text.
Integer
A whole number, without decimals, used to represent numerical data.
Boolean
A data type with only two possible values: true or false.
Array
A data structure that stores a collection of elements, typically of the same type, accessed by indexing.
Method
A function that is associated with an object in object-oriented programming.
Class
A blueprint for creating objects, which defines their properties and behaviors.
Module
A file containing Python definitions and statements, typically used to organize code into reusable components.
Argument
A value passed to a function or method when called, used as input for the function to operate on.
Parameter
A variable used in a function or method definition to represent an argument that will be passed to it.
Syntax
The set of rules that define the combinations of symbols that are considered to be correctly structured code in a particular programming language.
Comment
An annotation in the source code of a program, ignored by the compiler or interpreter, used to explain the code or make notes.
Operator
A symbol that performs a specific operation on one or more operands in an expression.
Recursion
A programming technique where a function calls itself in order to solve a problem.
Exception
An event that occurs during the execution of a program that disrupts the normal flow of instructions.
Compilation
The process of translating source code into machine code or bytecode.
Debugging
The process of finding and fixing errors, or bugs, in a program.