Unit 2 Vocab: Cognition

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59 Terms

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Bottom-up processing

Analysis that begins with the sensory receptors and works up to the brain's integration of sensory information; it is data-driven.

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Top-down processing

Information processing guided by higher-level mental processes, such as experience, expectations, and schemas, which constructs perceptions.

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Perceptual set

A mental predisposition to perceive one thing and not another, heavily influenced by top-down processing.

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Gestalt Principles

Organizational rules the brain uses to group stimuli into meaningful forms.

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Figure-Ground

The perceptual tendency to organize the visual field into objects (figure) that stand out from their surroundings (ground).

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Closure

A Gestalt principle where the brain fills in gaps to perceive a continuous, whole object.

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Selective attention

The process of focusing conscious awareness on a particular stimulus, often at the exclusion of others.

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Cocktail party effect

The ability to attend selectively to one voice among many, demonstrating the limits of selective attention.

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Sensory adaptation

Diminished sensitivity as a consequence of constant stimulation.

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Retinal disparity

A binocular depth cue that uses the difference between the images cast on the two retinas to compute distance.

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Linear perspective

A monocular depth cue where parallel lines appear to converge in the distance, providing a cue for depth.

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Perceptual constancy

The ability to perceive objects as unchanging (having consistent size, shape, color, and lightness) even as the image on the retina changes.

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Schemas

Mental frameworks or concepts that organize and interpret information, allowing us to quickly process new information.

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Prototypes

A mental image or the best example that incorporates all the features we associate with a category.

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Algorithms

A methodical, logical rule or procedure that guarantees solving a particular problem, though it is often slow.

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Heuristics

Simple thinking strategies or mental shortcuts that allow us to make judgments and solve problems efficiently, though they are prone to error.

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Representativeness heuristic

Estimating the likelihood of events based on how well they seem to match a particular prototype, which can lead to neglecting base rates.

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Availability heuristic

Estimating the likelihood of events based on their availability in memory; instances that are vivid or easily recalled are judged as more common.

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Functional fixedness

A cognitive bias that limits a person to using an object only in the way it is traditionally used.

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Framing

The way an issue is presented; how information is worded can significantly alter people's decisions and judgments.

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Convergent thinking

Narrowing the available problem solutions to determine the single best solution.

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Divergent thinking

Expanding the number of possible solutions; creative thinking that moves in different directions.

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Information processing model

A framework that compares human memory to a computer's operations, involving three main processes: encoding, storage, and retrieval.

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Encoding

The process of getting information into the memory system (e.g., through effortful or automatic processing).

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Storage

The process of retaining encoded information over time.

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Retrieval

The process of getting information out of memory storage.

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Explicit memory (Declarative)

Memory of facts and experiences that one can consciously know and "declare," processed in the hippocampus.

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Implicit memory (Nondeclarative)

Retention independent of conscious recollection, involving skills, preferences, and conditioned associations, processed by the cerebellum.

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Working memory

A system for the active, brief processing of incoming sensory information and information retrieved from long-term memory.

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Sensory memory (Iconic/Echoic)

The immediate, brief, high-capacity recording of sensory information before it is forgotten or encoded.

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Chunking

Organizing items into familiar, manageable units; often occurs automatically, increasing the capacity of short-term memory.

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Spacing effect

The tendency for distributed study or practice to yield better long-term retention than massed practice.

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Serial position effect

The tendency to recall best the last items (recency effect) and the first items (primacy effect) in a list.

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Anterograde amnesia

An inability to form new memories after a point of injury or disease.

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Retrograde amnesia

An inability to retrieve information from one's past that was formed prior to a point of injury or disease.

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Proactive interference

The disruptive effect of prior learning on the recall of new information.

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Retroactive interference

The disruptive effect of new learning on the recall of old information.

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Misinformation effect

The phenomenon where a person's recall of an event becomes less accurate because of exposure to misleading information after the event.

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Fluid intelligence

Our ability to reason speedily and abstractly, often used when solving novel problems; tends to decrease with age.

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Crystallized intelligence

Our accumulated knowledge and verbal skills; tends to increase with age.

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Autokinetic effect = The perception that a stationary point of light in a dark room is moving.::
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Metacognition = "Thinking about thinking"; the awareness and understanding of one's own thought processes.::
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Assimilation (Schema) = Interpreting new experiences in terms of existing schemas.::
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Accommodation (Schema) = Adapting or changing our current schemas to incorporate new information.::
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Mental set = A tendency to approach a problem in one particular way, often a way that has been successful in the past.::
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Priming = The unconscious activation of certain associations, predisposing one's perception, memory, or response.::
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Gambler’s fallacy = The mistaken belief that future random events are influenced by past random events (e.g., after five coin flips landing heads, the next must be tails).::
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Sunk-cost fallacy = The tendency to continue investing in a project because of already invested resources, rather than deciding based on future costs and benefits.::
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Executive functions = Higher-level cognitive skills managed by the prefrontal cortex, including planning, impulse control, and working memory.::
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Creativity = The ability to produce novel and valuable ideas.::
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Automatic vs. effortful processing = Automatic is unconscious encoding (e.g., space, time, frequency); effortful requires conscious attention and rehearsal.::
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Episodic memory = Explicit memory of personally experienced events or episodes (e.g., what you ate for dinner last night).::
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Semantic memory = Explicit memory of facts, general knowledge, and concepts (e.g., the definition of a schema).::
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Levels of processing (Shallow/Deep) = Theory that the depth of processing (semantic is deepest) determines how well a memory is encoded and recalled.::
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*Structural encoding = Shallow level of processing; encoding only the physical structure or appearance of the word.::
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*Phonemic encoding = Intermediate level of processing; encoding the sound of a word.::
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*Semantic encoding = Deepest level of processing; encoding the meaning of a word.::
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Multi-store model = A memory model proposing three stages: sensory memory, short-term memory (STM), and long-term memory (LTM).::
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Working memory (Components) = Includes the central executive (boss), phonological loop (verbal), visuospatial sketchpad (visual/spatial), and episodic buffer (integration).::