1/120
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai |
|---|
No analytics yet
Send a link to your students to track their progress
Successive approximations
responses that are increasingly similar to the desired response
Overjustification effect
The effect of promising a reward for doing what one already likes to do. The person may now see the reward, rather than intrinsic interest, as the motivation for performing the task.
too much reward -> undermines intrinsic motivation
Observational learning
Learning by observation and imitation
Modeling
imitating others' behavior
Bandura's bobo doll study
Researchers would physically and verbally abuse an inflatable doll in front of children, which would lead the children to mimic the behavior of the adults
Implications of observational learning for aggressive behavior
Children exposed to either violent TV show or non violent sporting event -> violent TV led to more aggression
Implications of observational learning for prosocial behavior
Exposure to prosocial models such as observing others providing help -> others would be more likely to help
Encoding
getting information into memory
Storage
maintaining encoded information over time
Retrieval
pulling previously encoded and stored information from memory
Sensory memory
system that holds sensory information like visually, auditory, and etc. for a very brief time after the stimulus disappears
Iconic memory
visual sensory memory
Echoic memory
auditory sensory memory
Sperling study of iconic memory
Sperling flashed 12 letters for 1/20 seconds -> then signaled Ps to recall top, middle, or bottom row
Short-term memory
for information that is available to consciousness for about 20-30 seconds -> magical #7
Long-term memory
relatively permanent memory -> unlimited capacity
Explicit memory
conscious recollection of material from long-term memory (declarative)
Semantic memory
memory of general knowledge
Episodic memory
memory of personally experienced events
Implicit memory
not brought to mind consciously, but expressed in behavior
(nondeclarative)
Procedural memory
memory for the performance of skills
Priming
prior exposure to a stimulus affects responses to a later stimulus
Classically conditioned associations
conditioned emotional reactions
Recall
producing memories using minimal retrieval cues
Recognition
knowledge of whether one has previously been exposed to info
Relearning
learning occurs more quickly the second time it is learned
Chunking
organizing items into familiar, manageable units; often occurs automatically
Mnemonics
strategies and tricks for improving memory -> every good boy does fine/acronyms (words made from first letter of words) like OMG
Rehearsal
repeating some information -> without it, less likely to remember
Maintenance rehearsal
rote repetition of material
Elaborative rehearsal
thinking about the meaning of the information
Craik and Tulving's levels of processing theory
Levels of processing: information can be processed at different depths, from shallow to deep -> affects likelihood of recall
CHAIR Study, elicited encoding depth by asking different types of questions -> is it in caps, does it rhyme with train, does it fit in sentence -> words presented, recognition tested
Shallow processing
superficial features, such as physical appearance
Deep processing
meaning
Encoding specificity
specific cues are encoded with the memory
Context-dependent memory
environment in which something is learned serves as cue for retrieval
State-dependent memory
physical or mental state in which something is learned serves as cue for retrieval
Encoding failure
memory fails to form due to lack of attention or processing
Storage decay
after memory has been stored, may fade
Retrieval failure
storied memories cannot be accessed -> tip of the tongue
Ebbinghaus's forgetting curve
After forming a memory, majority of forgetting occurs initially
Tip-of-the-tongue phenomenon
State in which one cannot quite recall a familiar word but can recall words of similar form and meaning
Anterograde amnesia
memory loss for info encountered after head injury -> H.M experienced this
Retrograde amnesia
memory loss for info from before head injury
Eye witness testimony reliability
Eyewitness testimony is not reliable as people can distort their recall (speed estimates) or add information to their recall (broken glass) -> based on the verb used, different speeds were suggested
Testing effect
taking tests during the learning phase facilitates later retrieval from long term memory
Spacing effect
learning is more effective when study sessions are spaced out
Heuristics
simple rules for making complex decisions/judgements
Representativeness heuristic
tendency to see someone or something a belonging to a particular group or category by evaluating how similar this person or thing is to a typical person or thing in that category
Base-rate fallacy
using the representativeness heuristic means ignoring base rates
Base rates
frequency with which given events or cases occur in the population
Availability heuristic
Strategy for making judgements based on how easily specific kinds of information can be brought to mind -> being influenced more by the salience then by the actual likelihood of event
Simulation heuristic (counterfactual thinking)
Imagining alternative version of actual events shapes emotional response
Outcomes of bilingualism
Greater cognitive flexibility, protection against cognitive decline, higher academic achievement in upper grades, better executive control, and additional area of brain activation
Effects of stimulating and non-stimulating environments on intellectual abilities
Stimulating environments tend to foster a better environment for learning -> a colorful classroom filled with toys vs. a orphanage w/ little contact or stimulation
Perseverance effect (belief perseverance)
Beliefs tend to persist in the face of disconfirming information
Confirmation bias
Tendency to search for and use information that is consistent with our existing beliefs -> exposure to information that is inconsistent with our beliefs makes us question the validity of the information
Stereotype threat
Threat felt when stereotype is salient to targets of negative stereotypes, it can be combatted against through education about stereotype threat, role models, self affirmation, and growth mindset
Fixed mindset
performance is assumed to reflect ability that is unchangeable
Growth mindset
performance is assumed to reflect effort that is modifiable (results in more effort and persistence)
Maslow's hierarchy of needs
List of ascending needs from basic to self actualization
Self-actualization
Need to find self-fulfillment and realize one's potential
James-Lange theory of emotion
We experience physiological arousal or behavior in response to stimuli -> due to physiological response or behavior, we experience emotion
Physiological arousal/behavior -> emotion
Cannon-Bard theory of emotion
Emotion and physiological reactions occur simultaneously
Physiological arousal/behavior — emotion
Schachter and Singer's two-factor theory of emotion
First, we experience physiological arousal, then we interpret the reason for the arousal and provide an explanation or label for it
Physiological arousal -> interpretation -> emotion
Angry/happy man study
Participants injected w/ epinephrine or placebo, told injection would cause arousal and so behaved in angry/happy way -> participants labeled emotion
Misattribution of arousal
the process whereby people make mistaken inferences about what is causing them to feel the way they do
Dutton & Aron
misattribution of arousal, similar physiological reaction to fear and attraction -> men who crossed the scary bridge were more likely to call the girl, believing their fear was actually attraction
Facial feedback hypothesis
Act of forming a facial expression elicits the corresponding emotion
Attribution
process through which we seek to identify the causes of our own or others' behavior
Internal (dispositional) attribution
inference that a person's behavior is caused by something about the person
External (situational) attribution
inference that a person's behavior is caused by something about the situation
Fundamental attribution error
Tendency to make internal attributions for others' behavior, even when situational causes are apparent
Jones and Harris's Castro study
The participants thought that the student who wrote the essay had a somewhat positive opinion of Castro even though they knew that the student had been instructed by the professor to write a pro Castro essay.
Actor-observer effect
Tendency to attribute our own mistakes mainly to situational causes, but the mistakes of others mainly to dispositional causes
Self-serving attribution
Tendency to attribute one's positive outcomes to internal causes but negative outcomes to external causes -> that was all me vs its not my fault
Social role
behavior that is expected of a person who is in a specific social position
Zimbardo's Stanford prison experiment
Participants randomly assigned to either prisoner or prison guard -> assumed the role and would start genuinely acting it out, guards became abusive and prisoners showed signs of stress and anxiety
Cognitive dissonance
Unpleasant psychological state that results from inconsistencies between one's attitudes and behavior (counter attitudinal behavior, insufficient justification, choice, and effort)
Counterattitudinal behavior
Behavior that is inconsistent with person's attitudes
Insufficient justification
When people perform a counterattitudinal behavior with inadequate reason, they may develop more positive attitudes toward that behavior
Festinger and Carlsmith's cognitive dissonance study
Subjects paid either $1 or $20 to do a boring tasking and tell next subject that it was fun -> the 20$ paid justified lying for the payment whereas the 1$ felt there was insufficient justification for lying
Social norms
guidelines for how to behave in a social context
Normative social influence
social influence based on the desire to be liked or accepted
Informational social influence
social influence based on the desire to be correct
Asch's study of conformity
Participants asked to judge which comparison line best matched the standard line in which they unanimously chose the incorrect line (about 75% chose incorrect at least once) -> presence of an ally, unanimity of social group making it important to conform
Milgram's study of obedience
Milgram sought to investigate obedience to authority, where participants served as teachers and were instructed to inflict shocks of increasing intensity onto the learner -> under orders participants would keep administering shocks, after he stopped responding, they would continue to shocking
Acquisition
Stage of conditioning in which the association between the 2 stimuli (US and CS) is being learned
Generalization (Classical)
Conditioned response to stimuli that are not the conditioned stimulus (but are similar to the CS)
Discrimination (Classical)
Conditioned response occurs only to a specific stimulus
Extinction (Classical
Failure to exhibit the CR to the CS (because CS no longer predicts US)
Spontaneous recovery (Classical)
Reappearance of the CR to the original CS after extinction -> tends to be short lived
Second-order (higher-order) conditioning
New neutral stimulus becomes associated with previously conditioned stimulus, becoming new CS -> tends to be weaker than first order conditioning
Conditioned aversion
classically conditioned association between a CS and a US that causes unpleasant response -> Wolves fed sheep meat covered in a substance that would cause sickness, made them afraid of sheep meat
Watson and Raynor's study
Learning to fear in which loud noise was paired with a rat, where Albert would generalize fear to other fuzzy objects
Counterconditioning
Replacing unwanted CR with wanted response -> the unwanted response (fear of rabbit) would be paired with stimulus that produces pleasant feelings that are incompatible with fear response (to eliminate unwanted response)
Operant conditioning
Learning behaviors due to experiences with their consequences
Thorndike's law of effect
The tendency of an organism to produce a behavior depends on the effect the behavior has on the environment -> hungry cat placed in box and is only rewarded after figuring out how to escape from the box, first chaotic then calm
Skinner box
Behavior is controlled by its consequences, an operant chamber -> hungry animal placed in box, pressing button gives food (reinforcer), increases button pressing
Reinforcer
consequence of behavior that increases the probability that the behavior will occur