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Migration
the movement of organisms over long distances; the seasonal movement of animals from one region to another
Orientation
an organisms preferred direction of movement
Navigation
use of cues for directions during migration
Stopover
a resting/refueling site visited during migration
Dispersal
movement of individuals from one location to another
Emigration
out of subpopulation
Immigration
into a subpopulation
Active dispersal
mobile organisms (walking, flying, swimming, etc)
Passive dispersal
dispersal with the aid of another organism (seen in mostly stationary organisms, insects, aquatic invertebrates and larvae
Dispersal agent
mobile organism or another environmental feature (wind and water currents) that facilitates passive dispersal of another organism
Assisted dispersal
human activity expands the range of a species (intentionally or unintentionally
Learning
context-specific change in capacity for behavior as a result of stored information from previous experience
Filtration
separate useful information from unnecessary information
Focused learning
information with critical immediate survival value (burned into memory)
Generalized learning
conditions future behavior, problem solving
Short-term learning
memory stored and available for a short-time (seconds to minutes, 6-7 bits)
Long-term learning
memory stored over an extended time (week to months)
Long-lasting learning
memory stored for months → lifetime and triggered by strength of stimuli and association
Habituation
learned reduction in response to a stimulus that has proven repeatedly to be harmless
Sensitization
increase in responsiveness to a stimulus due to experience with that stimulus
Associative learning
learned association between 2 events where certain conditions are associated with certain outcomes
Classical conditioning
animal associates a relevant stimulus (unconditioned stimulus) with an irrelevant stimulus (conditioned stimulus) to generate a conditioned response
Reinforcement
increases likelihood of the behavior being repeated
Punishment
decreases the likelihood of the behavior being repeated
Learning Curve
Quantifications of a rate of learning from a particular stimuli (Hermann Ebbinghaus 1885) a visualization of
learning w/time trials on x-axis & learning performance on y axis.
Forgetting
loss of learning/memory due to failure to reinforce a memory
Extinction learning
gradual decrease in response to a conditioned stimulus when the stimulus is presented without reinforcement
Cognition
ability of an animal to separate itself from the moment, contemplate the past and the future, and adjust present actions
Insight learning
sudden realization of the solution of any problem without repeated trials or continuous practices
Mental time travel
thinking about the past and using that information to inform future plans/actions
Play
engagement of an animal in seemingly purposeless activity that has no immediate apparent survival value
Object play
inanimate objects
Locomotor play
Vertical leaps, bucks, somersaults, handstands, etc.
Functions: motor skill development, endurance and strength (muscle fiber development), cerebellum synapse develop (limb coordination, movement)
Social play
forging social bonds (social cohesion), fine-tuning motor skills, and development of cognitive skills
Aggression
behavior that appears to be intended to inflict noxious stimulation or destruction on another organism
Agonism
conflict between conspecifics (threats, submission, chase, combat)
War of attrition
display aggressively but not actually fight
Sequential aggression
series of “bouts”- continual assessment (sampling), sequential increase of aggression
Winner effect
winning past aggressive interaction increases probability of future wins
Loser effect
losing past aggressive interactions increases probability of future losses
Bystander effect
“eavesdropper” individual observes an aggressive interaction among others and changes assessment of those observed. (key to dominancy hierarchy dynamics)
Audience effect
individuals engaged in aggressive interactions change behavior if watched
Siblicide
killing of a sibling
goal: secure greater resources (via parental care) ***
Personality
inter-individual variation in behavioral traits
Communication
transfer of information by a signaler to a recipient (often eliciting a behavioral change)
Signal
any act or structure which carries a specific meaning and alters the behavior or other organisms- evolved specifically for communication
Co-opting
evolution of something the animal already does or has for use in communication
Ritualization
association through evolution of a meaning with a signal
Stereotypy
selection over time favors reduction in variation in the signal (meaning of signal clearly communicated)
Redundancy
>1 signal, offered in different modes to communicate same message (multi-modal)
Honest signaling
information being sent and received is true (mutual interest/benefit in result among sender and receiver)
Dishonest signaling
information being sent and received is false (one organisms exploits another-sends inaccurate signal) to improve fitness)
Cultural transmission
transfer of information from individual to individual through social learning or teaching individual’s phenotype
Social learning
learning facilitated by observation of/or interaction with another individual or its products
Teaching
learning in which one individual instructs and at least one other individual is a student
Vertical cultural transmission
information is transmitted across generations from parents to offspring
Oblique cultural transmission
transfer of information across generations (not parent to offspring)
Horizontal cultural transmission
transmission of information among individuals of the same age group (peers)
Imitation
acquisition of topographically novel response through observation of a demonstrator
Copying
observer repeats what a model does, but does not need to be novel nor involve learning (something already learned)
Tradition
when a new preference emerges and becomes commonplace within a group