Adjustability
The ability of a product to be changed in size, commonly used to increase the range of percentiles that a product is appropriate for
Alertness
The level of vigilance, readiness or caution of an individual
1/369
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
Adjustability
The ability of a product to be changed in size, commonly used to increase the range of percentiles that a product is appropriate for
Alertness
The level of vigilance, readiness or caution of an individual
Anthropometrics
The aspect of ergonomics that deals with body measurements, particularly those of size, strength and physical capacity
Biomechanics
The research and analysis of the mechanics of living organisms
Clearance
The physical space between two objects
Cognitive Ergonomics
Concerned with mental processes, such as perception, memory, reasoning, and motor response
Comfort
A person's sense of physical or psychological ease
Dynamic data
Human body measurements when the subject is in motion/physical activities
Enhanced Work Environment
Designed spaces for Healthy Workforce, Enhanced Productivity, Reduced number of sick days
Environmental factors
Psychological factors affecting performance of an individual due to the environment that the individual is situated
Ergonomics/Human Factors
The application of scientific information concerning the relationship between human beings and the design of products, systems and environments
Fatigue
A person's sense of physical or psychological tiredness
Functional/Dynamic data
Data measurements while performing a task e.g. reaching, manoeuvring and aspects of equipment use
Human error
Factors associated with major accident, catastrophic consequences to people, property and the environment
Human information processing system
How user interprets information and reaction through inputs, processes (which can be sensory, central and motor) and outputs
Interval data scale
Based on numeric scales in which we know the order and the exact difference between the values
Nominal data scale
Based 'by name' and used in classification or division of objects into discrete groups
Ordinal data scale
Numerical scale where the exact numerical value has no significance other than to rank a set of data points on from qualitative data
Percentile range
The proportion of a population with a dimension at or less than a given value
Perception
The way in which something is regarded, understood or interpreted
Physiological factor data
Human factor data related to physical characteristics used to optimise the user's safety, health, comfort and performance (motor processes)
Primary data
First hand data collected by a user for a specific purpose
Psychological factor data
Human factor data related to psychological interpretations caused by light, smell, sound, taste, temperature and texture
Qualitative data
Typically descriptive data used to find out in depth the way people think or feel - their perception
Quantitative data
Data is information about quantities; that is, information that can be measured and written down with numbers
Range of sizes
A selection of sizes a product is made to cater for the majority of a market
Ratio data scale
Scale allows you to compare differences between numbers
Reach
A range that a person can stretch, touch or grasp an object from a specified position
Secondary data
Data collected by someone other than the user
Structural/Static data
Refers to measurements taken while the subject is in a fixed position, e.g. height, arm length
Workplace Environmental Factors
Maximising performance and reducing risk of accidents of Physical Environment, Equipment design and the Workflow of the task of the user
Workspace Envelope
A 3-dimensional space within which you carry out physical work activities when you are at a fixed location
Clean technology
Products, services or processes that reduce waste and require the minimum amount of non-renewable resources
Combined Heat and Power (CHP)
A system that simultaneously generates heat and electricity from either the combustion of diesel/biomass fuel or a solar heat collector
Converging technologies
The merging of nanotechnology, biotechnology, info and communication technologies into a single product
Cradle to cradle (Circular Economy)
A design philosophy that aims to eliminate waste from the production, use and disposal of a product. It centres on products which are made to be made again
Cradle to gate
A design philosophy that considers the environmental effects of a product all of the way from extraction to the end of manufacture only
Cradle to grave
A design philosophy that considers the environmental effects of a product all of the way from manufacture to disposal
Dematerialization
The reduction of total material and energy throughout a product or service
Design for the environment software
Software to peform Life cycle Analysis on a product and assess its environmental impact at all stages
Eco-design
Focusses on three broad environmental categories - materials, energy, and pollution/waste
Embodied energy
The total energy required to produce a product
End-of-pipe technologies
Technology that is used to reduce pollutants and waste at the end of a process
Energy distribution
The method with which energy is transported from a source to where it is used
Energy storage
The method with which energy is stored for later use
Energy utilization
The method with which energy is used
Green design
Designing in a way that takes account of the environmental impact of the product throughout its use and disposal
Green legislation
Laws and regulations that are based on conservation and sustainability principles used by designers and manufacturers
Incremental solutions
Products which are improved and developed over time leading to new versions and generations
Individual energy generation
The ability for an individual to remotely use and charge low-energy devices
Life cycle analysis (LCA)
Environmental Assessment (5 stages) of a product (pre-production; production; distribution (including packaging; utilization; and disposal)
Linear economy
An economy based on the make, use, dispose model (Cradle to Grave)
Grid systems
An electrical supply distribution network either national or international
Non-renewable resources
A natural resource that cannot be re-made or re-grown as it does not naturally re-form at a rate that makes its use sustainable
Product recovery strategies
The processes of separating components of a product to recover recyclable materials
Quantification of carbon emissions
Defining numerically the carbon emissions generated by a particular product
Radical solutions
A completely new product is devised by going back to the roots of a problem and thinking about a solution in a different way
Re-engineer
To redesign components or products to improve their characteristics or performance e.g. solar power
Re-use
Use of a product in the same way or in a new context e.g. glass jar
Recondition
Rebuilding a product so that it is in "as new" condition e.g. vintage car
Recovery of raw materials
Separation of components of a product in order to recover raw materials
Recycle
Using the materials from obsolete products to generate new products e.g. alu soda cans to make new alu parts
Renewability
The rate that a resource can be replenished
Renewable resources
A natural resource that can replenished with the passage of time
Repair
The reconstruction or renewal of any part of an existing structure or device e.g. new sole on a shoe
Reserves
A natural resources that have been identified in terms of quanitity and quality
Resources
Stock or supply of resources that are available in a given context
System level solutions
Solutions that are implemented to deal with the whole system, rather than just components
Precautionary principle
The anticipation of potential problems in relation to the environmental impact of the production, use and disposal of a product
Prevention principle
The avoidance/minimization of producing waste in relation to the production, use and disposal of a product
Waste mitigation strategies
Strategies used to reduce waste by a product's production and disposal
Aesthetic models
A physical model developed to look like the final product
Animation
The ability to link graphic screens together to simulate digital image
Assembly drawings
A diagram that shows how components fit together to make a whole typically presented in an exploded view
Bottom-up modelling
Designer creates part geometry independent of the assembly and once all parts are completed, they are brought together for final CAD assembly
Computer Aided Design (CAD)
The use of computers digital software to aid the design process
Conceptual modelling
A model that exists in the mind used to help us know and understand ideas
Data Modelling
A model that determines the structure of data
Digital human
CAD simulation of a variety of mechanical and biological aspects of the human body
Fidelity
The degree (low, medium or high level) to which a prototype is exactly like the final product
Finite element analysis (FEA)
The calculation and simulation of unknown factors in products using CAD systems e.g. simulating the stresses of a frame structure
Formal drawing techniques
Drawing technique that has fixed rules, the most widely used being isometric projection and perspective drawing
Fused deposition modelling (FDM)
A 3D printing technique that places melted layers of material on a bed to build up a 3D model.
Graphical models
A visualization of an idea, often created on paper in two or three dimensions
Haptic technology
An emerging technology that interfaces the user via the sense of touch (vibration)
Instrumented models
Physical prototypes that are equipped with the ability to take measurements to provide accurate quantitative feedback for analysis
Laminated object manufacturing (LOM)
A 3D CAD model is sliced into layers, then a machine cuts out each layer from a roll of material using a laser or blade cutter. The layers can then be glued in the correct order to create a 3D model
Mock-ups
A physical model of a part, mechanism or lever of a product used to test and get feedback
Motion capture
The recording of human movement by video, magnetic or electro-mechanical devices
Part drawings
Drawing of a single component of an assembled product containing all dimensions
Perspective drawings
A set of formal drawing techniques that depicts an object as getting smaller and closer together the further away they are (foreshortening)
Physical modelling
The creation of a smaller or larger tangible version of an object that can be physically interacted with
Prototypes
A high fidelity physical model built to test both aesthetic and function of the product
Scale drawings
A graphical drawing of a part/product either smaller or larger than the original size
Selective laser sintering (SLS)
An additive manufacturing technique that uses a laser to fuse powder particles of material into 3D shape
Sketches
Quick drawings of ideas used to convey or refine the idea
Solid modelling
Digital representations of the final product includes a complete set of both surface and interior aspects for the product to be realised
Stereo-lithography
An additive manufacturing technique that uses a laser to liquid of material into 3D shape
Surface modelling
A digital appearance model of a product containing no data about the interior of the product/part
Top-down modelling
A digital method to design a product by gradually evolving the design into a complete product consisting of components and sub-assemblies