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Adjustability

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The ability of a product to be changed in size, commonly used to increase the range of percentiles that a product is appropriate for

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Alertness

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The level of vigilance, readiness or caution of an individual

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370 Terms

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Adjustability

The ability of a product to be changed in size, commonly used to increase the range of percentiles that a product is appropriate for

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Alertness

The level of vigilance, readiness or caution of an individual

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Anthropometrics

The aspect of ergonomics that deals with body measurements, particularly those of size, strength and physical capacity

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Biomechanics

The research and analysis of the mechanics of living organisms

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Clearance

The physical space between two objects

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Cognitive Ergonomics

Concerned with mental processes, such as perception, memory, reasoning, and motor response

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Comfort

A person's sense of physical or psychological ease

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Dynamic data

Human body measurements when the subject is in motion/physical activities

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Enhanced Work Environment

Designed spaces for Healthy Workforce, Enhanced Productivity, Reduced number of sick days

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Environmental factors

Psychological factors affecting performance of an individual due to the environment that the individual is situated

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Ergonomics/Human Factors

The application of scientific information concerning the relationship between human beings and the design of products, systems and environments

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Fatigue

A person's sense of physical or psychological tiredness

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Functional/Dynamic data

Data measurements while performing a task e.g. reaching, manoeuvring and aspects of equipment use

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Human error

Factors associated with major accident, catastrophic consequences to people, property and the environment

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Human information processing system

How user interprets information and reaction through inputs, processes (which can be sensory, central and motor) and outputs

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Interval data scale

Based on numeric scales in which we know the order and the exact difference between the values

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Nominal data scale

Based 'by name' and used in classification or division of objects into discrete groups

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Ordinal data scale

Numerical scale where the exact numerical value has no significance other than to rank a set of data points on from qualitative data

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Percentile range

The proportion of a population with a dimension at or less than a given value

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Perception

The way in which something is regarded, understood or interpreted

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Physiological factor data

Human factor data related to physical characteristics used to optimise the user's safety, health, comfort and performance (motor processes)

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Primary data

First hand data collected by a user for a specific purpose

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Psychological factor data

Human factor data related to psychological interpretations caused by light, smell, sound, taste, temperature and texture

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Qualitative data

Typically descriptive data used to find out in depth the way people think or feel - their perception

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Quantitative data

Data is information about quantities; that is, information that can be measured and written down with numbers

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Range of sizes

A selection of sizes a product is made to cater for the majority of a market

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Ratio data scale

Scale allows you to compare differences between numbers

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Reach

A range that a person can stretch, touch or grasp an object from a specified position

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Secondary data

Data collected by someone other than the user

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Structural/Static data

Refers to measurements taken while the subject is in a fixed position, e.g. height, arm length

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Workplace Environmental Factors

Maximising performance and reducing risk of accidents of Physical Environment, Equipment design and the Workflow of the task of the user

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Workspace Envelope

A 3-dimensional space within which you carry out physical work activities when you are at a fixed location

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Clean technology

Products, services or processes that reduce waste and require the minimum amount of non-renewable resources

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Combined Heat and Power (CHP)

A system that simultaneously generates heat and electricity from either the combustion of diesel/biomass fuel or a solar heat collector

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Converging technologies

The merging of nanotechnology, biotechnology, info and communication technologies into a single product

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Cradle to cradle (Circular Economy)

A design philosophy that aims to eliminate waste from the production, use and disposal of a product. It centres on products which are made to be made again

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Cradle to gate

A design philosophy that considers the environmental effects of a product all of the way from extraction to the end of manufacture only

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Cradle to grave

A design philosophy that considers the environmental effects of a product all of the way from manufacture to disposal

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Dematerialization

The reduction of total material and energy throughout a product or service

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Design for the environment software

Software to peform Life cycle Analysis on a product and assess its environmental impact at all stages

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Eco-design

Focusses on three broad environmental categories - materials, energy, and pollution/waste

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Embodied energy

The total energy required to produce a product

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End-of-pipe technologies

Technology that is used to reduce pollutants and waste at the end of a process

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Energy distribution

The method with which energy is transported from a source to where it is used

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Energy storage

The method with which energy is stored for later use

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Energy utilization

The method with which energy is used

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Green design

Designing in a way that takes account of the environmental impact of the product throughout its use and disposal

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Green legislation

Laws and regulations that are based on conservation and sustainability principles used by designers and manufacturers

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Incremental solutions

Products which are improved and developed over time leading to new versions and generations

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Individual energy generation

The ability for an individual to remotely use and charge low-energy devices

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Life cycle analysis (LCA)

Environmental Assessment (5 stages) of a product (pre-production; production; distribution (including packaging; utilization; and disposal)

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Linear economy

An economy based on the make, use, dispose model (Cradle to Grave)

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Grid systems

An electrical supply distribution network either national or international

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Non-renewable resources

A natural resource that cannot be re-made or re-grown as it does not naturally re-form at a rate that makes its use sustainable

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Product recovery strategies

The processes of separating components of a product to recover recyclable materials

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Quantification of carbon emissions

Defining numerically the carbon emissions generated by a particular product

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Radical solutions

A completely new product is devised by going back to the roots of a problem and thinking about a solution in a different way

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Re-engineer

To redesign components or products to improve their characteristics or performance e.g. solar power

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Re-use

Use of a product in the same way or in a new context e.g. glass jar

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Recondition

Rebuilding a product so that it is in "as new" condition e.g. vintage car

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Recovery of raw materials

Separation of components of a product in order to recover raw materials

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Recycle

Using the materials from obsolete products to generate new products e.g. alu soda cans to make new alu parts

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Renewability

The rate that a resource can be replenished

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Renewable resources

A natural resource that can replenished with the passage of time

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Repair

The reconstruction or renewal of any part of an existing structure or device e.g. new sole on a shoe

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Reserves

A natural resources that have been identified in terms of quanitity and quality

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Resources

Stock or supply of resources that are available in a given context

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System level solutions

Solutions that are implemented to deal with the whole system, rather than just components

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Precautionary principle

The anticipation of potential problems in relation to the environmental impact of the production, use and disposal of a product

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Prevention principle

The avoidance/minimization of producing waste in relation to the production, use and disposal of a product

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Waste mitigation strategies

Strategies used to reduce waste by a product's production and disposal

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Aesthetic models

A physical model developed to look like the final product

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Animation

The ability to link graphic screens together to simulate digital image

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Assembly drawings

A diagram that shows how components fit together to make a whole typically presented in an exploded view

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Bottom-up modelling

Designer creates part geometry independent of the assembly and once all parts are completed, they are brought together for final CAD assembly

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Computer Aided Design (CAD)

The use of computers digital software to aid the design process

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Conceptual modelling

A model that exists in the mind used to help us know and understand ideas

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Data Modelling

A model that determines the structure of data

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Digital human

CAD simulation of a variety of mechanical and biological aspects of the human body

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Fidelity

The degree (low, medium or high level) to which a prototype is exactly like the final product

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Finite element analysis (FEA)

The calculation and simulation of unknown factors in products using CAD systems e.g. simulating the stresses of a frame structure

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Formal drawing techniques

Drawing technique that has fixed rules, the most widely used being isometric projection and perspective drawing

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Fused deposition modelling (FDM)

A 3D printing technique that places melted layers of material on a bed to build up a 3D model.

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Graphical models

A visualization of an idea, often created on paper in two or three dimensions

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Haptic technology

An emerging technology that interfaces the user via the sense of touch (vibration)

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Instrumented models

Physical prototypes that are equipped with the ability to take measurements to provide accurate quantitative feedback for analysis

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Laminated object manufacturing (LOM)

A 3D CAD model is sliced into layers, then a machine cuts out each layer from a roll of material using a laser or blade cutter. The layers can then be glued in the correct order to create a 3D model

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Mock-ups

A physical model of a part, mechanism or lever of a product used to test and get feedback

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Motion capture

The recording of human movement by video, magnetic or electro-mechanical devices

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Part drawings

Drawing of a single component of an assembled product containing all dimensions

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Perspective drawings

A set of formal drawing techniques that depicts an object as getting smaller and closer together the further away they are (foreshortening)

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Physical modelling

The creation of a smaller or larger tangible version of an object that can be physically interacted with

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Prototypes

A high fidelity physical model built to test both aesthetic and function of the product

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Scale drawings

A graphical drawing of a part/product either smaller or larger than the original size

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Selective laser sintering (SLS)

An additive manufacturing technique that uses a laser to fuse powder particles of material into 3D shape

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Sketches

Quick drawings of ideas used to convey or refine the idea

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Solid modelling

Digital representations of the final product includes a complete set of both surface and interior aspects for the product to be realised

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Stereo-lithography

An additive manufacturing technique that uses a laser to liquid of material into 3D shape

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Surface modelling

A digital appearance model of a product containing no data about the interior of the product/part

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Top-down modelling

A digital method to design a product by gradually evolving the design into a complete product consisting of components and sub-assemblies