Unit 2 - Thinking, Problem-Solving, Judgments, and Decision Making

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18 Terms

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Prototypes

Best example or mental image of a category.

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Schemas

Conceptual frameworks organizing information.

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Assimilation

Absorbing new information into existing schemas.

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Accommodation

Adjusting schemas or creating new ones for new information.

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Algorithms

Step-by-step procedures ensuring problem-solving success.

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Heuristics

Simple strategies for efficient judgments and problem-solving.

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Representativeness heuristic

Judging based on how well something matches a prototype.

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Availability heuristic

Estimating likelihood based on memory availability.

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Mental set

Tendency to approach problems in familiar ways.

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Priming

Exposure to a stimulus influencing responses to subsequent stimuli.

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Framing

The way information is presented, affecting decisions and judgments.

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Gambler’s fallacy

Belief that past events influence future independent events.

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Sunk-cost fallacy

Continuing investments based on past resources rather than future benefits.

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Executive functions

High-level cognitive processes for goal-setting, planning, and decision-making.

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Creativity

Ability to generate novel, valuable ideas.

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Divergent thinking

Expanding possibilities for problem-solving.

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Convergent thinking

Narrowing options to find the best solution.

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Functional fixedness

Difficulty seeing new uses for familiar objects.