AP Art History Units 1 & 2: Prehistoric to Roman Art Key Concepts

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120 Terms

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Stele

Upright stone slab used as a monument, often with inscriptions/reliefs.

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Terracotta

Baked clay material used for sculpture.

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Lost-wax process

Casting technique where wax model is replaced by molten metal.

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Relief sculpture

Sculpture carved from a flat background.

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Shallow relief (bas-relief)

Slight projection.

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Sunken relief

Carved inward, image sits below surface.

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High relief

Figures project strongly from background.

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Architrave

Beam resting on columns, part of entablature.

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Frieze

Horizontal band of sculpted/painted decoration.

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Ziggurat

Stepped platform for temples (Mesopotamia).

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Post and lintel

Two posts supporting a horizontal lintel.

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Megalith

Large stone used in prehistoric monuments.

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Axial plan

Building arranged along a straight axis.

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Clerestory

High windows that bring light into a space.

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Pylon

Monumental gateway to Egyptian temple.

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Hypostyle hall

Large hall with rows of columns.

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Column

Vertical support; capital = decorative top.

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Tholos

Beehive-shaped tomb (Mycenaean).

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Stoa

Covered walkway, used in Greek architecture.

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Pediment

Triangular gable on classical temples.

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Stylobate

Platform on which columns stand.

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Concrete

Roman building material that enabled new forms.

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Arch

Curved structure spanning an opening.

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Vault

Extended arch forming a ceiling/roof.

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Barrel vault

Continuous rounded vault.

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Groin vault

Intersection of two barrel vaults.

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Peristyle

Columned porch/courtyard.

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Basilica

Roman public building; later church plan.

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Dome

Rounded vault forming roof/ceiling.

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Apotropaic

Meant to ward off evil.

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Twisted perspective

Showing multiple viewpoints in one figure (ex: Egyptian composite view).

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Narrative

Tells a story.

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Continuous narrative

Multiple scenes of a story shown in one frame.

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Register

Horizontal band dividing space in art.

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Hierarchy of scale

More important figures shown larger.

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Iconoclasm

Destruction of images for religious/political reasons.

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Anthropomorphic

Human-like qualities to nonhuman forms.

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Canon

Standardized set of proportions/rules (ex: Egyptian canon of proportion).

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Ground line

Baseline on which figures stand.

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Isocephalism

Heads of figures aligned at same height.

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Contrapposto

Natural stance with weight shifted on one leg.

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Mosaic

Image made of small pieces of stone/glass.

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Wet drapery

Style showing fabric clinging to body, revealing form beneath.

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Necropolis

"City of the dead," large burial site.

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Triclinium

Roman dining room.

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Fresco

Wall painting on wet plaster.

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Veristic

True-to-life, hyper-realistic style (esp. Roman portraits).

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Horror vacui

"Fear of empty space," filling all available surface with detail.

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Paleolithic (Old Stone Age)

Lifestyle: Hunter-gatherers, nomadic.

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Neolithic (New Stone Age)

Lifestyle: Settled farming, domestication of plants/animals.

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Art/Architecture

Large-scale, permanent (megaliths, architecture).

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Subjects

Agriculture, community, ceremonial structures.

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Key Shift

Mobility → permanence; survival/ritual → societal/communal concerns.

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Ancient Mediterranean

Trends: Hierarchy of scale, registers, narrative reliefs.

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Purpose (Ancient Mediterranean)

Power, religion, record-keeping.

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Values (Ancient Mediterranean)

Kingship, gods' authority, law (Stele of Hammurabi).

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Changes (Ancient Mediterranean)

From Sumerian city-states → empires; art becomes more monumental.

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Egypt

Trends: Canon of proportions, twisted perspective, rigid/idealized figures.

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Purpose (Egypt)

Tombs, temples, afterlife preparation.

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Values (Egypt)

Religion, afterlife, divine kingship.

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Changes (Egypt)

Stability over millennia, but Amarna period introduces naturalism.

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Greece

Trends: From geometric to naturalistic to idealized; contrapposto, wet drapery.

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Purpose (Greece)

Honor gods, celebrate humans.

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Values (Greece)

Humanism, balance, proportion.

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Changes (Greece)

Archaic kouros → Classical perfection → Hellenistic drama/emotion.

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Etruria

Trends: Terracotta sculpture, lively poses, funerary focus.

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Purpose (Etruria)

Burial/tomb decoration.

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Values (Etruria)

Celebration of life, banquet imagery, strong gender representation.

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Changes (Etruria)

Later influenced heavily by Greek/Roman culture.

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Rome

Trends: Realism (verism) + monumental architecture (arches, domes, concrete).

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Purpose (Rome)

Political propaganda, public works.

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Values (Rome)

Power, empire, civic pride.

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Changes (Rome)

Republic's realism → Imperial grandeur/idealization.

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Apollo 11 Stones

Earliest representational art

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Great Hall of the Bulls

Cave paintings, animal imagery

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Camelid Sacrum in Shape of a Canine

Ritual/spiritual

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Running Horned Woman

Ritual, composite figure

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Beaker with Ibex Motifs

Stylized animals, funerary

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Anthropomorphic Stele

Grave marker, human-like

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Jade Cong

Ritual, symbolic, earth/heaven

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Stonehenge

Astronomical/ceremonial

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Ambum Stone

Possibly ritual pestle

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Tlatilco Female Figurine

Fertility, duality

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Terra Cotta Fragment

Patterns, vessel fragment

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White Temple and Ziggurat

Religious temple, gods

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Palette of King Narmer

Unification of Egypt

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Statues of Votive Figures

Prayer devotion figures

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Seated Scribe

Naturalistic nonroyal portrait

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Standard of Ur

Narrative (war & peace)

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Great Pyramids and Sphinx

Royal tombs

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King Menkaura and Queen

Idealized royal pair

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Code of Hammurabi

Law code, divine authority

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Temple of Amun-Re and Hypostyle Hall

Monumental religious center

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Mortuary Temple of Hatshepsut

Funerary temple

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Akhenaten, Nefertiti, and Three Daughters

Informal family, new style

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Tutankhamun's Tomb, Innermost Coffin

Funerary luxury

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Last Judgment of Hu-Nefer

Book of the Dead, judgment scene

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Lamassu from Citadel of Sargon II

Protective guardians

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Athenian Agora

Civic/political space

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Anavysos Kouros

Idealized nude male youth