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Organizational Analysis
Conducted to determine the organization's short and long-term goals and then to compare those goals to the organizations accomplishments.
Task Analysis
Examines the task requirements for the successful conduct of each job, specifying exactly what the new employees are going to do on their jobs.
Person Analysis
Examines how well all employees are carrying out their job responsibilities and duties.
Demographic Analysis
Determining the specific training needs of various demographic groups, such as those protected by civil rights legislation.
Principles of Learning
Active learning, Size of the unit to be learned, Meaningfulness of material, Practice and over learning, Feedback.
Training Deliveries
Lecturing, on-the-job training, self-directed techniques, virtual reality training, multimedia techniques, distance learning, e-learning, orientation training and new employee socialization, coaching, behavior modeling, business simulations, corporate universities.
Kirkpatrick's Taxonomy
Gives 4 criteria: reaction, learning, behavioral and results.
Evaluation Designs
Used once we have chosen which criteria to evaluate the training on: pre/post design, pre/post design with a control group, Solomon four-group design.
Distributed Practice
Training in which the practice is divided into segments, usually with rest periods in between.
Learning
The relatively permanent change in behavior that occurs as a result of experience or practice.
Massed Practice
Training in which all the practice takes place at one time, without breaks.
Organizational Socialization
The process by which an individual acquires the attitudes, behavior, and knowledge needed to participate as an organizational member.
Overlearning
The process of giving trainees continued practice even after they have appeared to master the behavior, resulting in high levels of learning.
Physical Fidelity
The extent to which the operation of equipment in training mimics that in the real world.
Psychological Fidelity
The extent to which the essential behavioral processes needed to succeed on the job are also necessary for success in the training simulation.
Readiness
Possessing the background characteristics and necessary level of interest that make learning possible.
Transfer Of Training
The extent to which the material, skills, or procedures learned in training are taken back to the job and used by the employee in some regular fashion.
Maslow's Hierarchy of Needs
we are all aroused by biological and instinctive needs and that people behave as they do in order to satisfy those needs ; when lower - order needs are met , higher - order needs become more important motivators of behavior
Alderfer's ERG Theory
satisfaction is an internal state resulting from the attainment of one's goals , all three categories of needs ( existence , relatedness , growth ) can operate simultaneously
Herzberg's Two - Factor Theory
the determinants of job satisfaction are different from those of job dissatisfaction ; motivators lead employees to be satisfied and hygienes result in a minimal level of satisfaction or neutrality
Job characteristics theory
motivation is determined by individual differences in personality and characteristics of the job
Self - determination theory ( SDT )
social - contextual events enhance that enhance perceptions of competence improve intrinsic motivation
Equity theory
behavior is initiated , directed , and maintained by individuals trying to preserve some internal psychological balance ; we compare the ratio of what we bring to a situation and what we get out of it
Expectancy theory
behaviors result from conscious choices among alternatives evaluated with respect to valence , instrumentality , and expectancy
Goal - setting theory
goals direct our attention to a particular task , goals mobilize on - task effort , goals enable us to be persistent , goals help us facilitate strategies
Bandura's theory
self - regulation is made up of self - observation , self - evaluation , and self- reactions
Control theory
negative feedback loop results from the comparison of performance feedback with some goal or standard
How does job enrichment and job crafting relate to motivation ?
Job enrichment and job crafting both enhance motivation by increasing employees ' sense of autonomy , purpose , and engagement in their work .
Equity Sensitivity
an individual difference indicating the extent to which people are affect by overreward or underreward situations
Expectancy
an individual's belief about the likelihood of achieving a desired performance level when exerting a certain amount of effort
Instrumentality
the perceived relationship between the performance of a particular behavior and the likelihood that a certain outcome will result from that behavior .
Job Crafting
the process through which employees are allowed to customize , modify , and craft their own job with respect to tasks , responsibilities , and processes
Job Enrichment
the process of increasing the motivating potential of jobs , often by strengthening the key motivating characteristics identified by job characteristics theory
Self - Efficacy Expectations
individuals ' perceptions of their ability to successfully complete a task or attain a goal
Self - Regulation
the manner in which individuals monitor their own behaviors and make adjustments to those behaviors in pursuit of goals
Valence ( Value )
the expected level of satisfaction to be derived from some outcome or level of performance