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Purpose of instructional design
Build upon learners' existing knowledge through planned, ordered steps
3 phases of human-centered design
inspiration, ideation, implementation
What is human-centered design?
Approach that starts with the people you are designing for and ends with solutions that are designed to suit their needs
Instructional Design
The development of well-structured instructional materials using learning objectives, focused teaching strategies, and feedback and evaluation - based on what the audience needs to learn
Learning Experience Design
Making learning experiences relevant and meaningful through human-centered approaches
User Experience Design
The process of enhancing user satisfaction by improving the usability, accessibility, and pleasure provided in the interaction between the user and the product
How is Learning Experience Design different from traditional Instruction Design?
LxD focuses on visual appeal of materials, ID focuses on creating content for learning
Human-centered design: Inspiration Phase
Get to know the audience and define the problem
Human-centered design: Ideation Phase
Brainstorm ways to solve the problem
Human-centered design: Implementation Phase
Prototype and test ideas
Which design method includes empathizing with the target audience as an essential step in the process?
Learning Experience Design
Which design method includes analyzing analytical, methodical, and scientific skills to design and develop e-learning experiences?
Instructional Design
What is ADDIE?
ADDIE is a Instructional design method, more particularly a Instructional systems design model
Analysis, Design, Development, Implementation, Evaluation
What is Analysis in ADDIE?
Looking at data, asking questions. Thinking about the audience, content, delivery. What the learning needs are, the topic, and what will motivate the learners.
What is Design in ADDIE?
Blue-printing of instructional materials. Structure information, develop the learning strategies, determine how to assess the results. Write clear and concise learning objectives.
What is Development in ADDIE?
Building the product. Determine how to build out the plans. What the delivery devices and learner activities will be. Testing the final product.
What is Implementation in ADDIE?
Testing materials with learners. Preparing learners before the launch, monitoring the launch, and collecting the data.
What is Evaluation in ADDIE?
Reviewing the results. Determining how to define success. Evaluate efficiency, the experience, and the outcomes.
What is SAM?
Successive Approximation Model
What is Preparation in SAM?
Gather background information. Initiate design process. Determine what outcomes are.
What is Iterative Design in SAM?
Project planning and additional design period. When begin to get user feedback
What is Iterative Development in SAM?
Come up with design proofs. Construction of the design.
In what way is SAM an iterative process?
Gain user feedback in design process, can more quickly and efficiently modify
What is Understanding by Design?
A planning process and structure to guide curriculum, assessment, and instruction that focuses on teaching, and assessing for understanding and learning transfer. (backward design)
What are the 3 stages of Understanding by Design?
1. Identify Desired Results
2. Determine Assessment Evidence
3. Plan Learning Experiences
A learning designer is planning for a prototype for an e-learning course. What phase of ADDIE?
Development
How does Understanding by Design benefit learners?
Putting the focus on the goal and learner success in demonstrating understanding.
What is design thinking?
a human-centered approach to solving problems
What are the 6 steps of the Design Thinking Process?
Empathize, Define the Problem, Ideation of Solutions, Prototype, Testing Ideas, Implement the Idea
Design Thinking Process: Empathize
Better understand learners, their needs
Design Thinking Process: Define the Problem
Create a problem statement. Information from empathize phase is clarified into a problem statement. (user) needs to (user's need) because (insight).
Design Thinking Process: Ideate Solutions
Generate lots of ideas, brainstorming.
Design Thinking Process: Create Prototypes
Start building design. Determine how users will interact with a product.
Design Thinking Process: Testing Ideas
Have real users check the product and gain feedback on its effectiveness. Ask follow-up questions.
Match Design Thinking Process phase to the step in ADDIE: Design
Ideate
Match Design Thinking Process phase to the step in ADDIE: Analysis
Empathize and Define
Match Design Thinking Process phase to the step in ADDIE: Development & Implementation
Prototype
Match Design Thinking Process phase to the step in ADDIE: Evaluation
Test
What is a key difference between SAM approach and ADDIE?
SAM is more agile and emphasizes iterative feedback during design and devlopment
Behaviorist Approach
Proper response is demonstrated following the stimulus
Cognitivist Approach
Promoting mental processing.
Uses feedback to guide and support mental connections
Build on prior skills.
Constructivist Approach
Problem-solving
Thinking and reflecting on new information
Learning is social process
Gain knowledge through discovery
Connectivist approach
Learners combine thoughts, information, technology
Learning is a process of connecting
What is Competency-Based Education?
Mastery learning approach, where learners can progress at their own pace
Andragogy
Study of how adults learn.
What is the Andragogical approach to learning?
Learnings build on prior experiences.
What is transformative learning?
Learning that challenges the way a learner thinks and helps them grow from new perspectives.
What is pedagogy?
Teaching children. More teacher-instructed.
Bloom's Taxonomy
remembering, understanding, applying, analyzing, evaluating, creating
Bloom's Taxonomy: Remember
Recall facts and basic concepts: define, duplicate, list, memorize, repeat, state
Bloom's Taxonomy: Understand
Explain Ideas or Concepts: classify, describe, discuss, explain, identify, locate, recognize, report, select, translate
Bloom's Taxonomy: Apply
Use information in new situations: execute, implement, solve, use, demonstrate, interpret, operate, schedule, sketch
Bloom's Taxonomy: Analyze
Draw connections among ideas: differentiate, organize, relate, compare, contrast, distinguish, examine, experiment, question, test
Bloom's Taxonomy: Evaluate
Justify a Stand or Decision: appraise, argue, defend, judge, select, support, value, critique, weigh
Bloom's Taxonomy: Create
Produce New or Original work: Design, Assemble, Construct, Conjecture, develop, formulate, author, investigate
Fink's Taxonomy of Significant Learning
Application, Integration, Human Dimension, Caring, Learning How to Learn
Fink's Taxonomy: Application
Students engage in some new kind of action, develop certain skills
Fink's Taxonomy: Integration
When students can see and understand connections between different things
Fink's Taxonomy: Human Dimension
Learners discover personal and/or social implications of what they have learned
Fink's Taxonomy: Caring
Instructor's interest in the learner's feelings and perspective on the value of the instruction
Fink's Taxonomy: Learning How to Learn
Allows learners to continue learning in the future effectively
Gagne's Nine Events of Instruction
1. Gain attention. 2. Inform learners of objectives. 3. Stimulate recall of prior learning. 4. Present the stimulus material. 5. Provide "learning guidance." 6. Elicit performance or practice. 7. Provide feedback about performance correctness. 8. Assess performance. 9. Enhance retention and transfer.
Merrill's First Principles of Instruction
Activation, Demonstration, Application, Integration, Problem-Centered
Learners are engaged in real-world scenarios. Matches which of Merrill's principles?
Problem-Centered
Learners share and reflect on what they know and combine new knowledge with those they have obtained. Matches which of Merrill's principles?
Integration
A student's existing knowledge is used as a foundation of the new knowledge that they obtain. Matches which of Merrill's principles?
Activation
Students are provided with applicable examples of the course content being taught. Matches which of Merrill's principles?
Demonstration
Provide learners with opportunities to practice new skill. Matches which of Merrill's principles?
Application
Universal Design for Learning (UDL)
an approach to developing curriculum materials and lessons to make access and interaction with the materials accessible, motivating, and engaging for all learners
In UDL, what are multiple means of Engagement?
Provide menu of resources and activities that students can use to build background knowledge of a subject
In UDL, what are multiple means of Representation?
Provide more than one way to learn something - like definitions, images, and modeling
In UDL, what are multiple means of Action and Expression?
Providing a checklist and timeline to guide in the implementation of a project.