Operant Conditioning & Consequences

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18 Terms

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operant conditioning

where behavior is modified through the use of consequences, specifically reinforcement (rewards) and punishment, ex-A rat presses a lever to get food.

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law of effect

behavior that is followed by consequences satisfying to the organism will be repeated and behaviors that are followed by unpleasant consequences will be discouraged, ex-You study and get good grades → more likely to study again.

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reinforcement

the process of encouraging or establishing a belief or pattern of behavior, especially by encouragement or reward. ex-Reward that makes you repeat a behavior.

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punishment

implementation of a consequence in order to decrease a behavior, ex-spanked for hitting sibling

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positive reinforcement

adding a desirable stimulus to increase a behavior, ex-Giving candy for cleaning your room.

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negative reinforcement

taking away an undesirable stimulus to increase a behavior, ex-Taking away chores for doing homework.

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positive punishment

adding an undesirable stimulus to stop or decrease a behavior, ex-A student who misbehaves in class is given extra homework.

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negative punishment

taking away a pleasant stimulus to decrease or stop a behavior, ex-Taking away video games for not doing homework.

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primary reinforcer

has innate reinforcing qualities (e.g., food, water, shelter, sex), ex-Food for a hungry person.

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secondary reinforcer

has no inherent value unto itself and only has reinforcing qualities when linked with something else (e.g., money, gold stars, poker chips), ex-Money for doing chores.

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partial reinforcement

rewarding behavior only some of the time, ex-Giving treats only sometimes when the dog sits.

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continuous reinforcement

rewarding a behavior every time it occurs, ex-Giving a treat every time a dog sits.

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fixed interval reinforcement schedule

behavior is rewarded after a set amount of time, ex-Paycheck every 2 weeks.

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variable interval reinforcement schedule

behavior is rewarded after unpredictable amounts of time have passed, ex-Pop quizzes happen randomly.

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fixed ratio reinforcement schedule

set number of responses must occur before a behavior is rewarded, ex-Factory worker gets paid for every 10 products made.

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variable ratio reinforcement schedule

number of responses differ before a behavior is rewarded, ex-Slot machines reward after unpredictable pulls.

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shaping

rewarding successive approximations toward a target behavior, ex-Rewarding a rat for moving closer to the lever step by step

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radical behaviorism

staunch form of behaviorism developed by B. F. Skinner that suggested that all behavior is stimulus–outcome learning, ex-Belief that even language is learned by rewards and consequences.