Robotics Vocab Final

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49 Terms

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Chassis

The frame on which the rest of a mobile robot is constructed.

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Direct Drive

A transfer of energy or power straight from the motor shaft to the wheels or axles without a gear or pulley.

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Indirect Drive

A transfer of energy or power from the motor shaft to the wheels or axles, typically through gears or pulleys.

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Motor

A rotating machine that changes electrical energy to mechanical energy; the primary output device for the robot.

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R/C (remote control)

A method of robotic control using radio frequencies to transmit robot commands from a remote location.

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Receiver

A device that is given robot commands from the transmitter.

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Robot

Any machine that can be programmed to carry out instructions and perform particular duties, especially one that can take over tasks normally done by people.

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Transmitter

A device that sends robot commands to the receiver.

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Pivot

The point on which something rests and rotates.

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Range of Motion

The degree of movement possible from a joint.

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Servo

An electrochemical device that provides rotational power to robot parts that pivot.

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Ballast

Something that adds mass in order to improve stability or performance.

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Calibrate

To adjust or measure in a precise or exact way.

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Force

The capacity to do work or cause physical change; energy, strength, or active power.

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Lever

A simple machine consisting of a bar that pivots on a point called a fulcrum.

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Mechanical Advantage

An advantage gained by using simple machines to accomplish work with less effort.

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System

An interacting group of items that makes up a whole.

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Torque

A turning or twisting force; a measure of rotation around an axis.

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Effort

The input force on a lever.

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Resistance

The point of weight on a lever.

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End Effector

A device or tool connected to the end of a robot arm.

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Gripper

A type of end effector on a robot that is used to grip and manipulate an object.

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Parametric Modeling

3D modeling using constraints, values, and parameters.

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Revolve

Creates, adds, subtracts, or intersects parts by turning sketch regions about a defined axis.

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Extrude

Adds, subtracts, or intersects depth to selected sketch regions.

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Coincident

Constrain two or more entities to share the same location in a sketch.

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Part

The smallest piece of a design, made with a single material.

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Sketch

An outline made of geometric features that defines the two-dimensional geometry of a part.

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Sketch Plane

2D environment where sketches are made.

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Loft

Blends single-region profiles together to define the geometry.

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Construction

Sketch entities that help construct a sketch but are ignored when creating a feature.

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Feature List

Captures the sketches and features that were used to create the model, defining the ‘recipe’ of how the part was built.

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View Cube

A cube used in the GUI to view the orientation.

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Documents

Containers that keep CAD and non-CAD data for a design in one place.

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Part Studio

An environment to model parts, surfaces, curves, and construction geometry like reference planes.

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Assemblies

Contain components with relationships to each other to simulate physical movement, define the number of instances needed, and create a product structure.

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Mate

Connection between two instances that defines movement (degrees of freedom).

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Drawing Tabs

Location where technical 2D drawings are detailed.

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Constraints

Specify relationships between sketch entities by defining the location, shape, size, and orientation which determines the design intent of the sketch.

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Geometric Constraints

Control sketch relations between entities and define the orientation of sketch entities on the sketch plane.

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Dimensional Constraints

Determine the size and distance between sketch entities

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Sweep

Defines a shape with a constant cross-section along a given path.

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Spatial Reasoning

Skill that refers to the capacity of thinking about an object in three dimensions and drawing conclusions about those objects from limited information.

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2D Profile

Two dimensional sketch that lays the groundwork for 3D applications.

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Measurement Lines

Guides that define the real world measurements of your parts, threads, and holes.

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Scale

Changing the part or item in focus’s size by a ration or percentage equally in all directions.

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Drawing

An element that you can insert views, tables, notes, and measurements, of a part or assembly into.

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Dimension

A set length or angle of a sketch

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Driving Dimension

A variable length or angle that changes based on its surroundings.