Huck Finn Chapters 6-11: Escape, Friendship, and Survival

0.0(0)
studied byStudied by 0 people
0.0(0)
full-widthCall with Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/44

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No study sessions yet.

45 Terms

1
New cards

Pap's greed

Pap wants Huck's money and sues Judge Thatcher for it.

2
New cards

Pap's control

He threatens Huck about going to school, but Huck keeps attending to spite him.

3
New cards

Kidnapping

Pap kidnaps Huck and locks him in a cabin in the woods.

4
New cards

Huck's cleverness

Huck finds a saw, makes a hole in the wall, and starts planning his escape.

5
New cards

Pap's drunken rants

Pap complains about a black man voting and slavery, showing his ignorance and cruelty.

6
New cards

Finishing the escape plan

Huck takes supplies, kills a pig, and makes it look like he's been murdered to trick Pap and townspeople.

7
New cards

The river and Jackson's Island

Huck hides a canoe and paddles quietly to the island.

8
New cards

Importance of Huck's escape

This is Huck's first real taste of freedom and adventure. He's independent and resourceful.

9
New cards

Search for Huck

Townspeople, including Pap and Tom Sawyer's family, search for Huck, thinking he's dead.

10
New cards

Huck's feelings

He feels pleased about outsmarting them but guilty about worrying Widow Douglas.

11
New cards

Meeting Jim

Huck finds Jim on the island. Jim has run away to avoid being sold and separated from his family.

12
New cards

Taking shelter

Huck and Jim move into a cave to hide and stay safe.

13
New cards

River storm

A flood passes, and a floating houseboat comes by.

14
New cards

Finding a dead man

They discover a man shot in the back but avoid looking too closely.

15
New cards

Scavenging

Huck and Jim take useful items and hide in the canoe to return to the island.

16
New cards

Bad luck

Huck handles a snake's shed skin, which Jim says brings bad luck.

17
New cards

Snake bite

Huck puts a dead rattlesnake near Jim as a joke, and its mate bites Jim. Jim's leg swells but heals.

18
New cards

Huck gathers info

Huck disguises himself as a girl to explore the town safely and learn about what people think.

19
New cards

Meeting Mrs. Loftus

Huck, disguised as a girl, talks to a woman who notices smoke from Jackson's Island.

20
New cards

Information gained

Huck learns Pap has a $200 bounty, and Jim has a $300 bounty on his head.

21
New cards

Covering tracks

Huck sets a fake campfire to distract anyone who might be searching and returns to tell Jim they must leave.

22
New cards

Big Picture Themes

Freedom vs. Control: Huck escapes Pap and societal rules, Jim escapes slavery.

23
New cards

Friendship and Loyalty

Huck and Jim form a bond that drives the story forward.

24
New cards

Cleverness and Survival

Huck uses his wits to survive dangerous situations.

25
New cards

Society vs. Morality

The adults around Huck often represent greed, cruelty, or ignorance; Huck learns to think for himself.

26
New cards

Pap's Lawsuit

Pap sues Judge Thatcher to get control of Huck's fortune.

27
New cards

Huck's Response to Pap

He keeps attending school to spite Pap.

28
New cards

Pap's Kidnapping

Pap takes Huck to a cabin in the woods, locks him inside, and rambles outside.

29
New cards

Huck's Escape Plan

He saws a hole in the wall and plans to escape from Pap and Widow Douglas.

30
New cards

Pap's Rants

His drunken rants show his racism, ignorance, and obsession with control.

31
New cards

Huck's Cabin Escape

He saws a hole in the wall, takes supplies, kills a pig, and stages a fake murder scene.

32
New cards

Huck's Destination

He paddles to Jackson's Island to hide.

33
New cards

Jackson's Island Significance

It represents Huck's first real taste of freedom and independence.

34
New cards

Huck's Feelings about the Search

He is pleased about tricking them, but guilty about worrying Widow Douglas.

35
New cards

Discussion Topics

Huck and Jim discuss superstitions and Jim's past failed investments.

36
New cards

Storm Protection

Huck and Jim take shelter in a cave during the storm.

37
New cards

Washed-out House

A washed-out house with the body of a man shot in the back floats past the island during the flood.

38
New cards

Houseboat Usage

Huck and Jim take useful items and hide in the canoe to return to the island safely.

39
New cards

Superstition Mishap

Huck places a dead rattlesnake near Jim; its mate bites him, causing a swollen leg.

40
New cards

Gathering Information

Huck disguises himself as a girl to safely learn about local events.

41
New cards

Importance of Disguise

Shows Huck's cleverness and his ability to navigate dangerous situations.

42
New cards

Meeting Mrs. Judith Loftus

Huck meets Mrs. Judith Loftus, a woman who notices smoke from Jackson's Island.

43
New cards

Bounty Information

Huck learns that Pap has a $200 bounty, and Jim has a $300 bounty on him.

44
New cards

Protecting Jim

Huck sets a decoy campfire and plans to leave the island safely.

45
New cards

Major Themes

Freedom vs. control, friendship and loyalty, cleverness and survival, and society vs. morality.