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accessibility
a set of practices that makes the interface easy to interact with to a wide range of people, including people with disabilities
gamification
applying design elements and principles that are typically used in games to non-game processes for greater user involvement
responsive design
_________________ adapts the size of the website to any device screen, orientation, and platform
competitive audit
a research method that involves analyzing and comparing competitors' products
mockup
a static, visual representation or prototype of a user interface (UI) design. It serves as a high-fidelity, detailed design concept that helps designers, stakeholders, and developers visualize the look and feel of a product or application before it's built.
usability testing
testing performed with end-users in order to identify problems and look at the product through the eyes of users
use case
a specific scenario or situation in which a user interacts with a product or system to achieve a particular goal or complete a task.
user stories
a way of describing the requirements for the system that is under development formulated as one or more sentences in the user's language
breadcrumbs
navigation aids that tell users where they are on a website
user flow
the order of actions that a user performs on a site or application
target audience segmentation
division of the audience into groups, where they are united on the basis of similar needs
prototype
a detailed representation of the final product that simulates the interaction between the user and the interface
card sorting
a technique that helps designers to evaluate the information architecture of the product
A/B testing
a method that involves showing two versions of a product to users in order to compare them and see which one performs better
usability
an indicator of the simplicity and ease of use of the site/app