UX/UI terms 101

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15 Terms

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accessibility

a set of practices that makes the interface easy to interact with to a wide range of people, including people with disabilities

<p>a set of practices that makes the interface easy to interact with to a wide range of people, including people with disabilities</p>
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gamification

applying design elements and principles that are typically used in games to non-game processes for greater user involvement

<p>applying design elements and principles that are typically used in games to non-game processes for greater user involvement</p>
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responsive design

_________________ adapts the size of the website to any device screen, orientation, and platform

<p>_________________ adapts the size of the website to any device screen, orientation, and platform</p>
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competitive audit

a research method that involves analyzing and comparing competitors' products

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mockup

a static, visual representation or prototype of a user interface (UI) design. It serves as a high-fidelity, detailed design concept that helps designers, stakeholders, and developers visualize the look and feel of a product or application before it's built.

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usability testing

testing performed with end-users in order to identify problems and look at the product through the eyes of users

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use case

a specific scenario or situation in which a user interacts with a product or system to achieve a particular goal or complete a task.

<p>a specific scenario or situation in which a user interacts with a product or system to achieve a particular goal or complete a task.</p>
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user stories

a way of describing the requirements for the system that is under development formulated as one or more sentences in the user's language

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breadcrumbs

navigation aids that tell users where they are on a website

<p>navigation aids that tell users where they are on a website</p>
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user flow

the order of actions that a user performs on a site or application

<p>the order of actions that a user performs on a site or application</p>
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target audience segmentation

division of the audience into groups, where they are united on the basis of similar needs

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prototype

a detailed representation of the final product that simulates the interaction between the user and the interface

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card sorting

a technique that helps designers to evaluate the information architecture of the product

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A/B testing

a method that involves showing two versions of a product to users in order to compare them and see which one performs better

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usability

an indicator of the simplicity and ease of use of the site/app

<p>an indicator of the simplicity and ease of use of the site/app</p>