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reasoning
collective and continuing human transaction in which we present ideas or claims
claims
assertion that we hope to convince others to accept
evidence
“proof” to show the truth of stated claims
premises
statements of common knowledge used to support claims
arguments
claims plus evidence
syllogistic argument
consisting of two premises and a conclusion: major – general statement broad and without argument, minor – specific instance of general statement, conclusion – that which follows from the argument of two preceding statements
enthymeme
leaves out parts of the argument, so audience must fill missing piece
warrant
ground rules that connect evidence to claim
Toulminian logical pattern
major premise: warrant, minor premise: data, conclusion: claim
demonstration vs. argumentation
shows how something works through evidence, examples, process, etc based on facts and neutrality or convinces audience to have a viewpoint using emotional appeals
factual vs judgmental claims
argue the truth using veritable evidence or express moral and aesthetic evaluations.
fallacies
flaws in reasoning used to manipulate audience using emotion or distraction instead of evidence
shermen
argues that humans use motivated reasoning to confirm what they already believe and dismiss contradictory data
credibility
source credibility as believability – similarity to audience, trustworthiness… good character – Aristotle says persuader should make his character look right… rational/legal ideal of credibility – do they have the ability to be credible? can they set aside personal values to understand an event?
authority vs credibility
power or expertise vs trustworthiness and competence
sleeper effect
audiences remember the idea better than the source it came from
strategic dimensions of credibility
physical attractiveness, similarity to audience, audiences remember info regardless of source’s reliability
salient vs incidental beliefs
things important to us vs things less important to us. these change over time, though less than media leaves us to believe, reinforces our beliefs, experiences influence
beliefs and attitudes
what we personally “know” to be true or false, formed from beliefs and are knowledge structures that inform everyday life –stereotypes are a form of attitudes, they are learned, we develop through social interaction, directed towards an object
dimensions
likelihood we will accept of reject messages, cognitive focuses on our beliefs, affective focuses our attitude, behavior probability of consistent events
stimulus response theory
we learn what behavior is acceptable and are conditioned to understand it; we’ll pick sides we may get rewarded for choosing (luxurious car)
inoculation theory
a persuader who delivers a warning about a future message with conflicting info can make an audience immune to message’s persuasive effects
attribution theory
by analyzing broad situation (what’s the reason) of an action, we attribute a motive for behavior and we may or may not be persuaded (attractive person — money); we think more highly of ourselves than others (car swerve)
consistency theory
individuals are uncomfortable with inconsistent attitudes and work to reduce discrepancies between new info and present attitude, you will support the feeling you feel more strongly about
social judgement theory
anchor point of attitudes (strongest) latitude of acceptance (accept persuasion) latitude of rejection (persuasion failed) latitude of non-commitment (unmarked and easier to persuade)
induced discrepant behavior
the distance between new behavior performed and previous attitudes about the subject will reduce and make new easier to accept in the future
elaboration likelihood theory
looks carefully at arguments in message to determine if there’s a good reason to be persuaded, peripheral path is a shortcut where you can use special effects or an attractive person to persuade
cognitive dissonance
confusion as what to do if person is forced to do something contrary to their beliefs, they may change attitudes, less dissonance if punishment or reward threat is strong
fable
plot – unexpected, good game, excitement
characters
introduce morality, rivals, coaches, refs
diction
speech in describing sports (ace, dropshot)
melody
environment, action behind plot, music
thought
speeches
spectacle
mascots, jerseys
music
similar music taste fosters closer relationships, good mental health, base for people to share values, ethics, roles in relationships, holidays, driving, romantic “your song,” things surrounding the moment, background of many actions and behaviors