Graphics 2

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learn about the rendering pipeline!

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18 Terms

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way to scan real world 1

3d scanners

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way to scan real world 2

depth sensors

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way to scan real world 3

structured light cameras

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rendering 2d image step 1

vertex processing

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rendering 2d image step 2

clipping and primitive assembly

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rendering 2d image step 3

rasterisation

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rendering 2d image step 4

fragment processing

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vertex processing step 1

compute attributes of vertices

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vertex processing step 2

perform coordinate transformations

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vertex processing step 3

calculate projection of the scene

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rasterisation

the process of converting grouped vertices into fragments

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fragment

a 3d projection of a pixel potentially visible in the image

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what information does a fragment carry?

colour, location, distance from camera

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fragment processing step 1

eliminate hidden surfaces

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fragment processing step 2

alter colour of fragments

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fragment processing step 3

blend pixel colours (translucency)

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vertex

a 3d point in world coordinates

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primitive

a point, line, or triangle built from vertices