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learn about the rendering pipeline!
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way to scan real world 1
3d scanners
way to scan real world 2
depth sensors
way to scan real world 3
structured light cameras
rendering 2d image step 1
vertex processing
rendering 2d image step 2
clipping and primitive assembly
rendering 2d image step 3
rasterisation
rendering 2d image step 4
fragment processing
vertex processing step 1
compute attributes of vertices
vertex processing step 2
perform coordinate transformations
vertex processing step 3
calculate projection of the scene
rasterisation
the process of converting grouped vertices into fragments
fragment
a 3d projection of a pixel potentially visible in the image
what information does a fragment carry?
colour, location, distance from camera
fragment processing step 1
eliminate hidden surfaces
fragment processing step 2
alter colour of fragments
fragment processing step 3
blend pixel colours (translucency)
vertex
a 3d point in world coordinates
primitive
a point, line, or triangle built from vertices