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learning
a relatively permanent change in behavior resulting from experience
associative learning
learning that certain events occur together
stimulus
any event or situation that evokes a response
response
the behavior that follows the stimulus
classical conditioning
the type of learning in which a response naturally elicited by one stimulus becomes elicited by a different formally neutral stimulus (person learns something IS ABOUT TO HAPPEN)
habituation
an organism’s decreasing response to a stimulus with repeated exposure to it
Ivan Pavlov
Russian psychologist known primarily for his work in classical conditioning
behaviorism
the view that psychology should be an objective science that studies behavior without reference to mental processes
unconditioned response (UCR)
a response that takes place in an organism whenever an unconditioned stimulus occurs
unconditioned stimulus (US)
a stimulus that invariably causes an organism to respond in a specific way
conditioned response (CR)
after conditioning, the response an organism produces when only a conditioned stimulus is presented
conditioned stimulus (CS)
an originally neutral stimulus that is paired with an unconditioned stimulus and eventually produces the desired response in an organism when presented alone
neutral stimulus (NS)
a stimulus that does not naturally cause a response in the organism
acquisition
refers to the period of time when the stimulus comes to evoke the conditioned response (the first stages of learning when a response is established)
John Watson
this psychologist is the founder of behaviorism and is famous for his Little Albert experiment
Rosalie Rayner
worked on the Little Albert experiment with her husband, John Watson
Baby Albert
a baby used in an experiment that proved fear can be learned through classical conditioning
John Garcia
an American psychologist famous for studying taste aversion
extinction
a decrease in the strength or frequency of a learned response because of no longer pairing the unconditioned stimulus (US) and conditioned stimulus (CS)
spontaneous recovery
reappearance of an extinguished response after the passage of time, without further conditioning
stimulus generalization
the transfer of a learned response to different but similar stimulus
stimulus discrimination
learning to respond to only one stimulus and to inhibit the response to all other stimuli
pairing
presenting the organism with the conditioned stimulus (CS) and then the unconditioned stimulus (UCS) multiple times
taste aversion
associating the taste of a certain food with symptoms of nausea or vomiting
learned helplessness
a behavior where a person or animal is repeatedly forced to endure a painful stimulus to the point that they become unwilling to avoid the painful stimuli even when it is escapable
higher-order conditioning (second-order conditioning)
a procedure in which the conditioned stimulus in one conditioning experience is paired with a new neutral stimulus, creating a second (often weaker) conditioned stimulus
operant conditioning
a type of learning in which behaviors are influenced by a desire to earn rewards or to avoid punishments
B.F. Skinner
a psychologist who developed the theory of operant conditioning and an advocate of behaviorism
Edward Thorndike
a psychologist known for proposing the Law of Effect
puzzle box
a laboratory device invented by Edward Thorndike used to study animal learning, specifically trial-and-error learning and the Law of Effect
respondent behavior
in classical conditioning, an automatic response to a stimulus
operant behavior
in operant conditioning, a behavior designed to gain something desired or avoid something unpleasant
law of effect
Thorndike’s principle that behaviors followed by favorable consequences become more likely, and that behaviors followed by unfavorable consequences become less likely
operant chamber/Skinner box
in operant conditioning research, a chamber containing a bar or key that an animal can manipulate to obtain a food or water reinforcer; attached devices record the animal’s rate of bar pressing of key pecking
shaping
an operant conditioning procedure in which reinforcers guide behavior toward closer and closer approximations of the desired behavior
reinforcer
in operant conditioning, any stimulus or event that follows a behavior and makes that behavior more likely to occur again
positive reinforcement
increasing behaviors by presenting positive reinforcers
negative reinforcement
increasing behaviors by stopping or reducing negative stimuli
punishment
an aversive event that tends to decrease the behavior that it follows
positive punishment
administer an aversive stimulus
negative punishment
withdraw a rewarding stimulus
punisher
in operant conditioning, a stimulus or event that follows a behavior and makes that behavior less likely to occur again
immediate reinforcer
a reinforcer that occurs instantly after a behavior
delayed reinforcer
a reinforcer that is delayed for a certain behavior
primary reinforcer
an innately reinforcing stimulus (one that satisfies a biological need: food/drink)
conditioned/secondary reinforcer
a learned reinforcer that gets its reinforcing power through association with the primary reinforcer
continuous reinforcement
reinforcing the desired response every time it occurs
partial/intermittent reinforcement
reinforcing a response only part of the time. Though this results in slower acquisition in the beginning, it shows greater resistance to extinction later on
fixed-ratio schedule
in operant conditioning, a reinforcement schedule that reinforces a response only after a specified number of responses
variable-ratio schedule
in operant conditioning, a reinforcement schedule that reinforces a response after an unpredictable number of responses
fixed-interval schedule
in operant conditioning, a reinforcement schedule that reinforces a response only after a specified time has elapsed
variable-interval schedule
in operant conditioning, a reinforcement schedule that reinforces a response at unpredictable time intervals
ratio
having to do with numbers of the behavior
interval
having to do with the passage of time
Overjustification Effect
a phenomenon where you lose intrinsic motivation to complete a task after repeatedly being given a reward for it
cognitive map
a mental representation of the layout of one’s environment
latent learning
learning that occurs but is not apparent until there is an incentive to demonstrate it
intrinsic motivation
a desire to perform a behavior effectively for its own sake
extrinsic motivation
a desire to perform a behavior to receive promised rewards or avoid threatened punishment
Albert Bandura
a psychologist known for Social Learning Theory and his Bobo Doll experiment
observational learning
learning by observing others
modeling
the process of observing and imitating a specific behavior
mirror neurons
frontal lobe neurons that some scientists believe fire when performing certain actions or when observing another doing so
prosocial behavior
positive, constructive, helpful behavior
antisocial behavior
actions which are considered to violate the rights of or otherwise harm others by committing crime or nuisance
cognitive learning
learning that depends on mental activity that is not directly observable (attention, expectation, thinking, memory)
insight
learning seems to occur in a sudden “flash” as elements of a situation come together
learning sets
increasing effectiveness at problem solving through experience (organisms “learn how to learn”)
vicarious learning
the acquisition of knowledge happens via observation and imitation of the behavior rather than direct personal experience
vicarious reinforcement/punishment
affects the willingness of people to perform behaviors they learned by watching others