Blacker et al. (2014)

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9 Terms

1

Who and when

Blacker et al. (2014)

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2

Method

Laboratory experiment

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3

Aim

To investigate the effect of videogames on the capacity of VWM

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4

Participants

39 male undergraduate students (~20 years of age)

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5

Procedure

  • Participants were assigned to an action game group and a control group

  • Both groups played their video game one hour per day for 30 days

  • They were then tested on the VWM

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6

Findings

People who played the action games significantly improved VWM capacity compared to the control.

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7

Conclusion

Action video games can help improve the capacity of VWM over a long period of time.

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8

Strengths

  • High internal validity because of the experimental group and control group

  • Quantitative data

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9

Limitations

  • Small sample size, hard to generalize to a broader population

  • Only looked at short-term effects

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