apsych c8--thinking and creativity

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9 Terms

1
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how do we think?

  • we each have cognitive rules/concepts we apply to stimuli from our environment that helps us think about what we are seeing

    • sometimes we base our concepts on prototypes of what we think a good example would look like

    • images can be visual, auditory, taste (thinking about what water tastes like)

2
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algorithms

trying every possible solution until we find the answer (checking every JSB photo until i find one of myself)

3
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heuristics

  • a “rule of thumb,” like guessing a five-letter password by plugging in actual words because that is what we assume will work

4
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availability heuristic

judging a situation based on similar situations that we think of, like believing ursuline is the best school in town simply because i have gone to UA and nowhere else

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representativeness heuristic

  • judging a situation based on how similar the aspects are to prototypes the person holds in his or her mind, like seeing someone tall and thinking they may play a sport when you don’t even know them

6
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gambler’s fallacy

  • this occurs when a certain event is more or less likely to occur because of how often it has recently occured

    • i will not get more cooking fever diamonds in the casino just because i’ve spent more money already

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sunk-cost fallacy

  • the unwillingness to change our strategy even when it is clearly not working

8
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impediments to problem-solving—mental set, functional fixedness, and framing

  • mental set/rigidity is our tendency to fall into established thought patterns to that we do not see new solutions

    • functional fixedness—not seeing a new use for an object, like if i use my water bottle to hold trash

  • framing is the idea that depending on how something is presented to us, we may see it differently than another form of presentation

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creativity

  • everyone has different levels of creativity, although divergent thinking (looking for multiple solutions) is often more associated with creativity than convergent thinking (stubborn one solution)