KINE 2P05: Motor Behaviour - Augmented Feedback - Lecture 9

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These flashcards cover key terms and definitions related to augmented feedback in motor behaviour, as outlined in the lecture notes.

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66 Terms

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Self-Selected Feedback

Learner-regulated feedback where feedback frequency is determined by the learner based on their needs.

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Sensory (internal) feedback

The sensory perceptual information that naturally occurs when performing a motor skill such as visual, auditory, vestibular or somatosensory

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What source is augmented feedback?

External to the learner (eg visual demonstration or verbal instruction)

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What are the 4 main properties of augmented feedback?

  1. Motivational

  2. Reinforcing

  3. Informational

  4. Dependency producing

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Augmented feedback

information provided about the performance of the motor skill that enhances or adds to the learners own sensory feedback

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Motivational

Feedback used as motivation to increase efforts to achieve goal used if skill or boring or when making minimal progress

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Reinforcing

Feedback used as reinforcement which causes actions to be repeated or actions to be avoided (punishment)

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Informational

Feedback used to develop and refine movement patterns and correct errors

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Dependency producing

If too frequent feedback provided learners rely too heavily on the feedback and their performance suffers when it is withdrawn

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When can augmented feedback hinder performance?

If the feedback is too frequent or is incorrect

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Concurrent Feedback

Feedback that is provided during the performance of a skill.

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Terminal Feedback

Feedback that is given after the completion of a skill performance.

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Feedback-Delay Interval

The time spent prompting learners to reflect on their performance errors before receiving augmented feedback.

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Sensory (Internal) Feedback
The information that naturally occurs when performing a motor skill.
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Error feedback

Error feedback is more effective for learning and is based on the most critical error

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Correct performance feedback

What is done correctly is important in early learning for motivation but is not sufficient by itself to produce the best learning results.

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“Sandwich” approach

  1. Reinforcement feedback (what is correct)

  2. Error feedback - Most critical

  3. Motivation feedback

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Motivational Feedback
Feedback used as encouragement to increase efforts to improve performance.
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Reinforcing Feedback
Feedback used as reinforcement which causes actions to be repeated or actions to be eliminated.
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Informational Feedback
Feedback used to improve and adjust movement patterns and techniques.
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Dependency-Producing Feedback
If too much feedback is provided, learners become reliant on the feedback and their performance suffers when it is withdrawn.
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Descriptive feedback

Feedback that describes the error made, directs attention to particular aspect of the movement

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Which learner is descriptive feedback useful for?

Experienced learners

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Prescriptive feedback

Feedback that provides specific information about how to improve performance, such as what to change in the movement.

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Which learner is prescriptive feedback useful for?

More useful for beginners

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Biofeedback
Provides information in real-time about physiological or biomechanical processes using instrumentation.
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How can stroke patients use biofeedback

Use visual biofeedback about the forces they are applying to the support surface and learn to redistribute their weight evenly on both legs.

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KR vs. KP
Knowledge of Results (KR) vs. Knowledge of Performance (KP) in feedback types.
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Qualitative vs. Quantitative Feedback
Feedback that can be descriptive (qualitative) or numerical (quantitative).
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Descriptive vs. Prescriptive Feedback
Descriptive feedback explains what was done, while prescriptive feedback suggests how to improve.
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Manual Feedback
Physical guidance provided to assist in learning a motor skill.
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Visual Feedback
Feedback presented in a visual format to aid in skill acquisition.
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Verbal Feedback
Feedback communicated through spoken words.
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Program vs. Parameter Feedback
Feedback that relates to the overall movement program versus specific parameters of the movement.
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Program Feedback

Feedback that provides error information about the underlying structure of the generalized motor program

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Which learner is program feedback useful for?

Beginners

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Parameter Feedback

Feedback that provides error information about the parameters (muscles selected, overall duration, overall force) of the generalized motor program

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What learner is parameter feedback good for?

More useful for experienced learners

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What is social-comparative (normative) feedback?

Feedback that tells the learner how their performance compares to others (e.g., above or below average).

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Practical Considerations of Augmented Feedback
Factors to determine include whether to provide feedback, what type to provide, how often, and when.
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KR
Knowledge of Results, used to confirm learner's own assessment of movement characteristics.
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KP
Knowledge of Performance, used when motor skills must be performed to improve movement characteristics.
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Correct Performance Feedback
Feedback on what is done correctly is important in learning but is not sufficient by itself to produce the best learning results.
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Descriptive Feedback
Feedback that describes the performance and directs attention to a particular aspect of the movement.
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Prescriptive Feedback
Feedback that identifies the error and suggests something to do to correct the error.
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Qualitative Feedback
Feedback that is descriptive and indicates quality of performance.
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Quantitative Feedback
Feedback that includes a numerical value related to the magnitude of a performance characteristic.
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Program Feedback
Feedback that provides general information about the structure of the generalized motor program.
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Parameter Feedback
Feedback that provides specific information about the parameters of the generalized motor program.
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Faded Feedback
Feedback provided less frequently over time as the learner improves.
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Summary Feedback
Feedback given after a series of trials that provides information about overall performance.
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Average Feedback
Feedback given after a series of trials that provides information about the average performance.
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Bandwidth Feedback
Feedback given only when performance falls outside a certain acceptable level.
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Self-Selected Feedback
Feedback that learners regulate themselves, often leading to better performance.
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Concurrent Feedback
Feedback that is provided while performing a skill.
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Terminal Feedback
Feedback that is provided after the performance of a skill.
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Instantaneous Feedback
Feedback provided immediately upon completion of a skill.
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Delayed Feedback
Feedback provided after a certain period following the completion of a skill.
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Absolute Feedback Frequency
Total number of feedback presentations provided for a series of trials.
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Relative Feedback Frequency
Percentage of trials for which feedback is provided in a series.
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Transfer
The ability to perform a skill in a different context or environment.
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Dependency-Producing Effects
When learners become reliant on feedback for performance.
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Reinforcing Feedback
Feedback that strengthens desired behaviors or performance.
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When to use knowledge of results

  • To confirm learners own assessment of sensory feedback

  • When learner can’t determine outcome by just using sensory feedback

  • To promote self discovery learning

  • To motivate

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When to use knowledge of performance

  • When motor skills must be performed to specified movement characteristics

  • When specific components of the motor skill need to be improved

  • When KR is redundant with sensory feedback

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What is useful about positive feedback?

Positive feedback—even if not 100% accurate—can facilitate skill learning and retention.