AP Psychology Unit 6 (Learning)

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Mrs. Weck 2025-26

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41 Terms

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Behavioral Perspective

The study of how observable behaviors are learned through interactions with the environment

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Classical Conditioning

When a stimulus becomes associated with another stimulus that automatically triggers a response

  • If a dog hears a bell before getting food, it eventually salivates when it hears the bell even with no food

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Acquisition

The early stage of learning when a response is first being linked to a new stimulus

  • When the dog starts to learn that the bell predicts food and begins salivating

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Unconditioned Stimulus (UCS)

A stimulus that naturally & automatically triggers a response without any learning needed.

  • After a dog smells food (UCS), it starts to salivate (UR)

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Unconditioned Response (UR)

A natural, automatic reaction to an unconditioned stimulus without any learning needed.

  • A dog starts to salivate (UR), when it smells food (UCS)

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Conditioned Stimulus (CS)

A previously neutral stimulus that triggers a learned response after being paired with a UCS

  • A whistle (formerly a UCS) now makes a dog salivate (CR) because it associates the sound with food

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Conditioned Response (CR)

A learned response that occurs when a CS is presented

  • A dog salivates (CR) after hearing a whistle (CS) because it associates the sound with food.

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Extinction

The process by which a CR weakens & eventually disappears when the CS is repeatedly presented without the US

  • A dog stops salivating (CR) after hearing a whistle (CS) because food (US) stops being provided.

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Spontaneous Recovery

The reappearance of a previously extinguished CR after a period of rest

  • A dog begins to salivate (CR) again after having no reaction to a whistle (CS) for a few weeks

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Stimulus Discrimination

The ability to differentiate between similar stimuli and respond differently to them

  • A dog only salivates when hearing a referee whistle, not an Aztec death whistle

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Stimulus Generalization

When a learned response occurs to similar stimuli, not just the CS

  • A dog salivates when hearing the sound of any whistle, not just a referee whistle (CS)

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Higher-Order Conditioning

When a new, neutral stimulus becomes a CS by being paired with an already existing CS

  • After establishing a whistle as a CS, a red light is turned on along with the sound of the whistle during the dog’s feeding time. Now, when the dog sees red lights, it starts to salivate as well.

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Counterconditioning

Changing a CR to something more desirable by pairing it with a different stimulus

  • A child who fears dogs is told to practice breathing techniques when around them. Over time the fear (CR) is replaced with a calmer response.

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Taste Aversion

A strong dislike for a food that develops after getting sick from it

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One-Trial Conditioning

Learning that happens after just one pairing of two things

  • A child gets bitten by a dog and now avoids being near them at all costs

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Biological Preparedness

The theory that organisms are naturally predisposed to learn certain fears/associations quickly because they helped their ancestors

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Habituation

Decreased response to a stimulus after repeated exposure

  • You stop noticing the loud city sounds after living in New York for a few months

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Law of Effect

Behaviors followed by favorable outcomes are more likely to be repeated, while behaviors followed by unfavorable outcomes are less likely to be repeated

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Operant Conditioning

A type of learning in which behaviors are strengthened or weakened by reinforcement or punishment

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Positive Reinforcement

Increasing a behavior by adding something pleasant

  • Giving a kid a sticker for participating in class causing the kid to be more likely to participate again

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Negative Reinforcement

Increasing behavior by removing something unpleasant after the behavior occurs

  • Buckling your seatbelt to make the annoying beeping stop causing a person to be more likely to buckle up

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Positive Punishment

Decreasing a behavior by adding something unpleasant

  • A teacher gives extra homework to students who talk, making them less likely to talk during class again

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Negative Punishment

Decreasing a behavior by removing something pleasurable

  • A teen loses phone privileges after missing curfew, making them less likely to break curfew again

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Primary Reinforcers

Rewards that are naturally satisfying because they meet basic biological needs

  • using food, water, warmth, etc. as rewards to increase behaviors

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Secondary Reinforcers

Rewards that are satisfying because they are linked to primary reinforcers or other desirable outcomes

  • Money (can be used to buy food)

  • Trophies (prove your skill to others)

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Shaping

Gradually teaching a behavior by rewarding small steps that get closer & closer to a desired behavior

  • A coach praises a gymnast for first touching her toes, then for going lower, then for doing a full split as desired

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Instinctive Drift

When animals go back to their natural instincts instead of learned behaviors through training

  • A dolphin who was taught to jump through hoops now misbehaves because it wants to hunt fish

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Superstitious Behavior

When behaviors are repeated because a person thinks they cause a certain outcome, even when they don’t

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Learned Helplessness

When when someone stops trying to change a situation because past failures taught them that no matter the effort, it won’t work

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Continuous Reinforcement

Reinforcing a desired behavior every time it occurs

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Partial Reinforcement

Reinforcing a behavior only some of the time it occurs (leads to slower extinction, but less consistent responding)

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Fixed Ratio

A reinforcement schedule where a reward is given after a set number of responses

  • A game rewards players with a treasure chest after every 10 levels they complete

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Variable Ratio

A reinforcement schedule where a reward is given after an unpredictable number of responses

  • Slot machines pay out after a random number of lever pulls which keeps gamblers playing because the next pull might be the winner

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Variable Interval

A reinforcement schedule where a reward is given after unpredictable amounts of time

  • Social media likes (reward) come at random times, so a man keeps checking Instagram throughout the day

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Fixed Interval

A reinforcement schedule where a reward is given after a set amount of time has passed

  • An office worker is paid every two weeks

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Cognitive Maps

A mental representation of spatial layouts

  • A freshman asks for directions to the cafeteria, & a senior points them to the right location using their mental map of the school

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Latent Learning

Learning that happens without any obvious reinforcement & only shows up later when needed

  • A freshman learns the layout of his school by merely walking to classes. Eventually, he needs to take a shortcut he has not used before and knows exactly where to go.

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Insight Learning

A sudden realization to the solution of a problem (the answer just “clicks” without trial and error)

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Vicarious Conditioning

Learning by observing the consequences of someone else, not through your own direct experience.

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Social Learning Theory

People learn behaviors by observing & imitating other people

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Scalloped Graph (Fixed Interval)

  • Post-reward pause: Decreased behavior after a reward is given because additional responses are not rewarded with immediate reinforcement

  • Increasing response rate: Behavior increases as reinforcement gets closer until a reward is given

  • ex: A person works slowly after payday (PRP), but works harder as the next paycheck approaches (IRR)

<ul><li><p>Post-reward pause: Decreased behavior after a reward is given because additional responses are not rewarded with immediate reinforcement</p></li><li><p>Increasing response rate: Behavior increases as reinforcement gets closer until a reward is given</p></li><li><p>ex: A person works slowly after payday (PRP), but works harder as the next paycheck approaches (IRR)</p></li></ul><p></p>