Motor Behavior Exam #1b

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29 Terms

1
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Hypothesis Testing Steps

  1. Research testing

  2. Hypothesis

  3. Establish level of significance (0.05)

  4. Select appropriate test: t-test

  5. Collect and analyze the data

  6. Make a decision

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Three factors of skilled performance

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Classifications of skills

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Three stages of information processing

Stimulus identification, response selection, movement programming

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Reaction time

Time between stimulus and when movement begins (performance measure indicating the speed and effectiveness of decision making

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Movement time

Organizing motor system to make desired movement

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Response time

Which response to select (transition process between sensory input and movement program)

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5 things that affect reaction time

Number of stimulus, response compatibility, population stereotypes, practice, and anticipation

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Number of stimulus

Hicks law: number of possible stimulus-response alternative increases, there is an increase in time required to respond to any one of them

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Response compatibility

The extent to which stimulus and the response it evokes are connected in a natural way

11
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Population stereotypes

Association of stimulus and response is likely learned here—act habitually die to specific cultural learning

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Practice

Positive influence choice reaction time

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Anticipation

Cope with long reaction time delays, performer can organize movements in advance (spatial and temporal)

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Three types of memory system

Short term sensory store, short term memory, long term memory

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What is attention

Resource available and can be used for various purposes

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Parallel processing

Some sensory information can be processed in parallel and without much interference that is, without attention

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Strop effect

Process two stimuli in parallel they race to enter the single centra processor

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Cocktail party effect

Irrelevant things processed in parallel with the attended information

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Inattention blindness

Dismiss stimulus—miss seemingly obvious features

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What happens to attention as time elapses

It becomes progressively harder

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Psychological refractory period

Period where no other action can be programmed

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Limitations to attention

Motivation, arousal, fatigue, environmental factors

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Processing stages

Automatic (fast) and controlled (slow)

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Internal focus of attention

Attending to think about how the body is doing the action (feeling your core tighten)

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External focus of attention

Attending to the intended target (paying attention to the barbell)

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Results from 3 studies presented in chapter 3

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Inverted U-principe—What levels of arousal provide best results

Relationship between arousal and performance (increasing arousal level enhances performance, but only to a point)

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What happens when arousal is to high

Surviving mechanism; fewer stimuli detected, misses relevant information, reaction time slows

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How do you manage high arousal

Relaxation techniques, process goals, set realistic goals, change direction of attention