1/28
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
Hypothesis Testing Steps
Research testing
Hypothesis
Establish level of significance (0.05)
Select appropriate test: t-test
Collect and analyze the data
Make a decision
Three factors of skilled performance
Classifications of skills
Three stages of information processing
Stimulus identification, response selection, movement programming
Reaction time
Time between stimulus and when movement begins (performance measure indicating the speed and effectiveness of decision making
Movement time
Organizing motor system to make desired movement
Response time
Which response to select (transition process between sensory input and movement program)
5 things that affect reaction time
Number of stimulus, response compatibility, population stereotypes, practice, and anticipation
Number of stimulus
Hicks law: number of possible stimulus-response alternative increases, there is an increase in time required to respond to any one of them
Response compatibility
The extent to which stimulus and the response it evokes are connected in a natural way
Population stereotypes
Association of stimulus and response is likely learned here—act habitually die to specific cultural learning
Practice
Positive influence choice reaction time
Anticipation
Cope with long reaction time delays, performer can organize movements in advance (spatial and temporal)
Three types of memory system
Short term sensory store, short term memory, long term memory
What is attention
Resource available and can be used for various purposes
Parallel processing
Some sensory information can be processed in parallel and without much interference that is, without attention
Strop effect
Process two stimuli in parallel they race to enter the single centra processor
Cocktail party effect
Irrelevant things processed in parallel with the attended information
Inattention blindness
Dismiss stimulus—miss seemingly obvious features
What happens to attention as time elapses
It becomes progressively harder
Psychological refractory period
Period where no other action can be programmed
Limitations to attention
Motivation, arousal, fatigue, environmental factors
Processing stages
Automatic (fast) and controlled (slow)
Internal focus of attention
Attending to think about how the body is doing the action (feeling your core tighten)
External focus of attention
Attending to the intended target (paying attention to the barbell)
Results from 3 studies presented in chapter 3
Inverted U-principe—What levels of arousal provide best results
Relationship between arousal and performance (increasing arousal level enhances performance, but only to a point)
What happens when arousal is to high
Surviving mechanism; fewer stimuli detected, misses relevant information, reaction time slows
How do you manage high arousal
Relaxation techniques, process goals, set realistic goals, change direction of attention