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Learning
A relatively permanent change in behavior or mental processes resulting from practice or experience
lasting biological changes must occur within the organism
Classical conditioning (pavlovian conditioning)
Learning reflexive, involuntary responses to stimuli that don’t normally cause such responses
Relatively passive process
Learning that occurs when a neutral stimulus becomes paired with an unconditioned stimulus to elicit a conditioned response
Operant conditioning
Learning in which voluntary responses are controlled by their consequences
Our behaviors are instrumental and emitted to earn rewards or avoid punishments
Classical vs Operant Conditioning
Classical conditioning:
Organism responses are passive and involuntary
Consequences are irrelevant
Operant conditioning:
Organism responses are active and voluntary
Consequences have effects (reward/punishment)
Thorndike’s Contribution
First controlled experiment in comparative animal psychology
Law of effect:
Behavior is more likely to reoccur if leads to “satisfying state of affairs”
Behavior that leads to “annoying state of affairs” is less likely to occur again
Understand how voluntary behaviors are influenced by their consequences
B.F. Skinner’s Contribution
Focus on observable behavior - radical behaviorism
Reinforcer:
stimulus that occurs after a response
It increases the likelihood that response will be repeated
Behavior occurs because it has been reinforced
Shaping
Reinforcer
Any stimulus that occurs after a response and increases the likelihood of the response being repeated
Primary reinforcers
Satisfy an unlearned biological need
Secondary reinforcers
Have no intrinsic value but become meaningful
Power to reinforce behavior results from learning
Positive reinforcement
Adding a stimulus, which strengthens a response and makes it more likely to recur
Negative reinforcement
Taking away a stimulus, which strengthens a response and makes it more likely to recur
Positive punishment
Adding a stimulus that weakens a response and makes it less likely to recur
Negative punishment
Taking away a stimulus that weakens a response and makes it less likely to recur
Negative reinforcement vs. punishment
Reinforcement strengthens a behavior
Punishment weakens a behavior
Schedules of reinforcement
Rate or interval at which responses are reinforced influence operant conditioning
Continuous
Every correct response is reinforced
Faster learning
Not efficient for long-term behaviors
Not common in real life
Partial (intermittent)
Some, but not all, correct responses are reinforced
Behavior is more resistant to extinction
Fixed vs. variable
Fixed = predetermined
Variable = unpredictable
Shaping
How we teach new behaviors
Use reinforcements to guide toward a specific behavior
Effective for teaching complex or novel behaviors that are not likely to occur naturally
Cognitive-Social Learning
Emphasizes the role of thinking and social behavior in learning
Cognitive component: attitudes, beliefs, expectations, emotions, and motivations affect learning
Social component: learn new behaviors through observation and imitation
Insight learning
Kohler’s study of insight
Learning: not just trial and error
Chimps demonstrated insight learning: sudden understanding of a problem that implies the solution
Latent learning
Tolman’s study: rats had to run through maze to get food
theory: cognitive map was built and used to get to the food
Social component
Does watching others affect learning?
Observational learning
What we see is what we do
Also known as social learning or modeling
Learning new behaviors or information by watching others
4 processes involved:
attention
retention
motor reproduction
reinforcement
Neuroscience and learning
Each time we learn something, experience changes in our brain
Creation of new synaptic connections and alterations in many brain structures
Evolution and Learning
Innate, biological tendencies help ensure survival
Reflexes
Instincts
But inadequate for coping with a constantly changing environment → learning is needed
Biological preparedness: learn some associations more easily than others
Biological constraints: restricts us from learning in other situations
Biological preparedness
Innate readiness to form associations between certain stimuli and responses
Memory
The nervous system’s capacity to acquire, store, retain, and recall skills and knowledge
Often incomplete, biased, and distorted
Involves processing of information
Basic Memory Model
Information processing model
Encoding: during learning
Storage: retention, changes in nervous system - consolidation
Retrieval: find and bring to mind memory when needed
Reconsolidation
Neural processes involved when memories are recalled and then stored again for retrieval
Models of memory
information processing approach: memory works like a computer
parallel distribution processing model
Levels of processing approach
traditional three-stage memory model (atkinson and shiffrin, 1968)
Traditional Three-Stage Memory Model
Sensory memory, short term memory or working memory, and long term memory
Hold and process information for various lengths of time
Sensory Memory
Holds sensory info
Capacity: large
Duration: very brief
Happens automatically
Two types:
Iconic (visual)
Echoic (auditory)
STM or Working Memory
Temporarily stores new sensory information (not exact duplicate)
Active processing unit: decides whether to send it on to ltm
Duration and capacity are limited
5-9 items
20-30 seconds
Can stm be improved?
duration can be improved with maintenance
rehearsal: repeating information over and over to maintain it in stm
Can stm capacity be improved?
Capacity can be improved with chunking
Chunking: grouping separate pieces of information into a single unit
Long Term Memory
Stores information for long periods of time
Capacity is virtually limitless
Duration is relatively permanent
Types of ltm:
Explicit memory → conscious effort
Implicit memory → often can’t be verbally described
What gets into ltm?
Must go beyond rote rehearsal/maintenance rehearsal to “deeper” processing
Elaborative rehearsal needed to create meaningful “chunks” and “hierarchies”
In elaborative rehearsal, you create a rich “semantic network” built on cues you have created yourself
The deeper the level of processing, the more likely you are to remember
Simply repeating might not work
Organize material
Rehearsal
Practicing retrieval makes memories stronger
Improving LTM
Organization: use of hierarchies
Arrange a number of related items into a few broad categories that are further divided and subdivided
Elaborative rehearsal: deeper level of processing
Linking new information to previously stored material
Retrieval cues: “clue or prompt that helps stimulate recall or retrieval of a stored piece of info from ltm”
Two basic types:
Specific cues → recognition
General cues → recall
Recall vs. recognition
Recognition:
More cues available
Recognize if info provided is correct
Multiple choice questions
Recall:
More difficult
Retrieve right answer from memory
Open ended questions
Serial Position Effect
The tendency of a person to recall the first and last items in a series best, and the middle items the worst
Hermann Ebbinghaus
Forgetting occurs most rapidly immediately after learning
Relearning takes less time than initial learning
Retrograde amnesia
Lose past memories
Most common
Anterograde amnesia
Lose ability to form new memories
H.M.
Seven Sins of Memory
Transcience
Absentmindedness
Blocking
Persistence
Misattribution
Suggestibility
Bias
Transcience
Forgetting is caused by one memory competing with, or trying to replace, another memory
Retroactive interference
New information interferes with remembering old information
Proactive information
Old information interferes with remembering new information
Consolidation
Process by which neural changes associated with recent learning become durable and stable
Absentmindedness
Shallow encoding or failure to encode
Sensory memory received the info and passed it to stm but failure to encode it in ltm
Blocking
Temporary inability to remember something
Memories are not forgotten but momentarily inaccessible
Persistence
Unwanted memories recur even if you want ot forget them
PTSD
Misattribution
Source misattribution
Wrong recall of person, place, time, etc
Sleeper effect
Source amnesia
Don’t remember the source
Memory bias
Change of memories over time to make the consistent with current beliefs or attitudes
Flashbulb memories
Vivd memories but can be wrong
Attention and Memory
You need to pay attention when learning and encoding information
Attention is limited
Attend to some forms of information and not others
Ability to block out irrelevant information
Visual attention
Auditory attention
Selective attention
Filtering of incoming information
Change blindness
Because we can only attend to a limited amount of information, we can be very inattentive
Source amnesia
Forgetting the true source of a memory
Distributed practice
Practice sessions are interspersed with rest periods
Massed practice
Time spent learning is grouped into long, unbroken intervals
Thinking
Mental manipulation of representations
Language
Makes it possible to express ideas, solutions, etc.
Influence the way we think
Mental representations
Distributed throughout the brain
networks of neurons
Analogical representations
Images (maps, clock, etc.)
Symbolic representations
Abstract (words, numbers, ideas, etc.)
No relationship to physical qualities
Categories
Knowledge is grouped
Set of entities grouped together
Share similar characteristics
Categorization
Grouping of things based on shared properties
Reduces the amount of info to remember
Concepts
Category or class of related items
Symbolic/mental representations of categories of objects (based on shared properties)
Help simplify and organize information: no need to store every instance of an object
Basic building blocks of abstract thought and language
Concepts learning models
Prototype model
Exemplar model
Prototype model
Based on “best example”
Look for best example
New objects categorized based on similarity to the prototype
Each member of category varies in how much it matches the prototype
Exemplar model
There is no prototype
All examples of category members contribute to formation of concept
Schemas
Help us perceive, organize, and process information
Tell us how to act appropriately
Knowledge of what objects, behaviors, and events apply to specific situation
Stereotypes
Unintended consequences of schemas and prototypes
Scripts
Schema directing behavior over time within a situation
Appropriate behavior
Sequence of behaviors
Schemas and scripts learned by children affect their behavior as adults
Decision making
Select among alternatives
Identify important criteria to satisfy
Heuristics
Strategies that help us make decisions by reducing the amount of thinking needed
Availability heuristics
Make decisions based on answer that comes to mind most easily
Instances that are more easily thought of, remembered, or computed stand out more in one’s mind
Those instances are particularly salient and hence are deemed to be more frequent or probably
Representativeness heuristics
Making judgements by considering how representative a particular example is of a group or process
Problem: we overemphasize representativeness even when other data is available to us
Faulty thinking if we fail to consider other info
Confirmation bias
Pay attention only to info supporting the decision
Make poor decisions because it distorts the reality from which we draw evidence
Hindsight bias
Creation of after the fact explanations
Accurately predicted an event before it occurred
Causes overconfidence in one’s ability to predict other future events and may lead to unnecessary risks
Prevents us from learning from our experiences
Anchoring
Anchor: reference point
Judgements based on first piece of information encountered, subsequent info compared to anchor
Judgements can be wrong
Framing
The way info is presented can influence choices
Simply changing the description of a situation can lead us to adopt different reference points
Problem solving
Achieve a goal using available information
Requires moving from a given state to a goal state
Three steps of problem solving
preparation (understand the problem)
Production (choose an approach)
Evaluation (problem solved?)
Preparation
Identifying given facts
Separating relevant from irrelevant facts
Defining the ultimate goal
Production of possible solutions
Major approaches:
Trial and error: simple strategy, not very effective
Algorithm: step-by-step procedure, solution is guaranteed
Heuristic: rule of thumb, does not guarantee a solution
Working backward: from goal state to initial state
Finding appropriate analogy: using a strategy that works in one context to solve a structurally similar problem
Sudden insight
Mental sets
Persisting in using strategies that have worked in the past
Functional fixedness
Thinking of an object as only functioning in its usual way
Evaluation
Judging hypotheses in step 2 against criteria defined in step 1
If match: problem solved
If no match: go back to production stage
Language
A system of communication using sounds and symbols according to grammatical rules
Morphemes
Smallest language units that have meaning, including suffixes and prefixes
Phonemes
Basic sounds of speech, the building blocks of language
Syntax
System of rules that govern how words are combined into phrases and how phrases are combined to make sentences
Semantics
Study of the system of meanings that underlie words, phrases, and sentences
Aphasia
Language disorder, deficit in language comprehension and production
Paul Broca
Expressive aphasia (language production)
Carl Wernicke
Receptive aphasia (language understanding)
Left hemisphere
Global aphasia
Intelligence
Ability to use knowledge to reason, make decisions, solve problems, understand complex ideas, learn quickly, and adapt to challenges