PSY 100 Test #2

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Learning

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124 Terms

1

Learning

A relatively permanent change in behavior or mental processes resulting from practice or experience

  • lasting biological changes must occur within the organism

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2

Classical conditioning (pavlovian conditioning)

Learning reflexive, involuntary responses to stimuli that don’t normally cause such responses

  • Relatively passive process

  • Learning that occurs when a neutral stimulus becomes paired with an unconditioned stimulus to elicit a conditioned response

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Operant conditioning

Learning in which voluntary responses are controlled by their consequences

  • Our behaviors are instrumental and emitted to earn rewards or avoid punishments

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Classical vs Operant Conditioning

Classical conditioning:

  • Organism responses are passive and involuntary

  • Consequences are irrelevant

Operant conditioning:

  • Organism responses are active and voluntary

  • Consequences have effects (reward/punishment)

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Thorndike’s Contribution

  • First controlled experiment in comparative animal psychology

  • Law of effect:

    • Behavior is more likely to reoccur if leads to “satisfying state of affairs”

    • Behavior that leads to “annoying state of affairs” is less likely to occur again

  • Understand how voluntary behaviors are influenced by their consequences

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B.F. Skinner’s Contribution

  • Focus on observable behavior - radical behaviorism

  • Reinforcer:

    • stimulus that occurs after a response

    • It increases the likelihood that response will be repeated

  • Behavior occurs because it has been reinforced

  • Shaping

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Reinforcer

Any stimulus that occurs after a response and increases the likelihood of the response being repeated

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Primary reinforcers

Satisfy an unlearned biological need

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Secondary reinforcers

  • Have no intrinsic value but become meaningful

  • Power to reinforce behavior results from learning

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Positive reinforcement

Adding a stimulus, which strengthens a response and makes it more likely to recur

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Negative reinforcement

Taking away a stimulus, which strengthens a response and makes it more likely to recur

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Positive punishment

Adding a stimulus that weakens a response and makes it less likely to recur

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Negative punishment

Taking away a stimulus that weakens a response and makes it less likely to recur

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Negative reinforcement vs. punishment

  • Reinforcement strengthens a behavior

  • Punishment weakens a behavior

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Schedules of reinforcement

Rate or interval at which responses are reinforced influence operant conditioning

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Continuous

Every correct response is reinforced

  • Faster learning

  • Not efficient for long-term behaviors

  • Not common in real life

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Partial (intermittent)

Some, but not all, correct responses are reinforced

  • Behavior is more resistant to extinction

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Fixed vs. variable

  • Fixed = predetermined

  • Variable = unpredictable

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Shaping

  • How we teach new behaviors

  • Use reinforcements to guide toward a specific behavior

  • Effective for teaching complex or novel behaviors that are not likely to occur naturally

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20

Cognitive-Social Learning

  • Emphasizes the role of thinking and social behavior in learning

    • Cognitive component: attitudes, beliefs, expectations, emotions, and motivations affect learning

    • Social component: learn new behaviors through observation and imitation

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Insight learning

  • Kohler’s study of insight

  • Learning: not just trial and error

  • Chimps demonstrated insight learning: sudden understanding of a problem that implies the solution

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Latent learning

  • Tolman’s study: rats had to run through maze to get food

    • theory: cognitive map was built and used to get to the food

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Social component

  • Does watching others affect learning?

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Observational learning

  • What we see is what we do

  • Also known as social learning or modeling

  • Learning new behaviors or information by watching others

  • 4 processes involved:

    • attention

    • retention

    • motor reproduction

    • reinforcement

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Neuroscience and learning

  • Each time we learn something, experience changes in our brain

    • Creation of new synaptic connections and alterations in many brain structures

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Evolution and Learning

  • Innate, biological tendencies help ensure survival

    • Reflexes

    • Instincts

  • But inadequate for coping with a constantly changing environment → learning is needed

  • Biological preparedness: learn some associations more easily than others

  • Biological constraints: restricts us from learning in other situations

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Biological preparedness

Innate readiness to form associations between certain stimuli and responses

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Memory

The nervous system’s capacity to acquire, store, retain, and recall skills and knowledge

  • Often incomplete, biased, and distorted

  • Involves processing of information

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Basic Memory Model

Information processing model

  1. Encoding: during learning

  2. Storage: retention, changes in nervous system - consolidation

  3. Retrieval: find and bring to mind memory when needed

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Reconsolidation

Neural processes involved when memories are recalled and then stored again for retrieval

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Models of memory

  1. information processing approach: memory works like a computer

  2. parallel distribution processing model

  3. Levels of processing approach

  4. traditional three-stage memory model (atkinson and shiffrin, 1968)

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Traditional Three-Stage Memory Model

  • Sensory memory, short term memory or working memory, and long term memory

  • Hold and process information for various lengths of time

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Sensory Memory

  • Holds sensory info

  • Capacity: large

  • Duration: very brief

    • Happens automatically

  • Two types:

    • Iconic (visual)

    • Echoic (auditory)

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STM or Working Memory

  • Temporarily stores new sensory information (not exact duplicate)

  • Active processing unit: decides whether to send it on to ltm

  • Duration and capacity are limited

    • 5-9 items

    • 20-30 seconds

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Can stm be improved?

  • duration can be improved with maintenance

    • rehearsal: repeating information over and over to maintain it in stm

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Can stm capacity be improved?

Capacity can be improved with chunking

  • Chunking: grouping separate pieces of information into a single unit

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Long Term Memory

  • Stores information for long periods of time

  • Capacity is virtually limitless

  • Duration is relatively permanent

  • Types of ltm:

    • Explicit memory → conscious effort

    • Implicit memory → often can’t be verbally described

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What gets into ltm?

  • Must go beyond rote rehearsal/maintenance rehearsal to “deeper” processing

  • Elaborative rehearsal needed to create meaningful “chunks” and “hierarchies”

  • In elaborative rehearsal, you create a rich “semantic network” built on cues you have created yourself

  • The deeper the level of processing, the more likely you are to remember

    • Simply repeating might not work

    • Organize material

  • Rehearsal

  • Practicing retrieval makes memories stronger

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Improving LTM

  • Organization: use of hierarchies

    • Arrange a number of related items into a few broad categories that are further divided and subdivided

  • Elaborative rehearsal: deeper level of processing

    • Linking new information to previously stored material

  • Retrieval cues: “clue or prompt that helps stimulate recall or retrieval of a stored piece of info from ltm”

    • Two basic types:

      • Specific cues → recognition

      • General cues → recall

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Recall vs. recognition

Recognition:

  • More cues available

  • Recognize if info provided is correct

  • Multiple choice questions

Recall:

  • More difficult

  • Retrieve right answer from memory

  • Open ended questions

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Serial Position Effect

The tendency of a person to recall the first and last items in a series best, and the middle items the worst

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Hermann Ebbinghaus

  • Forgetting occurs most rapidly immediately after learning

  • Relearning takes less time than initial learning

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Retrograde amnesia

  • Lose past memories

  • Most common

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Anterograde amnesia

  • Lose ability to form new memories

  • H.M.

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Seven Sins of Memory

  1. Transcience

  2. Absentmindedness

  3. Blocking

  4. Persistence

  5. Misattribution

  6. Suggestibility

  7. Bias

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Transcience

Forgetting is caused by one memory competing with, or trying to replace, another memory

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Retroactive interference

New information interferes with remembering old information

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Proactive information

Old information interferes with remembering new information

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Consolidation

Process by which neural changes associated with recent learning become durable and stable

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Absentmindedness

  • Shallow encoding or failure to encode

  • Sensory memory received the info and passed it to stm but failure to encode it in ltm

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Blocking

  • Temporary inability to remember something

  • Memories are not forgotten but momentarily inaccessible

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Persistence

  • Unwanted memories recur even if you want ot forget them

  • PTSD

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Misattribution

  • Source misattribution

    • Wrong recall of person, place, time, etc

    • Sleeper effect

  • Source amnesia

    • Don’t remember the source

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Memory bias

Change of memories over time to make the consistent with current beliefs or attitudes

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Flashbulb memories

Vivd memories but can be wrong

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Attention and Memory

  • You need to pay attention when learning and encoding information

    • Attention is limited

      • Attend to some forms of information and not others

      • Ability to block out irrelevant information

    • Visual attention

    • Auditory attention

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Selective attention

Filtering of incoming information

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Change blindness

Because we can only attend to a limited amount of information, we can be very inattentive

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Source amnesia

Forgetting the true source of a memory

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60

Distributed practice

Practice sessions are interspersed with rest periods

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61

Massed practice

Time spent learning is grouped into long, unbroken intervals

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Thinking

Mental manipulation of representations

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Language

  • Makes it possible to express ideas, solutions, etc.

  • Influence the way we think

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Mental representations

Distributed throughout the brain

  • networks of neurons

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Analogical representations

Images (maps, clock, etc.)

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Symbolic representations

Abstract (words, numbers, ideas, etc.)

  • No relationship to physical qualities

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Categories

  • Knowledge is grouped

  • Set of entities grouped together

  • Share similar characteristics

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Categorization

  • Grouping of things based on shared properties

  • Reduces the amount of info to remember

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Concepts

  • Category or class of related items

  • Symbolic/mental representations of categories of objects (based on shared properties)

  • Help simplify and organize information: no need to store every instance of an object

  • Basic building blocks of abstract thought and language

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Concepts learning models

  1. Prototype model

  2. Exemplar model

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Prototype model

Based on “best example”

  • Look for best example

  • New objects categorized based on similarity to the prototype

  • Each member of category varies in how much it matches the prototype

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Exemplar model

  • There is no prototype

  • All examples of category members contribute to formation of concept

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Schemas

  • Help us perceive, organize, and process information

  • Tell us how to act appropriately

  • Knowledge of what objects, behaviors, and events apply to specific situation

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Stereotypes

Unintended consequences of schemas and prototypes

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Scripts

  • Schema directing behavior over time within a situation

    • Appropriate behavior

    • Sequence of behaviors

  • Schemas and scripts learned by children affect their behavior as adults

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Decision making

  • Select among alternatives

  • Identify important criteria to satisfy

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Heuristics

Strategies that help us make decisions by reducing the amount of thinking needed

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Availability heuristics

  • Make decisions based on answer that comes to mind most easily

  • Instances that are more easily thought of, remembered, or computed stand out more in one’s mind

    • Those instances are particularly salient and hence are deemed to be more frequent or probably

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Representativeness heuristics

  • Making judgements by considering how representative a particular example is of a group or process

  • Problem: we overemphasize representativeness even when other data is available to us

  • Faulty thinking if we fail to consider other info

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Confirmation bias

  • Pay attention only to info supporting the decision

  • Make poor decisions because it distorts the reality from which we draw evidence

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Hindsight bias

  • Creation of after the fact explanations

  • Accurately predicted an event before it occurred

  • Causes overconfidence in one’s ability to predict other future events and may lead to unnecessary risks

  • Prevents us from learning from our experiences

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Anchoring

  • Anchor: reference point

  • Judgements based on first piece of information encountered, subsequent info compared to anchor

  • Judgements can be wrong

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Framing

  • The way info is presented can influence choices

  • Simply changing the description of a situation can lead us to adopt different reference points

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Problem solving

  • Achieve a goal using available information

  • Requires moving from a given state to a goal state

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Three steps of problem solving

  1. preparation (understand the problem)

  2. Production (choose an approach)

  3. Evaluation (problem solved?)

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Preparation

  • Identifying given facts

  • Separating relevant from irrelevant facts

  • Defining the ultimate goal

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Production of possible solutions

Major approaches:

  • Trial and error: simple strategy, not very effective

  • Algorithm: step-by-step procedure, solution is guaranteed

  • Heuristic: rule of thumb, does not guarantee a solution

  • Working backward: from goal state to initial state

  • Finding appropriate analogy: using a strategy that works in one context to solve a structurally similar problem

  • Sudden insight

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Mental sets

Persisting in using strategies that have worked in the past

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Functional fixedness

Thinking of an object as only functioning in its usual way

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Evaluation

Judging hypotheses in step 2 against criteria defined in step 1

  • If match: problem solved

  • If no match: go back to production stage

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Language

A system of communication using sounds and symbols according to grammatical rules

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Morphemes

Smallest language units that have meaning, including suffixes and prefixes

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Phonemes

Basic sounds of speech, the building blocks of language

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Syntax

System of rules that govern how words are combined into phrases and how phrases are combined to make sentences

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Semantics

Study of the system of meanings that underlie words, phrases, and sentences

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Aphasia

Language disorder, deficit in language comprehension and production

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Paul Broca

Expressive aphasia (language production)

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Carl Wernicke

Receptive aphasia (language understanding)

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Left hemisphere

Global aphasia

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Intelligence

Ability to use knowledge to reason, make decisions, solve problems, understand complex ideas, learn quickly, and adapt to challenges

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